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Tiny Towns - Award-winning Board Game, Base Set, 1-6 Players, 45-60 min Play Time, Strategy Board Game for Ages 14 and Up, Cleverly Plan & Construct a Thriving Town, Alderac Entertainment Group (AEG)

  • Based on 1,548 reviews
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Availability: In Stock.
Fulfilled by Amazon

Arrives Tuesday, Nov 26
Order within 43 minutes
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Style: Original


Features

  • Who will build the best Tiny Town?
  • Whoever builds the most prosperous Tiny Town wins!
  • 45-60 minute playtime offers ample amount of time to try different strategies!
  • Simultaneous-play town building where no two games are the same!
  • For 1-6 players.

Description

You are the mayor of a tiny town in the forest in which the smaller creatures of the woods have created a civilization hidden away from predators. This new land is small and the resources are scarce, so you take what you can get and never say no to building materials. Cleverly plan and construct a thriving town, and don't let it fill up with wasted resources! Whoever builds the most prosperous tiny town wins!

Product Dimensions: 11.7 x 11.7 x 2.9 inches


Item Weight: 2.64 pounds


Country of Origin: China


Item model number: ALD07053


Manufacturer recommended age: 14 years and up


Is Discontinued By Manufacturer: No


Release date: May 10, 2019


Manufacturer: Alderac Entertainment Group (AEG)


Frequently asked questions

If you place your order now, the estimated arrival date for this product is: Tuesday, Nov 26

Yes, absolutely! You may return this product for a full refund within 30 days of receiving it.

To initiate a return, please visit our Returns Center.

View our full returns policy here.

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Top Amazon Reviews


  • Not cute enough?
Style: Original
The gameplay is fine but the main complain I got from my game group was that this isn't cute enough! The game name, cover art, and theme intro sound pretty cute but the board and pieces don't live up to the cover. Is that a reason to not play this game? For my group I guess it is. There are no animal pieces or artwork in the actual game (only the box cover). The main resources are square cubes (booooring). The building tokens are okay. But the player board should have better art and somehow animals incorporated into everything. The actual gameplay is a perfectly fine puzzly challenge. Very tight reminds me of Calico in how things start squeezing in almost from your very first move. A variety of objective/building cards creates variety from play to play. But because the theme isn't fully present there are other games that will always reach the table instead. So a mixed review: game puzzle challange is okay, but theme falls flat. ... show more
Reviewed in the United States on June 30, 2024 by Buffy

  • Can you build the best town?
Style: Original
"Tiny Towns" is an absolute delight for board game enthusiasts of all ages. Its unique blend of strategic planning and spatial awareness makes every game session a thrilling challenge. What sets "Tiny Towns" apart is its clever resource management mechanics and the constant need to adapt to changing circumstances. The game's charming art style and easy-to-learn rules make it accessible to newcomers, while its depth and replayability ensure that experienced players will find plenty to sink their teeth into. With its quick gameplay and endless possibilities for city-building, "Tiny Towns" is a must-have addition to any board game collection. Prepare to embark on a journey of creativity, strategy, and fun with "Tiny Towns"! Playable at all player counts. Fun with all age groups. Highly recommend! ... show more
Reviewed in the United States on March 4, 2024 by JD

  • Can we play it again?!
Style: Original
The first time I played this with my wife she immediately said "Can we play it again?!" This is quite a rare occurance, so that says something. It is very easy to learn, and quick to play. (About 15 minutes per player) I love the mechanic of using the resources in certain shapes to create the buildings for your town. The limits of the board help to make it a fun game as you try to build the best town with the resources that are given to you without painting yourself into a corner. The multiple types of each building, besides the cottage, help with replayability and keep the game interesting without making it overly complicated. The cards for each building make it easy to understand what they do, and what resources in what configuration are needed to build it. The wooden building meeples (Beeples? Muildings?) are very nice, and their colored silhouettes on each building card make it unmistakable what each is every time you play. I have played both the solo game, and the game with 2 and 3 players. I have found it to be a good game at all of these player counts. The wooden master builder hammer makes it easy to see whose turn it is to call resources, and keeps the game moving quickly. There is good natured interaction between players, and even when resources that you don't want are called, it doesn't feel like an attack, but part of the fun in figuring out the puzzle that is Tiny Towns. The solo version works well by using cards with the resources on them; first 3 are drawn, one is chosen and returned to the bottom of the draw pile, the ones you don't use are left behind for subsequent turns. This works well at imitating other players calling resources that you don't want or need. It's a good game with high quality components and interesting mechanisms, with enough player interaction to make it fun, and enough variability to keep it fun. ... show more
Reviewed in the United States on June 7, 2019 by DS DS

  • One of the greats... if you're up for it
Style: Original
This game is fantastic, but the biggest thing one should know is how deceptively unforgiving and cut-throat it is for such a light theme. this game is very much easy to learn, hard to master. I've been playing for over two years now (recently purchased Fortunes expansion) and continue to enjoy and get better it. My biggest issue with it is there aren't that many people i can play with - because the game is so hard to be good at, many people get disheartened after their first bad game and just stop playing deeming "i'm just not good at this type of game". The game also appears fairly misunderstood. The player interaction in this is very high - at least in order to be good. Each player has to take the resource that other players called out. This means it's critical to look at strategy the other person is going for about ~1/3rd of the way into the game and start to predict what they need. At some point it turns into a game of chicken - both you and one other player need stone...who will call it first? Also, the solo is still incredibly fun. One of my favorite things is to wake up before the kids on saturday, drink a coffee, and play the solo for 30 minutes. There's also some challenges online to see who can get best score for a given set up. This is currently my #7 board game of all time (6 games ahead are Agricola, Spirit Island, Concordia, Pax Pamir 2e, Food Chain Magnate, and Scythe). Mechanics: 3/5 Decision space: 4/5 Tension: 5/5 Replayability: 5/5 Fidiliness: 5/5 (very little fiddling) Components/Flavor: 3/5 Luck: little to no luck Player Interaction: Medium Sharpness: Unforgiving Theme: Some theme Rules Complexity: Very Low Strategic Depth: Medium Get this game as a great gateway into the board game hobby. This is certainly not Monopoly, or even Sequence for that matter. ... show more
Reviewed in the United States on July 28, 2021 by Levenzaha

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