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Renegade Game Studios Clank! A Deck Building Adventure!

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Availability: Only 2 left in stock, order soon!
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Arrives Friday, Nov 29
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Features

  • A fast and intense dungeon delving experience!
  • Push your luck to collect more treasure but watch out for the Dragon!
  • A perfect melding of map exploration and deck-building in one game!
  • Number of Players: 2-4
  • For Ages: 13+

Description

Burgle your way to adventure in Clank!, the new deck-building board game. Sneak into an angry dragon's mountain lair to steal precious artifacts. Delve deeper to find more valuable loot. Acquire cards for your deck and watch your thievish abilities grow. Be quick and be quiet. One false-step and - CLANK! Each careless sound draws the attention of the dragon, and each artifact stolen increases its rage. You can only enjoy your plunder if you make it out of the depths alive! Contents Summary: Double-sided game board 182 game cards (+4 rules summary cards) Cloth "Dragon Bag" 4 Thief meeples 120 player Clank! cubes 1 Dragon Rage meeple 24 Dragon cubes 32 gold piece tokens 11 Major Secret tokens 18 Minor Secret tokens 7 Artifact tokens 3 Crown tokens 2 Backpack tokens 2 Master Key tokens 3 Monkey Idol tokens 4 Mastery tokens 1 Rulebook.

Brand: Renegade Game Studios


Material: Plastic


Theme: Dragon


Genre: Wargame


Number of Players: 4


Product Dimensions: 3.15 x 12.2 x 12.2 inches


Item Weight: 3.19 pounds


Item model number: RGS00552


Manufacturer recommended age: 13 years and up


Is Discontinued By Manufacturer: No


Release date: October 12, 2016


Manufacturer: Renegade Game Studios


Frequently asked questions

If you place your order now, the estimated arrival date for this product is: Friday, Nov 29

