Search  for anything...

Ticket to Ride Board Game | Family Board Game | Board Game for Adults and Family | Train Game | Ages 8+ | For 2 to 5 players | Average Playtime 30-60 minutes | Made by Days of Wonder

  • Based on 18,093 reviews
Condition: New
Checking for product changes
$47.44 Why this price?
Save $7.55 was $54.99

Buy Now, Pay Later


As low as $7.91 / mo
  • – 6-month term
  • – No impact on credit
  • – Instant approval decision
  • – Secure and straightforward checkout

Ready to go? Add this product to your cart and select a plan during checkout. Payment plans are offered through our trusted finance partners Klarna, PayTomorrow, Affirm, Afterpay, Apple Pay, and PayPal. No-credit-needed leasing options through Acima may also be available at checkout.

Learn more about financing & leasing here.

Free shipping on this product

This item is eligible for return within 30 days of receipt

To qualify for a full refund, items must be returned in their original, unused condition. If an item is returned in a used, damaged, or materially different state, you may be granted a partial refund.

To initiate a return, please visit our Returns Center.

View our full returns policy here.


Availability: In Stock.
Fulfilled by Amazon

Arrives Friday, Nov 8
Order within 41 minutes
Available payment plans shown during checkout

Features

  • Cardboard
  • STRATEGY GAME: Build your tracks across the United States in this fast-paced and strategic board game. Connect iconic North American cities across a map of the 20th-century USA and build your train routes to earn points
  • FUN ADVENTURE GAME: Ticket to Ride is a cross-country train adventure game in which players collect and play matching train cards to claim railway routes connecting cities through North America! LOOKING FOR NEW ADVENTURES? Try Ticket to Ride expansions (Note: Expansions require Ticket to Ride Board Game to play)
  • MULTIPLE WAYS OF SCORING POINTS: Players collect train cards that enable them to claim railway routes connecting cities throughout North America. The longer the routes, the more points they earn. Additional points come to those who can fulfill their Destination Tickets and to the player who builds the longest continuous railway
  • FAST AND EASY TO LEARN: With elegantly simple gameplay, the game can be learned in under 15 minutes and enjoyed time and time again, whether it's your first time building a rail empire or an old favorite
  • NUMBER OF PLAYERS AND AVERAGE PLAYTIME: This family and adult board game can be played with 2 to 5 players. The average playtime is 30-60 minutes. PLAY WITH ALEXA: Using a compatible Echo device, say Alexa, launch Ticket to Ride and play against Alexa

Description

Ticket to Ride is an award winning, cross-country train adventure game. Players collect train cards that enable them to claim railway routes connecting cities throughout North America. The longer the routes, the more points they earn. Additional points come to those who can fulfill their Destination Tickets by connecting two distant cities, and to the player who builds the longest continuous railway. The official Alexa skill takes players on a guided experience from setup to the end of the game and features unique sound effects and music. No rules are needed after saying “Alexa, launch Ticket to Ride.” The skill also allows a person to play against Alexa! For 2 to 5 players ages 8 and older. Playing time: 30-60 minutes. Comes with: 1 Board map of North American train routes, 240 Colored Train Cars, 110 Train Car cards, 30 Destination Tickets, 5 Wooden Scoring Markers, 1 Days of Wonder Online access number, and a Rules booklet.


Product Dimensions: 11.75 x 3.5 x 11.75 inches


Item Weight: 3.25 pounds


Domestic Shipping: Currently, item can be shipped only within the U.S. and to APO/FPO addresses. For APO/FPO shipments, please check with the manufacturer regarding warranty and support issues.


Country of Origin: China


Item model number: DO7201


Manufacturer recommended age: 8 years and up


Is Discontinued By Manufacturer: No


Release date: May 1, 2007


Language: English


Manufacturer: Days of Wonder, Inc.


Frequently asked questions

If you place your order now, the estimated arrival date for this product is: Friday, Nov 8

Yes, absolutely! You may return this product for a full refund within 30 days of receiving it.

To initiate a return, please visit our Returns Center.

View our full returns policy here.

