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Call of Duty: World at War Greatest Hits - Playstation 3

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Platform For Display: PlayStation 3


Edition: Standard


Features

  • Call of Duty: World at War from Activision for the PlayStation 3 redefines World War II gameplay
  • Battle against fearless Japanese and German soldiers in epic infantry, vehicle, and airborne missions across Pacific and European locations
  • Best-of-breed visuals, with highly-detailed character models, self-shadowing, environmental lighting and amazing special effects
  • Cooperative campaign gameplay allows up to four players to meet and play online, or a two-player local split-screen co-op
  • Online multiplayer action includes vehicle combat with tanks and a host of improved in-game, statistical features

Description

Product description Call of Duty: World at War from Activision for the Sony PlayStation 3 completely changes the rules of engagement by redefining World War II gameplay. In this edition, players are thrust into the final, tension-filled battles against a new, ferocious enemy in the most dangerous and suspenseful action ever seen in a WWII title. Building on the Call of Duty 4: Modern Warfare engine, this installment promises to immerse players in gritty, chaotic combat. You'll have to band together to survive harrowing and climactic battles that defined WWII and led to the demise of the Axis powers. From the remains of Russia and the ruins of Berlin, to the beach and jungles of the deadly Pacific Theater, Call of Duty: World at War's campaign gameplay employs features that were only available in multiplayer gameplay in the previous installments. With this title you can take advantage of perks, rankings, and online stats in an up-to-four-player cooperative gameplay that is sure to revolutionize the way you play Call of Duty. And with new infantry and vehicle-based weapons, such as the potent flamethrower, you'll have the tools you need to set the battlefield ablaze and defeat the enemy.Advanced Enemies, New Environments, and Fearless Tactics You've never encountered combat challenges like those presented in Call of Duty: World at War. Prepare yourself to face off against ruthless enemies who employ advanced tactics. Your foes will stop at nothing to defend their homelands. With swampy ambushes, tree-top snipers, and fearless Kamikaze attacks, there is no safe place to turn. As U.S. Marine and Russian conscripts, you'll battle against the fearless Imperial Japanese and elite German soldiers in epic infantry, vehicle, and airborne missions across a variety of Pacific and European locations. On foot, behind the wheel, or in the air, you'll have to be relentless to achieve victory.Cutting-Edge Technology and Physics-Enabled Battlefields Call of Duty: World at War utilizes cutting-edge technology, including highly-detailed character models, self-shadowing, environmental lighting and amazing special effects to deliver best-of-breed visuals. Depth of field, rim-lighting and texture-streaming technology bring the adrenaline- pumping combat to life. And with physics-enabled battlefields and fire that spreads realistically through environments, you'll feel immersed in battles that are both life-like and dynamic.Cooperative Campaign Mode For the first time in franchise history, Call of Duty introduces cooperative campaign gameplay, bringing a breath of fresh air to "No One Fights Alone." This gameplay mode allows up to four players to meet and play online, or a two- player local split-screen co-op. Now you can share the terrifying experience of campaign missions with your friends for greater camaraderie and improved tactical execution. Co-op mode also incorporates innovative multiplayer components, such as challenges, rankings and online stats, and even features a competitive co-op mode that will identify the best player on your team.Improved Online Multiplayer Action Call of Duty: World at War once again delivers sophisticated, class-based, online multiplayer action that has made the series famous. New additions include vehicle combat with tanks, and Call of Duty: World at War rounds out the multiplayer experience with improved features, such as persistent stats, player rankings, upgradeable weapons, squad-based gameplay, customized classes, enhanced perks, and more.

Number of Players: 1


Publication Date: November 11, 2008


Computer Platform: PlayStation 3


Global Trade Identification Number: 94


UPC: 047875834439 047875840614 047875832794 047875840621 047875839793


Compatible Video Game Console Models: Sony PlayStation 3 CECH-4012C


Release date: November 11, 2008


Product Dimensions: 6.75 x 5.4 x 0.5 inches; 1.6 ounces


Type of item: Video Game


Language: English


Rated: Mature


Item model number:


Is Discontinued By Manufacturer: No


Item Weight: 1.6 ounces


Manufacturer: Activision


Date First Available: June 9, 2008


Frequently asked questions

If you place your order now, the estimated arrival date for this product is: Jan 12 – Feb 2

Yes, absolutely! You may return this product for a full refund within 30 days of receiving it.