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Top Amazon Reviews


  • Clank! is a solid deck builder with a dungeon game board that adds strategy, and clever Clank! and Rage Track mechanics that inc
There’s a lot going on in Clank!, which our family played last night for the first time. Spoiler alert: we had a blast, and we will play this again very soon. The Game You play a dungeon thief, and your goal is to compete with other thieves to delve as deep as you dare into a dungeon to nab artifacts and treasure. The one who gets in, gets the most cool stuff (victory points), and gets out alive, wins the game. However, there is a complication: this dungeon is the lair of a dragon who is none too thrilled about you taking her pretty things. If you make too much noise down there, the dragon will find you and roast your behind. So don’t make noise, don’t overstay your welcome, and make sure to have most points at the end of the game to win. That’s Clank! Starting Deck and Resources Each player starts with the same 10 low-level cards. Each card will generate one or more of the following resources: Skill — used to acquire new cards to upgrade your deck. Analogous to Ascension’s Runes or Star Realms’ Trade. Swords — used to fight monsters in the Dungeon Row. Just like Ascension’s Power or Star Realms’ Combat Boots — used to move around the dungeon. Closest analogy to my mind are the Expedition Cards that allow you to move across the board in Quest for El Dorado. Dungeon Row and Reserve Cards The top six cards of the Dungeon Deck are dealt face up to form the Dungeon Row, which is just like Hero Realms’ Market Row, Star Realms’ Trade Row, Ascension’s Center Row, or the Hogwarts Deck in Harry Potter Hogwarts Battle. You use Skill to purchase upgraded cards from the Dungeon Row, and/or use Swords to vanquish monsters from the Dungeon Row to gain the benefits listed on the Monster card. While purchasing cards from the dungeon/center/market/trade row is a standard feature of all deck builders I’ve played, the ability to fight monsters that appear in the row I have only seen in Ascension. (That said, I haven’t played either Marvel’s Legendary or the DC Deck Building game, so for all I know, those games let you beat on bad guys in the center row as well. Let me know in the comments.) The Reserve cards are a row of slightly upgraded cards that are a decent default Skill purchase if you can’t afford cards in the Dungeon Row. This is most similar to the Mystics, Heavy Infantry and Cultists cards in Ascension. Reserve cards are comprised of Mercenaries who provide Swords (like Heavy Infantry in Ascension), Explore cards which provide Skill and Boots, Secret Tomes that provide victory points at the end of the game (but nothing else, thus cluttering up your deck during play), and the ever-present Goblin that you can always fight if there are no more interesting/attractive opponents in the Dungeon Row (reminiscent of the Cultists in Ascension). The Game Board Here’s where Clank! starts to differentiate itself from other deck builders. It has a game board that represents your path down into the dragon’s dungeon. The only other deck builder I’ve played with a game board is Quest for El Dorado. The game board really does add extra strategy to the game. Do you take a direct path to a single chosen Artifact, then hightail it out of there as fast as possible? Or do you burgle as many rooms as possible, earn enough gold to buy a backpack or two, and spend extra time collecting multiple Artifacts, even though this exposes you to more time underground, and greater risk of death by dragon attack? While the Artifacts are placed in designated rooms (the further from the entrance and harder to reach, the higher value the Artifact), the Major and Minor Treasures are randomly assigned to rooms at the start of each game. This adds an element of randomness that increases the game’s replay value, since players won’t know where the more valuable treasures are located in a given game session. Also on the game board: health counters for 1–4 players (similar to Harry Potter Hogwarts Battle), the Clank! cube area, and a mechanic called the Rage Track. The Clank Cubes, Dragon Bag, and Rage Track The eponymous and clever Clank! mechanism is what makes the game unique. Each player has a set of Clank! cubes. When you draw Stumble cards into your hand, or when other players tattle on you, or play other cards with that increase the noise you make…you must add one or more of your player-color Clank! cubes to the Clank! area. The more noise you make, the more time you spend in the dragon’s lair, the more of your color Clank! cubes will accumulate in that Clank! area. When a card with a Dragon Attacks! symbol is drawn from the Dungeon Deck, the dragon — um — attacks. When this happens, all players’ cubes in the Clank! area are placed inside the Dragon Bag that Renegade Studios thoughtfully included in the box, unlike some other game companies (*cough* FFG *cough* Arkham Horror: The Card Game), and players draw the number of cubes indicated by the dragon’s current position on the Rage Track. The Rage Track mechanic reminds me of the Infection Rate in Pandemic, or the water level meter in Forbidden Island, in that game events cause the track to gradually advance, which increases the likelihood that one or more players will get damaged or knocked out by dragon attacks. The Rage Track really ratchets up tension as the game progresses. In the early game, the Dragon Bag is filled with more black (neutral) cubes than player-color cubes, which means there is a lower probability of a player’s cube being pulled and that player suffering damage. But here’s the clever bit: as they are pulled from the bag, those neutral cubes are set aside. As the game goes on and players make more noise, more player cubes are added to the Dragon Bag. The more time you spend in the dragon’s lair, the greater the chance that you will be roasted by dragon’s breath. It’s a genius mechanic that, along with the steadily advancing Rage Track, amp up your sense of urgency to achieve your objective and get the heck out of Dodge, fast! Impressions When a game tries to implement too many different mechanics, there’s potential for creating an over-complicated, bloated mess that’s hard to teach and takes forever to play. This is even more true of deck builders, whose primary appeal is pick-up-and-play simplicity. There’s a reason why Ascension (2010) and Star Realms (2014) remain popular years later: accessibility and direct, no-nonsense playability. Which makes it even more impressive that Clank! harmoniously blends all of these elements into a light, brisk-playing, family-weight package with enough crunchy strategy and variability to keep more “serious” gamers entertained as well. At its core, Clank! is a very good deck builder. The Dungeon cards provide a wide variety of upgrade options to purchase, challenging monsters to conquer, and treasures to collect. The card special abilities provide meaningful in-game benefits (or penalties!). Unlike the base game of Harry Potter Hogwarts Battle, Clank! thoughtfully provides cards that allow you to cull unwanted cards from your deck. On top of this strong deck builder foundation, they added a double-sided (easy map on one side, harder on the other) game board with the brilliant Rage Track and Clank! Area mechanics, for a sense of pulse-pounding tension that rivals the Doom Track in FFG’s Eldritch Horror. The paths on the game board require strategy and planning to navigate, tempting you to press your luck while simultaneously managing your health level, treasures, and likelihood that you’ll make it out alive to enjoy the spoils of your labors. Earlier I compared Clank! to Reiner Knizia’s Quest for El Dorado, which was a nominee for 2017 Spiel des Jahres. As good as that game is, Clank! is better. It is more ambitious, and succeeds at most of what it tries to do. Bottom line: Clank! is a solid deck builder with a dungeon game board that adds strategy, and clever Clank! and Rage Track mechanics that increase tension and fun. I can’t wait to try the 2017 follow up, Clank! In! Space! ... show more
Reviewed in the United States on March 6, 2018 by Martin Gonzalvez Martin Gonzalvez

