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Sid Meier's Civilization VI - PC

  • Based on 1,025 reviews
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Availability: Only 1 left in stock, order soon!
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Arrives Nov 28 – Dec 1
Order within 19 hours and 45 minutes
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Platform: PC


Edition: Standard


Features

  • EXPANSIVE EMPIRES: See the marvels of your empire spread across the map like never before.
  • ACTIVE RESEARCH: Unlock boosts that speed your civilization's progress through history.
  • DYNAMIC DIPLOMACY: Interactions with other civilizations change over the course of the game.
  • COMBINED ARMS: Expanding on the one unit per tile design, support units can now be embedded with other units.

Description

Sid Meier’s Civilization VI, winner of 15 E3 awards including Best PC Game and Best Strategy Game, is the next entry in the popular Civilization franchise, which has sold in over 34 million units worldwide, including more than 8 million units of Civilization V. Originally created by legendary game designer Sid Meier, Civilization is a turn-based strategy game in which you attempt to build an empire to stand the test of time. Become Ruler of the World by establishing and leading a civilization from the Stone Age to the Information Age. Wage war, conduct diplomacy, advance your culture, and go head-to-head with history’s greatest leaders as you attempt to build the greatest civilization the world has ever known. Civilization VI offers new ways to engage with your world: cities now physically expand across the map, active research in technology and culture unlocks new potential, and competing leaders will pursue their own agendas based on their historical traits as you race for one of five ways to achieve victory in the game.Civilization VI PC System Requirements: MinimumOS: Windows 7 64bit / 8.1 64bit / 10 64bitProcessor: Intel Core i3 2.5 Ghz or AMD Phenom II 2.6 Ghz or greaterMemory: 4 GB RAMHard drive: 12 GB or moreDVD-Rom: Required for disc- based installationVideo card: 1 GB DirectX 11 Video Card (AMD 5570 or Nvidia 450)RecommendedOS: Windows 7 64bit / 8.1 64bit / 10 64bitProcessor: Fourth generation Intel Core i5 2.5 Ghz or AMD FX8350 4.0 Ghz or greaterMemory: 8 GB RAMHard drive: 12 GB or moreDVD-Rom: Required for disc-based installationVideo card: 2 GB DirectX 11 Video Card (AMD 7970 or Nvidia 770 or greater)Other RequirementsInitial installation requires one-time internet connection for Steam authentication; software installations required (included with the game) include Steam Client, Microsoft Visual C++ 2012 and 2015 Runtime Libraries, and Microsoft DirectX.


Release date: October 21, 2016


Pricing: The strikethrough price is the List Price. Savings represents a discount off the List Price.


Product Dimensions: 5.4 x 6.75 x 0.56 inches; 1.6 Ounces


Binding: Video Game


Rated: Everyone 10+


Item model number: 41829


Is Discontinued By Manufacturer: No


Item Weight: 1.6 ounces


Manufacturer: 2K


Date First Available: May 11, 2016


Frequently asked questions

If you place your order now, the estimated arrival date for this product is: Nov 28 – Dec 1

Yes, absolutely! You may return this product for a full refund within 30 days of receiving it.

To initiate a return, please visit our Returns Center.

View our full returns policy here.

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Top Amazon Reviews


  • Silence of the Civ...
Platform: PC Edition: Standard
I first started playing the Civilization series with Civilization IV. It was a deeply complex and engrossing game and came along when I made my first PC build. There was so much to the game that it definitely stuck out as one of the best games I have ever played. Along came Civilization V and I was immediately hooked. It was plagued with technical issues as well as a watered down version of what Civilization IV had to offer. Over time and two add-ons later, Civilization V became my preferred version. However, this is only with Brave New World and Gods & Kings expansions, by itself, Civilization V was released as an incomplete product. So here we are with Civilization VI, building on the backbone of a near-perfect Civilization V game... However, it seems that with the step forward, they've taken a few steps back. There have been some significant improvements to the overall game, the most important and game-changing is the introduction of Districts. The introduction of Districts allows you to spread your cities over seven hexagon wide area that it can encompass. You construct a Commercial District that houses your Market, Bank and Stock Exchange and an Encampment District to build your Barracks and Military Academy. There are some unique adjacency bonuses that depend on where you build a District, such as Science being boosted by building a Campus District next to jungle tiles or an Industrial Zone next to mines. The downside to this is that building a Market in your city requires you to spend turns building the Commercial District first and requires some planning and thought ahead of time. The redesign of the overall aesthetics is mostly an improvement. Firaxis has appeared to take a "Nintendo" approach with the graphics, reducing the realism that was found in Civilization V; the world map is uniquely stylized with amazing detail, and the new "fog of war" puts less constraints on your PC. In Civilization V, one of the biggest issues was moving from location to location on a huge map; loading times were horrendous and there was texture popup delays on a regular basis. My biggest complaint about this change (and it seems most people) are the new Civ Leader's design, which are very "Pixar" like in design. This isn't really a huge issue, more of a minor grievance in my opinion. One thing to note is the lack of dialogue for each of the Civs; they have a few things to say, but are often oddly silent in the denouncements and trade suggestions. There's a lot of scoffing, sighing and grunting, but very little dialogue overall. Gone are the days when Catherine would constantly be pestering me in Russian to declare our Friendship. I hope that Firaxis makes an improvement with this in future DLC or patches. Another improvement is the Civics Tree and in combination with the Technology Tree allows for the construction of different wonders. The policies in the Civics help you establish your government, granting different bonuses based on your strategy throughout the game. You can swap out policies when you make certain milestones in the Civics tree or by paying some gold to change them. You can also change your government if you like, when you decide, for example, do concentration on a Domination Victory. Less of a concern are some weird bugs that have benefited my previous game. One bug is when I construct a building in a District, I often get two buildings that complete. For example, when I build a Market, I also get a Bank. At first, I thought this was a Civics policy, but I have managed to still get the bonus building even after changing my policies. Also a concern, but not too detrimental to the game is the Civ Leader's Agendas. There is 1 known Agenda and 1 hidden Agenda, which can be discovered by schmoozing with the Civ, or through delegation, or through the use of spies. Now, some of these Agenda's are kind of silly reasons to hate another Leader. Montezuma dislikes me because I have Luxury Resources he does not, while Pedro dislikes me because I have more Great People. It's more difficult to make everyone happy, which leads me to my first big complaint... A lack of World Goverment makes it difficult to ensure that the scourge of the world is properly dealt with and nuclear arms do not proliferate. It's hard to make friends unless you want to start following the Civ's lofty demands and stay in line with their agendas. Eventually, late in the game you can do this, mostly around the Modern Era and maybe a little earlier if you just happen to be a good mix with another Civ. Now, I play the game over an extended period, typically to see some of the more interesting bugs that Firaxis never got an opportunity to test. My current game is as Japan, Turn 1138, and 126 hours later. Keep in mind that about 30% of those hours are spent in loading screens and between turns, so it's not actually that long in terms of gameplay. Here's the problem, I can't go past turn 1138. The game crashes, regardless of what I do in the previous turn. I guess the game wasn't designed for my way of thinking. Also, as an odd bit of a bug, Civs rarely do anything in higher turns. They'll talk to one another and maybe make some buildings, but they will rarely try and advance their Civ in a meaningful way. When I finally took over many of the cities, most of the land was undeveloped and cities lacked many important districts to help advance the game. Also, many units would idle in weird locations and not move. Kongo had a Naturalist in the middle of the ocean until I finally took his last city. France had many units at the very north pole of the map, just hanging out, freezing their butts off. Overall, the game still needs some work and fixes. I think I've gotten my money's worth, but the gameplay isn't as satisfying as the final build of Civilization V. Maybe I'll revisit it once I finish FFXV. ... show more
Reviewed in the United States 🇺🇸 on November 11, 2016 by maou