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Top Amazon Reviews


  • Satisfaction at its fullest
I love this game, got it even quicker than I thought and it works smoothly
Reviewed in the United States on May 31, 2024 by Erik

  • The Best of the Call of Duty Franchise
With 'Black Ops' having been released this past November and becoming the highest-selling Call of Duty game in the franchise, what made me turn the clock backwards and play 'World at War'? The answer is simple: balanced gameplay. There is no doubt that the peak point of any Call of Duty game from 'Modern Warfare' and beyond is its incredible multiplayer. Well... "incredible" applying to really only 'Modern Warfare' and 'World at War'. 'Modern Warfare 2's' multiplayer took what had been established by its predecessors, tried to expand it beyond a scope of reasonable means, and ended up failing miserably creating one of the most broken multiplayer experiences of any contemporary game. 'Black Ops' fared much better, bringing more balance to the gameplay (initially) and well-designed multiplayer maps as well as probably the best campaign storyline in Call of Duty's history. The problem with 'Black Ops' was how stale gameplay became after only a few months of playtime. Treyarch exaggerated the customization of your character and, while what you can customize is innovative, it gets boring when you can simply buy everything at a low cost. 'Black Ops' currency system was an attempt to force the player to work and literally "pay" for what they wanted in their load out. The problem arose, however, that once you obtained your "Superman class" (i.e. every perk, weapon, accessories, etc. you wanted), there was little incentive to continue playing the game, and this was the point at which I sold 'Black Ops'. I ended up reverting all the way back to 'Call of Duty 4', which remains to be an excellent, innovative, challenging, and fair game to this day. But what about 'World at War'? Its status being fallen into the shadow of its big brother, CoD 4, takes away from the appreciation and respect the game deserves. With a dark setting, no humour, an entirely serious tone, an intense campaign storyline, and being the goriest of all the Call of Duty games - 'World at War' stands out amongst the quickly growing crowd of its brother and sister games. I cannot praise the storyline and single player campaign enough and, whilst I admitted that 'Black Ops' has the #1 superior campaign of all Call of Duty games, 'World at War's' comes in a very, very close second. Also of utmost importance to me (and most other players), the multiplayer is everything that it should be: 1) Fun 2) Balanced 3) Fair 4) Exciting While some in the list could be construed into the same thing, these are the four adjectives that come to my mind when thinking of 'World at War's' multiplayer. Some may disagree and exclaim that the MP40 submachine gun is imbalanced, and they are fine to think that way (personally, I find the rifles and bolt-action weapons to be more devastating than any SMG). For me, however, 'World at War' delivers the joy I felt when I played 'Call of Duty 4's' multiplayer for the first time, and *thensome*. I also originate my war-themed, first-person shooter history in 'Medal of Honor: Allied Assault' for the PC - naturally, there exists a great appreciation and appeal towards WWII-era shooters for me. In sum, 'World at War' gets a "check +" in every category and I am truly impressed with this addition to the currently dismantled 'Call of Duty' franchise steering itself into mediocre and broken oblivion. I would highly recommend this game to anyone who likes first-person shooters, is sick of 'Modern Warfare 2' and/or 'Black Ops', and enjoys balanced multiplayer gameplay. ... show more
Reviewed in the United States on January 24, 2011 by Chris Z

  • A great game with a nice physical copy
I bought this game for my son, who is a massive Call of Duty fan. He was over the moon when he received it and wasted no time in diving right in. He raves about the game, saying it's outstanding with an abundance of features and modes. The online multiplayer mode is his favorite, as it allows him to play alongside his friends and compete against other players. He also loves the cooperative campaign mode, where he can team up with another player and complete missions together. The graphics and sound effects are mind-blowing, transporting you right into the middle of the action. The physical copy of the game is top-notch, with impressive cover art and a straightforward installation process. In short, it's a fantastic addition to his collection and worth every penny. ... show more
Reviewed in the United States on July 11, 2023 by Aleks P.