  • Klarna Financing
  • Affirm Pay in 4
  • Affirm Financing
  • Afterpay Financing
  • PayTomorrow Financing
  • Financing through Apple Pay
Leasing options through Acima may also be available during checkout.

Learn more about financing & leasing here.

Top Amazon Reviews


  • worth it
Ticket to Ride is an outstanding board game that combines strategy, luck, and just the right amount of tension. The objective of the game is to build train routes across North America, and the player with the most points at the end of the game wins. One of the things I love about Ticket to Ride is its simplicity. The rules are easy to learn, making it a great game for both seasoned and new gamers. At the same time, the game offers plenty of depth and replayability. Each time I play, I discover new strategies and paths to victory. The components of the game are also top-notch. The train car pieces are made of sturdy plastic and have a nice weight to them. The board is large and easy to read, and the cards are of good quality. Another great aspect of Ticket to Ride is that it's a game that can be enjoyed by people of all ages. My kids love it just as much as my adult friends and I do. It's also a great game for families to play together, as it strikes a perfect balance between competition and cooperation. Overall, I can't recommend Ticket to Ride enough. It's a fantastic board game that should be in every collection. It's easy to learn, endlessly replayable, and a lot of fun. Five stars! ... show more
Reviewed in the United States 🇺🇸 on January 10, 2023 by Dominic

  • The Early Bird Catches the Worm
I needed that route! You just cut me off, now instead of destination cards giving me gobs of points, now they all count against me. There’s no way around! My nerves have never felt more vexed than they do now. That’s Jane Austin speak for: I’m seeing red and now I’m going to do anything I think might hurt your chances for the rest of the game; and the next one we play! Ok, so the first time this happens, there’s usually another way around, it’s probably the long way around, but hopefully you have enough trains to make it, because that’s a constraint you have to work under. Game Play This handsomely illustrated elongated board looks has a map of the United States dotted with notable cities that are connected by short and long lines of rectangles (or tracks). In line of track is one of several colors. You start the game with some cards in your hand that are nicely illustrated train cars of the same several colors. Each turn you either · take you can draw two cards from either some face up cards or “roll the dice” and choose some from a facedown draw pile, or a combination. If you pick a wild from the face-up pile, you only get one card that turn. · buy a route (lay down your trains on the rectangles between cities) You buy the track by discarding from your hand the same number and color of cards of the track where you lay down your trains. · Draw three Destination Cards. You’ve got to keep at least one. These give a method to the madness of which routes you buy. As you lay down your trains you rack up points, The longer the track, the larger the gain. If you successfully complete the route on your destination card, you also rack up points, but those you conceal till the end of the game. The game ends a full round after someone has fewer than four trains- everyone but the catalyst gets another turn. Points are scored as I’ve said, but those destinations you weren’t able to complete, yeah those count as negative points. Oooo.. ouch. I hate to tell you what to do but… Keep an eye on how many trains your opponents have left, don’t be stupid and fill your hand with destinations when you won’t have time to complete them. If it looks like a route you need is one that your opponent might need, you have a vested interest in getting there first, even if it’s an easy one. You may even consider drawing more destination cards for your first turn or two so that you can spend more time in the game working on more that are related. Than getting those you start with and drawing more in the middle of the game. What does “related” mean? Consider the following routes: LA to Miami (goes from the south-east corner of the US to the south-west corner) New Orleans to Duluth (goes north and south through the center of the US) Salt Lake City to Houston (goes from the western US to the south-center) Because there could easily be much overlap in the first and third route, but not the second route, I’d dump the second route and keep the other two. Theme Well, several off-shoots from Ticket to Ride have come. Not to mention an expansions for the original game that adds several smaller routes. So there is evidence that the theme can be slanted, but in Ticket To Ride Europe, game play is the same with some twists, like you can use someone else’s route for your destination’s sake without getting points for the route, and you route requiring tunneling through mountains are more pricey. These off-shoot stand alone games are a good way for Days of Wonder to charge full price for what could have been a less expensive expansion to the existing game. I can hear you say, “Yeah, but they are boards in different venues!” Yes, they are, but Rio Grande seemed to be able to offer double-sided boards (Yes, that means two new maps) and new rule sets for Power Grid for less than half the cost of the original game. “Oh... Really?” Yup. But for comments to the theme itself, I think the original game is pretty strong. Struggling to eek out routes to complete destinations- trying to get there before someone cuts you off can be very nerve racking, especially when two or more destination cards are riding on making that connection. I’ve got lots of little trains! Cool little plastic trains! Balance While I often complain about chance and this game includes card, the fact that you don’t have to take all the destination cards you draw mitigates it, and that there are several face up cards to choose from also helps. Anyone can build anywhere beats the imbalance Power Grid shackles you with. Tit for tat. Anyway, for having cards, I have no complaints. Interaction Interaction is low. While verbal congrats are possible, expressions of dismay and indifference often follow someone laying track. If you can’t reach the cards, there will be- “give me those two oranges” or, “how about two off the mystery pile of joy! But as I think of it, this game could be played in silence. So if you are entertaining that favorite group of mine to pick on- introverts, you already knew what you were in for. Learning Curve Low. The purchase price card you get tells you how much things cost and the production of a square base on die roll and Robber operation are pretty easy. Each development cards has what it does written plainly on it. While the rules are easy, the options are pretty limited and objective is pretty straightforward. Downtime Nominal. While you do have to wait your turn, there is a possibility that the track you want to buy gets bought on someone else’s turn. If you pay attention you can make groans at the time they will pay off the most. What’s not to Like? I can’t think of anything bad to say that I haven’t already said. It’s a great game that has done much good for the industry and I trust the makers are raking in mega bucks with all their spin offs. If people are willing to pay, they deserve it. Ah, the beauty of capitalism. I guess there are eccentric people out there, who are happy to shell out another $35 to $50. Collateral Endorsement I haven’t come across a soul who didn’t like this game, but you may say that my social circles are small. You are probably right, but I love growing them with games. My kids love to line up the trains from here to there, but they have severed my board in one place, so beware, the (read: any) board is best set up on a table rather than the carpet floor where wee feet are wont to walk. ... show more
Reviewed in the United States 🇺🇸 on July 2, 2014 by K. Garfield