  • Great Series Addition w/ minor launch flaws
Platform: PC Edition: Standard
Full disclosure - I'm not really a gamer. However, have played every single one since its time of release, starting with the original DOS 1991 edition. It's my thing. Love to be able to play just a few turns if I want and stretch it our, or binge on a weekend when family has gone to bed. Successors within the series have all dealt with the share of changing manufacturers, game improvements, game setbacks, and even WTF (looking at you Beyond Earth). No, Civ VI is not without it's launch flaws - just like all major releases of any franchise game. However, the do not take away from the extremely satisfy gameplay experience: I'm running an older homemade rig: MSI gaming board; AMD FX 6300; Nvidia Geoforce GTX 960. Certainly not the most screaming system, but more than enough to run every setting on High with no lag and high frame rate. There is a benchmark test option in menu, in which computer plays itself to make sure it's set up correctly for you. Pro: Great graphics for this kind of game. Reflections, shadows, sunlight glare off of the water, waves, topography detail, even an option to allow game to track time of day and ambience accordingly. Best of any Civ game yet. One must dedicate districts next to cities form many improvements, which makes original city placement more important than ever before. Every city can't be an equal monster, so you have to pick and choose carefully. Pro: Satisfying game play with challenges even for long time veteran players. Changes to how Civics work, builder vs workers (huge improvement), Trade caravans build roads automatically as they travel a route for the first time. Pro: I bought physical disc from Amazon presale. Loaded very quickly from disk (yes - still requires Steam, but I'm not seeing any problems). Con: Even a veteran like me has been struggling on Prince level. I backed it down to Warlord and later even Chiefdom for my first game. It's a harder play, at least until you get used to it. Con: A/I would be one of biggest complaints. Not nuanced enough. Even when I do everything another Civ seemingly wants, they end up launching surprise wars for which I'm usually not ready. Really have to pay attention to their personalities and game engine desire to oppose your progress, so they throw things like this at you. Con: Effing Barbarians! New model sends out barbarian scouts, which upon finding your city race back to their hideout and spawn a non-stop army until camp is found and defeated. Barbarians can also immediately spawn several weapon characters beyond your own abilities. There's no option yet other than on/off for barbarians, so early in game dedicate heavily in scouts and find them before they find you. Kill their scouts before the return, and camp won't spawn (unless they've found another Civ). Pro/Con: Mod community will fix all of this in time with added nuance and options. That will make this a tremendous game instead of just a very good one. We just need to wait awhile for Mod community to start cranking out all the fun stuff we enjoyed applying to Civ 5. Conclusion: If you are a Civ series fan, then buy this without delay. You'll be very satisfied. There's no other title on the planet (turn based or otherwise) that is as satisfying to me as the feeling one gets from waging war, embracing pacifism and economics, or anything in between with this series. As an aside, Civ games are what always prompted me to buy or build new systems. I don't want to miss anything. As the requirements aren't that intensive, my older rig does just fine. However, have an older gaming laptop which always crashed CIV 5, so can't speak to how will the game will run on integrated graphics or mobile graphics cards. "Yes honey, I'm coming up to bed now," ....just....one......more.....turn..... Hahah! ... show more
Reviewed in the United States 🇺🇸 on October 26, 2016 by StealthyRaptor1

  • Fun game.
Platform: PC Edition: Standard
Fun game.
Reviewed in the United States 🇺🇸 on January 17, 2023 by SamHain

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