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Small World Board Game - Fantasy Area Control & Strategy Game with Magical Creatures, Special Powers! Family Game for Kids & Adults, Ages 8+, 2-5 Players, 40-80 Min Playtime, Made by Days of Wonder

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Availability: Only 5 left in stock, order soon!
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Arrives Monday, Feb 17
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Style: 1. Small World


Features

  • UNIQUE RACE & POWER COMBOS: Experience endless replayability with 14 different fantasy races and 20 unique special powers. Every game promises new strategies with combinations like Flying Dwarves or Peaceful Ogres.
  • STRATEGIC GAMEPLAY: Master the art of empire expansion and timing. Know when to push your civilization to its peak and when to let it decline for a new one to rise to victory. A balance of aggression and decline is key.
  • EASY TO LEARN, A CHALLENGE TO MASTER: Small World is accessible for newcomers and challenging for seasoned gamers, offering depth and replayability. Perfect for all types of players seeking various playstyles.
  • CLASSIC & BELOVED GAME: Designed by Philippe Keyaerts as a follow-up to the award-winning Vinci, Small World is a classic game of fantastical conquests and adventures, beloved by families and friends worldwide.

Description

Enter the fantastical realm of Small World, a beloved board game of area control and strategy that brings together magical creatures in a fight for dominance in a world too small for everyone. Designed by Philippe Keyaerts as a fantasy sequel to his award-winning Vinci, this game invites you to lead a cast of zany characters—ranging from bold dwarves and wise wizards to fierce amazons and mighty giants—on their quest to conquer lands and push other races off the map. In Small World, choosing the right combination of the game's 14 fantasy races and 20 unique special powers is crucial. Each pairing, from Flying Dwarves to Peaceful Ogres, offers a unique gameplay experience, ensuring no two games are ever the same. Players must strategically expand their empires, often at the expense of weaker neighbors, while also knowing the perfect moment to let their current civilization decline and guide a new one to glory. This game is celebrated for its easy-to- learn mechanics that hide a rich depth of strategic possibilities, making it an instant hit for both newcomers to board gaming and experienced strategists. Its fast-paced nature keeps the action moving, while the endless race and power combinations offer something new to discover in every game. Small World is more than just a game; it's a gateway to a world of fantasy, strategy, and adventure, suitable for all players aged 8 and up. Whether you're looking for a family game night choice that educates and entertains or a challenging strategy game for your friends, Small World delivers. Dive into this classic game of fantastical conquests and prove your prowess in a world where being crowded out is the biggest threat. From the Manufacturer Small World is a zany, light-hearted civilization game in which 2-5 players vie for conquest and control of a board that is simply too small to accommodate them all. Picking the right combination of fantasy races and unique special powers, players must rush to expand their empires - often at the expense of weaker neighbors. Yet they must also know when to push their own over-extended civilization into decline and ride a new one to victory. Designed by Philippe Keyaerts, as the fantasy follow-up to his award-winning Vinci, Small World is inhabited by a cast of characters such as dwarves, wizards, amazons, giants, orcs and even humans; who use their troops to occupy territory and conquer adjacent lands in order to push the other races off the face of the earth. Small World marks the return of the Days of Wonder line of heavily-themed, big-box sized games featuring evocative illustrations, high-quality European components and a compelling, fun theme. Game Contents: Two double-sided game boards (One for each of four possible player configurations), 14 Fantasy Races with matching banners & tokens, 20 Special Power badges, A variety of Troll Lairs, Mountains. Fortresses, Encampments, Holes-in-the-ground, 2 Heroes, A Dragon, Along with Victory Coins, 6 Player Summary Sheets, A Reinforcement Die, Rules Booklet and A Days of Wonder Online Access Number.

Product Dimensions: 11.62 x 11.62 x 3 inches


Item Weight: 4.22 pounds


Country of Origin: China


Item model number: DO7901


Manufacturer recommended age: 10 years and up


Is Discontinued By Manufacturer: No


Release date: February 5, 2020


Language: English


Frequently asked questions

If you place your order now, the estimated arrival date for this product is: Monday, Feb 17

Yes, absolutely! You may return this product for a full refund within 30 days of receiving it.

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View our full returns policy here.

