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Superstore 3000 Board Game - Build Your Dream Mall in Space! Strategy Game, Fun Family Game for Kids & Adults, Ages 10+, 2-4 Players, 30-45 Minute Playtime, Made by Space Cowboys

  • Based on 16 reviews
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Availability: In Stock.
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Arrives Tuesday, Jan 14
Order within 22 hours and 57 minutes
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Features

  • FUTURISTIC MALL-BUILDING FUN: Compete to create the most innovative shopping mall in the galaxy. Manage resources, construct attractions, and adapt to challenges.
  • DYNAMIC GAMEPLAY: Utilizes a unique Dispenser 3000 system for tile selection, adding a strategic layer to each move as you pay to access better options.
  • UNIQUE MALL-BUILDING MECHANICS: Utilize a unique mall-building mechanic, combining strategy with a dash of whimsy, as you strategically place mall elements from the Dispenser 3000 to maximize customer satisfaction.
  • COOPERATIVE & COMPETITIVE: Work together to build the mall, but compete to be the most successful engineer by attracting the most customers and building the most impressive attractions.
  • GORGEOUS COMPONENTS & ARTWORK: Features beautifully designed components and artwork that bring the bustling malls of the future to life, enhancing the game's immersion and appeal.

Description

In the year 2964, become a visionary mall engineer with the thrilling board game, Superstore 3000. Set against the backdrop of interstellar commerce, players race to construct the most customer-friendly and aesthetically pleasing shopping haven. Each round in Superstore 3000 is a dive into strategic decision-making, from choosing the optimal Mall Elements from the innovative Dispenser 3000 to strategically positioning attractions to draw in more visitors. This game is not only about building but also about foreseeing customer needs and cleverly managing your resources. The Dispenser 3000 enhances the tactical depth, requiring you to think ahead as you invest in valuable tiles. With over 96 Mall Elements to choose from and dynamic setup changes, no two games are alike, ensuring that each playthrough remains exciting and full of new challenges. Superstore 3000 is beautifully crafted with detailed components that include food courts, fashion stores, and hobby shops, each tile vividly illustrated to reflect its unique identity. The game scales impressively from 2 to 4 players, making it an excellent choice for both intimate friend gatherings and lively family game nights. Aim to satisfy your customers, outsmart your competitors, and watch your futuristic mall come to life! This game offers not just a play experience but an engaging narrative that blends commerce, architecture, and a hint of cosmic adventure. It's perfect for anyone who loves strategy games with a creative twist. Whether you're buying your first board game or adding to a growing collection, Superstore 3000 promises endless fun and strategic depth. Join the race to build the ultimate space mall and be the envy of the galaxy!

Product Dimensions: 9 x 2.9 x 0.1 inches


Item Weight: 2.4 pounds


Country of Origin: Poland


Item model number: ASMSCWEA01EN


Manufacturer recommended age: 10 years and up


Release date: November 1, 2024


Manufacturer: Asmodee


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If you place your order now, the estimated arrival date for this product is: Tuesday, Jan 14

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Top Amazon Reviews


  • More fun than it looks! Will satisfy gamers with all of its subtle scoring options.
It's strange, but we really do judge books by their covers. The same is true about board games. The cover artwork on this particular game does not make me want to play it. It just seems a little too cartoony and makes the game look like its for kids. However, I'm a huge fan of Space Cowboys, its producer, and I find that they rarely make a bad board game. So, I decided to give this a try. There is a fair amount of setup for this game, especially if you are playing with less than 4 people. As it the case in many modern board games, several cards need to be eliminated, several stacks of items must be shuffled and several tiles/cards must be distributed. There is a fair amount of table space required for play in order to not get things mixed up. I found that by preparing ahead of time, much down time was saved and excess fidgeting from the other players was curbed. When I first read through the rules, I must admit that even as a seasoned gamer, they were a bit overwhelming. I didn't know if I would be able to remember all of the various scoring options and rules. But, when I taught it to the group, it seemed much more accessible than I originally thought. Everything was explained clearly and examples throughout the manual left no question as to how the game proceeded. The majority of the components are thick cardboard, but the "customers" are made of acrylic and really add a touch of class to the presentation. Although they are tiny, the fact that each one seems to be unique makes the game more fun. And due to the fact that they must either stand up or lay down, they really are necessary for the gameplay. The hints on strategy provided throughout the instructions really should be shared with all and given careful consideration as they make a huge difference in the ability to prove victorious. There is something oddly satisfying to observe as your "Shopping Mall of the Future" comes together. This is definitely not a game created for kids. As I participated, I found that I was deep in thought and focused on combining many ideas to create a high scoring scenario. It was a little tough to make note of the other players malls due to the fact that there is a lot of information displayed that can be easily obscured due to size or obstruction of other pieces. But, I didn't mind that so much. As long as I had a general idea of what other players were trying to accomplish, I was able to make good decisions. For the most part, player turns were fairly quick. That is, until the game progressed to its later stages. Then, there was a little A.P. (Analysis Paralysis) amongst some of the participants. The creation took on the feel of a jigsaw puzzle and due to the oddly shaped attractions, a bizarre structure starts to form. We all loved the feel of this game. It ended up being the perfect length of time - we actually wanted a little more, and that is the trademark of a fun time. There are a variety of pieces that are not used in every game and so there is a high level of re-playability inherent in the game. I immediately began to think of some new strategies and ideas that I want to try on my next play through. I would say that one rule that must be kept in mind is to not create a portion of the building that is unsupported. In other words, a room must not extend over "air". There must be something below it to create support. This left some questions regarding adding attractions with dangling ends, but I believe that we deduced what was and wasn't correct in terms of rules. Will most certainly get this game to the table multiple times! Another Space Cowboys winner! ... show more
Reviewed in the United States on December 7, 2024 by Paul A. Martorano