  • Great strategy game
This game is great for people who like to create and execute strategies. The game can be different every time so it doesn’t get boring. I got one for me and one for a gift and they absolutely loved it. It’s fast to teach and easy to pick up. Watch for sales because I got mine half off. Would highly recommend for people who also love Catan. ... show more
Reviewed in the United States 🇺🇸 on February 13, 2023 by Amazon Customer

  • Legit Game
Got a great price on this game. We got it to replace the Dutch Trader version we had bc it was annoying having to find and re-find the locations we werent familiar with, its so much easier to plan when you are familiar with the map. It arrived quick and in new condition.
Reviewed in the United States 🇺🇸 on February 4, 2023 by Tnt

  • Ticket to Ride Board Game
Ticket to ride is fun for any age. My grandkids love to play this game as well as the adults. Very entertaining and you just don't know who is going to win. Would recommend to other.
Reviewed in the United States 🇺🇸 on February 10, 2023 by aw

  • Really a fun and different game.
We played the game for a gathering of friends. We had played the more complicated one over a year ago. Like this one better. It's fun and different. The only bad thing is that the cards are too small and stiff. Can't shuffle them. The other version I played had bigger cards.
Reviewed in the United States 🇺🇸 on February 6, 2023 by Sharon

  • It sounds more complicated
How to play sounds more complicated than it actually is. The rules are clear and easy to learn. Game play lasts about an hour. We just played with our teens for the first time and had fun. We will definitely play it again. It was interesting to see the pieces laid out on the board. You could actually see the personalities through the pieces; those who are goal oriented and strategic and those who aren’t. It’s not a knock on the game. I would definitely play again but I and another person were the disorganized ones and you could tell. But we all played our part. ... show more
Reviewed in the United States 🇺🇸 on January 8, 2023 by SCheek

  • Very good game for 3-5 people
It is a very good game for 3-5 people. It is easy to learn but also challenging if you want to think. You can learn and be great at the game in one or two attempts.
Reviewed in the United States 🇺🇸 on January 31, 2023 by Fatemeh Haghighi

Can't find a product?

Find it on Amazon first, then paste the link below.