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Top Amazon Reviews


  • One of the best competitive Euro-strategy/war games I've played yet!
Style: 1. Small World
Just adding another positive review here. We play a LOT of Euro (mainly German) board games, and this is a fantastic addition to our gaming library. Smallworld seems a little silly looking, judging by the box, but I assure you, this is a smart and fun game for fans of Euro board games. I wouldn't recommend this as the first Euro game to try (Carcassonne and Samurai are worthy starter games in the Euro realm), but it's a great game that has multiple layers of complexity and strategy. Most of all, it's fun! And HIGHLY competitive. 2-5 players 30-80 minutes (not sure what the box says, but my partner and I can play a round in 1/2 hour) Ages 10+ ** I know the Amazon description says 10-14, but that is not what the manufacturer states on the box (which is 10+) ** Some folks compare this to Risk, but I would say this is to Risk as a bicycle is to a Ducati. In a nutshell, you and your friends take turns conquering territory and reassigning your units. So it DOES sound like Risk! But wait! You don't have a singe army or race, instead you shuffle several races, and bonuses and place 5 on the board. Players pick from these 5, paying Victory points to select further down the five (first one is free). Once the player chooses, another is drawn and placed while the others move up to fill the gap. What this means is that each time playing, players will have different races with different stats, and different bonuses. So you might end up with Elves with the Berserk bonus, or Ghouls with Seafaring bonus (seafaring ghouls lol!). There are tons of combinations, and each has ups and downs. There are four maps on two sided heavy cardboard fold outs: one each for 2, 3, 4, and 5 player games. This makes it easier to get competitive and combative instead of trying to have two players duke it out on a huge 5 player board! Setting up the map is easy once players get the hang of it. On the first turn players start by invading the land from the edge of the board, unless they are seafaring, then they can invade water to start. Once you start invading, you end your turn (with an option to roll the reinforcement die on your last attack) and then redistribute your armies. You have to leave at least ONE unit on a territory during your attack phase or you can't redistribute on it. Each territory you have gives you Victory points. So you REALLY want to control more territory at the end of your turn. This also means you REALLY want your opponent to control less. The other twist comes from balancing your civilizations. You can elect to allow a civilization to go into decline, thereby gaining the chance to start a new civilization on your next turn. You gain points for your declining civilization, but unless stated otherwise (such as ghouls), these declining civs have no more actions and can only hold a spot on a territory until beaten off. Since you only have a finite number of units to use, once you start losing units (from being attacked), you find you are spread too thin and MUST start a new civilization to keep gaining VPs. So a KEY part of strategy is deciding when to lose a turn to allow your current civilization to go into decline. Each player keeps their VPs hidden, so at the end everyone tallies and it's always a bit of a surprise. I've found a few times I thought I was surely losing and that I won handily. Other times the opposite has been true. Regardless, this is a fantastic, fun, and innovative game. Highly recommended!!!! ... show more
Reviewed in the United States on November 5, 2013 by Christopher Barrett

  • A Fantastic Game For All Types
Style: 1. Small World
As a person who's always enjoyed board games and is starting to get into "serious" games a lot more, I have great fondness for Small World. It is a game that possesses a beautiful mix of a fairly short and non-intimidating learning curve and yet has a huge amount of strategy built into it, particularly among player interaction. It is a game that gamers and non-gamers alike can find quite a bit to enjoy, and there is such a vastly different experience each time that I've played that it always is on the short list of which game I want to play in any particular session. Best of all, the game length is roughly an hour, and so multiple games can be fit into the time a single game of similar strategic intensity might take. The production values are stellar, far better than pretty much any other game I've played, and I understand that this is the standard of excellence Days of Wonder is known for. Unfortunately, there is a serious risk of losing pieces with this game. I have had a few playing experiences where a single race/power combination proved so powerful that it was nearly impossible to counter in that situation, but overall the game is very well balanced and extremely enjoyable. I look forward to purchasing a few of the expansions soon, and find their price tags to be well within the realm of reason. I particularly like the developers encouraging gamers to make up their own special races and powers with the blank tiles, although it'd be awesome to have full blank sets of tiles available for purchase for cheap to allow the players' imaginations to truly run wild. ... show more
Reviewed in the United States on August 7, 2010 by thenobleknave

  • Beautiful Game with Years of Play-ability
Style: 1. Small World
My husband and I were introduced to this game via Geek & Sundry's weekly table top gaming show called TableTop, hosted by Wil Wheaton. I'm not sure if I can link to a YouTube video here or not, but if you're on the fence about this game and would like more information about how to play it and what it's like, I'd highly recommend you watch TableTop Episode 1 where Wil Wheaton, Grant Imahara (yes, from Mythbusters) and friends play Small World: www youtube com/watch?v=X9QtdiRJYro I first fell in love with this game because the artwork is just gorgeous, and my husband loves it because it's a "Risk"-style board game that I can get into because instead of little colored blocks, I get to play elves, wizards, amazon women, dwarfs, etc. SmallWorld is a highly imaginative, strategic world domination type of game, but because of the interchangeable characters/abilities cards, you will be able to play for years without playing the "same" game twice. It's a perfect introduction to strategy games for children and is still clever enough to be hours of fun for adults. And, one of the things I love best about this game is it has a 2-player board so my hubby and I don't have to have people over to play it like we do some of our other games like Settlers of Catan (which is also a fabulous game, in case you were wondering). If you are looking to add a new strategy game to your table top gaming rotation, my husband and I give this one two thumbs up and would suggest it to anyone. And, I promise it's definitely worth the price--not only is this game beautiful and exciting, it's very well-made, with durable pieces, four different sturdy boards containing various map sizes, and individual playing rules "placemats" so everyone has the rules right in front of them the whole time (which I think is absolutely brilliant). ... show more
Reviewed in the United States on January 18, 2013 by Heatherduck13

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