  • Original version of one of my favorite game series
Clank is one of my favorite board games for a casual game night. A friend of mine was a big fan and collected many of the alternate Clank games, so I've played several, but the original Clank remains a solid pick for adventure-style games. There's a good mix of deck building strategy as well as the need to pick a wise path through the dungeon and make good choices about the artifacts you pursue. It's easy enough to learn that I've never seen a newbie stumped over it, but challenging enough that you'll find yourself returning to it again and again. ... show more
Reviewed in the United States on September 8, 2023 by Dana

  • One of the few board games I own that is perfect
Your mission is to crawl into the depths of a dungeon and even deeper into the dragons lair and to collect artifacts and other treasures and make it back up and escape before you are killed. This is a victory points game but not in the sense that you need a VP tracker along the board. You just move around the board collecting tokens that reveal something under them when flipped. Move even deeper down the board to find artifacts, the deeper you go, the more valuable the artifact. There are also ways to collect money which you can use to buy things from a market on the board such as keys to unlock certain routes on the board, a backpack that allows you to collect more than one artifact and crowns which are worth a good amount of vp's. Other random loot awaits in the depths such as golden monkey idols! All the while you are doing this you are building up your personal deck of cards. Each player starts with the same 10 cards. You draw 5 cards at the beginning of your turn and play all 5 cards. These cards will, depending on what they are, allow you to move on the board, attack monster cards and gain rewards or even buy more cards for your personal deck! When you buy more cards you add those to your personal discard pile and once you have fully drawn your personal deck you then shuffle your discard pile and start drawing again. Since you only start with 10 cards you will be shuffling that after your second turn. Over time the shuffles become less frequent because you are adding more powerful cards to your deck to be drawn. It's a really cool mechanic and I love it. Also there are SO MANY different cards in this game you will be hardpressed to see them all. They all look great with the artwork and theme. So, the dragon in the room. There are cards that will give you Clank. There are 2 in your opening deck and there are others that give you good bonuses in exchange for you also getting clank. Clank is the noise you make down in the depths whilst treasure hunting. I love how the theme mixes with the cards text as well with all these. For example there is a card called Dead Run that allows to 2 free movement and you can also move through caves, (normally you have to stop movement when you enter a cave). BUT you also have to place 2 clank on the board when you play this card. Which is thematically like, ok so I sprinted very fast through the dungeon but I made alot of noise in doing so. Clank from each player will build up on the board over time until whenever a new card is drawn from the dungeon deck to replace those that have been bought reveals a dragon symbol. When this happens all that clank is taken and placed in a nice suede dragon bag along with a number of black dragon cubes. Then that player draws out a number of cubes based on the dragons rage (starts at 3 cubes I believe). If any match the color of a player, that player takes that amount of damage, if they are the black cubes they are left out of the bag and placed aside. I just love this game. I love how the theme of the game is intertwined throughout every gameplay aspect. I love the fact that there is a doublesided gameboard to change things up a bit with gameplay length and complexity. The amount of different cards and the deckbuilding is great. The little tokens the game comes with are fun and of a good quality. The game doesn't take forever to play but also feels like it takes just the right amount of time and also if a player is killed he still has a job to do which keeps them invested in the game. If a player is killed or the first player to escape puts their player token on a special spot on the top of the board. Everytime there turn comes back around they perform 1 additional dragon attack with added cubes drawn that increase everytime. After ohh like 4 or 5 turns the dragon kills everyone and it's game over. I like this artificial game timer they implemented so players sitting out don't have to wait all night while the rest finish. Also to assuage your fears, you keep whatever treasure and points you collected even if you die, as long as you die above a certain point on the game board. if you die below that point, you lose everything. I cannot recommend this game enough and what's more there are a number of expansions that add totally new gameboards, mechanics and new cards to even further keep this game going long into the future. ... show more
Reviewed in the United States on October 22, 2018 by Fuzzy Llama Reviews

  • I love this game
It's a must-play for anyone who loves board games and wants a game that's easy to learn but hard to master. The artwork and components of the game are top-notch, adding to the immersive experience of exploring the dungeon and battling monsters. And with multiple expansions available, there's always something new to discover in the world of Clank! I highly recommend this game to anyone looking for a fun and challenging gaming experience ... show more
Reviewed in the United States on April 20, 2023 by Samuel Astrologo

  • An excellent game
A new favorite in the family! Looking forward to purchasing the expansions
Reviewed in the United States on October 18, 2023 by Amazon Customer

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