  • A fun game with limited options
The Superstore 3000 board game has a great concept and its components are fun and well-designed (although there are many of them to set up!). The game play isn't quite as great, however. The aim of this drafting game is to group stores together to build a shopping mall that customers want to shop in. The issue is that there is a lot of downtime waiting for the tiles you need to pop up and you can feel a bit stuck. My 7 year old really enjoyed the game, so it could be that she fits the target audience better than me. ... show more
Reviewed in the United States on December 5, 2024 by Doug

  • Beautifully produced, but the game play not quite up there
Production-wise, this game is great. The cardboard pieces are printed on nice, thick cardboard with vibrant colors. No problems at all with punch-outs. The acrylic meeples (customers) are also a new element for me. I haven't seen meeples printed like this before, and they're really well done. Every single one is unique with fantastic art. We're familiar with Ryan Goldsberry's other boardgame art, as he does all of the artwork for Tim Fowers' games. While this game is sufficiently different in its own right, it lends some similarities to a couple other games that we've previously played: 1. Best Treehouse Ever - Both have the concept of adding different colored rooms to your overall board, ideally keeping those colored rooms connected (in order to win the color bonuses at the end of the game). It also has a slightly similar feel of balancing the rooms over the previous floor, although the balancing mechanic is a little different. 2. The Grand Carnival - The idea of moving your customers through the space that you've been creating. Superstore 3000 is a bit different in that you're trying to move them to a specific destination (as opposed to all the way through). It also throws in a nice mechanic where the rooms double as money, so you can permanently remove a room from the game by taking it as money instead of a room. The mechanic feels familiar, but I can't place a similar game for that one. They even make it more interesting by increasing the money you take if there are similar colored rooms in the same column of the dispenser. Interesting. All that being said, it wasn't quite as fun as I had been expecting it to be. The attractions are really fun and wildly shaped (which makes designing your mall more challenging, in a good way), but despite the rulebook efforts, there remained a lot of confusion around valid placements involving the attractions, and the scoring and customer movements were also a bit more confusing with them too. The customers being limited to only traveling within three rooms of where they started also seemed like an odd choice. This might have been a bit more interesting if the red "entrance" tiles could have also included elevator or transporter tiles to make more of the mall accessible (or maybe there would be different-colored transporter tiles, but a transporter tile could only transport you to a similarly-colored transporter tile). Either way, the limit on that mechanic felt forced/arbitrary and diminished a little bit of the experience. We'll probably give this one another game or two, but it seems less likely to continue to be brought our relative to any of the other games that I've mentioned which felt a bit more fully thought-out, despite the wonderful production value ... show more
Reviewed in the United States on November 27, 2024 by Luke Luke

  • fun game with wacky concept
This is a fun game that's about building a mall in space. You know, sometimes you can think that we've run out of ideas for board games, and then you find something like this. So, kudos for originality. The game itself is fun, and plays well. Pieces and components are nice, and the general art and theme fit well. Simple enough to get people playing, not overly complex. Good game to have on the shelf when it feels like you've played every other idea. ... show more
Reviewed in the United States on December 19, 2024 by Paul C

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