  • CoD 4: WWII Warfare.. oh, I mean, um, CoD5: World at War.
So I finally got to play the three modes this game has to offer, and since it had been a hot issue, whether this game was just CoD 4 on WWII wheels, I think some things needed to be cleared up. - Graphics- this game doesn't look much better or detailed than CoD4. The difference? Much fancier settings lead to seemingly "better" graphics. CoD 4 took place in very droll settings (modern- day terrorists should get interior decorators, for reals) but the fact of the matter is, they look practically the same. That's a no no for W@W, 'cos they could have at least ....improved a bit. The water, in case you were wondering, looks good enough to drink, get some type of poisoning for drinking water where rats pee, and then die drowning in your own pool of vomit and bile right by the good looking water. (since water and face movements are two watermarks for how good graphics are) -Sound- the guns sound amazing...in the sense that most WWII weapons sounded like pop guns in comparison to modern guns. The voice acting is really really good. Like, really. The music in the Pacific Theater levels SUCKS. It actually sucks so much, it's overshadowing a very nice game. It's a faux pas comparable to using Godsmack for PoP Warrior Within. I dunno who Sean Murray is, but dude, you is the suckzors. On the other hand, Mr. Lost Boys himelf as Cpl-then-Sgt- Roebuck is EXCELLENT. And, not to be left behind by Gary Oldman as Reznov (who, for any of you who saw Enemy at the Gates, should have been called Koulikov, but I guess they would have sued) -Gameplay- Oooh ok, the nitty gritty. This game has way more...um...quirks than CoD4. Collectibles, and um, modes and stuff. So, if that's your tea in a cup, goodly. But this game does not feel as tight as CoD4. The "sloppiness" isn't so bad that it detracts from gameplay, but it is noticeable. Right from the start. It doesn't help either that more often than not, there's a variety of paths to take... not that the game is not linear... it is, just, it's up to you whether or not you want to take it up through the trench, or whether you want to slap the bullseye on your helmet and go over the top. But, for the most part, ahem... yes, this is CoD 4 on WWII wheels. To me though, that's not bad. Is it worth shelling over $60? At first I thought no, but there's the issue of different game modes... Single campaign solo- This game suffers greatly from uneven level design. Let me specify...the game, unlike CoD4, doesn't follow a cohesive storyline...the problem lies in the fact that you're not pursuing two terrorists who have one common endgame...no, you're fighting the whole axis...so, when you take that from macro to micro, it suffers and the levels seem tacked on. Truth be told, every level feels separate from the next. Which, in retrospective, makes CoD4s SP truly shine, because it now seems like a great movie. W@W just seems like random WWII encounters put together. I LOVE WII so that's not a problem for me, but it might be for you. Now, the meat and potatoes, -Competitive MP- well. I am WOWED. It is very much so like CoD 4, but before you start complaining.... think about it: what's bad about that!? And what I've been hearing is true: Power Housing in this game is way more difficult, as is camping....because, it's easy to catch a camper sitting on his arse from behind. The level designs were thought in a more organic way... I think. War ravaged buildings= outlandish situations. Another, very interesting byproduct of this being a WWII is the weapons. You might say "huh??" Well, WWII shooters have... WWII guns. What does that mean?? Well, by modern-day guns standards... a lot of the weapons used in WWII are underpowered. A few exceptions aside, the weaknesses of WWII guns have been implemented in a way that it hinders you like it would in real life, something that wasn't really present in CoD4, because modern day guns are a progression of improvement in weaponry. The MP5 for example, is a powerhouse, because heck, it's a frickin' state of the art gun! But, for example... take the beloved M1 Garand. It's powerful, and it is precise. And you have to have a happy trigger finger to have a good repeat on it. And you have to take a frickin' clip out, and it goes "ping!' when you're out, and that's gonna be every 8 shots. Shoot! Another example? The BAR. Ooooh, chills. Well, it's slow going, and the clip is a measly 20 bullets. Shall we talk about bolt action rifles? Shoot, bolt, shoot, bolt... five bullets and megalong reload??? Oh noes! Also, the grenades weren't as powerful as they are now, and Tater Mashers are sort of a joke, unless you have the aim of William Tell. So I think, for now, since I'm still starting, the gameplay has been kept level with the guns as well. Now, the pleasant surprise, -Coop MP- Well, I played with a friend, and WOW, we kept dying and coming back laughing. Talk about team work being important. It's similar to R2s co-op, but there are no classes, so every character is on the level, and every player can take care of their buddies with careful planning. But I gotta say, and hey, we only played about two levels, my friend and I , but this mode made me say "well, I'm glad I didn't wait until it got down to $40" Really. I mean, this mode of play overshadows the SP greatly, for the single fact that it's the same thing, just multiplayer. So, these issues taken into account, I still don't know if we could cut Treyarch some slack or not...they say plagiarism is the best form of compliment. These guys might not be the best developers around... and they are not far from being the worst, from what I hear ( I never played CoD3), but they sure know how to identify the features that make a good game and putting them together. As a sidenote, the first level you play as a Soviet is a dead ringer for the initial scenes from Enemy at the Gates, which had been somewhat depicted in CoD, but it didn't matter much to me, it was incredibly fun. Old timey sniping was good timey sniping. Btw- the flamethrower? Let's just say, I've rekindled my pyromania, at least in a safe way. Pun totally intended. ... show more
Reviewed in the United States on December 7, 2008 by Campy

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