Search  for anything...

Oculus Rift - Virtual Reality Headset

  • Based on 897 reviews
Condition: New
Checking for product changes
$483.99 Why this price?
Save $887.03 was $1,371.02

Buy Now, Pay Later


As low as / mo
  • – Up to 36-month term if approved
  • – No impact on credit
  • – Instant approval decision
  • – Secure and straightforward checkout

Ready to go? Add this product to your cart and select a plan during checkout. Payment plans are offered through our trusted finance partners Klarna, PayTomorrow, Affirm, Afterpay, Apple Pay, and PayPal. No-credit-needed leasing options through Acima may also be available at checkout.

Learn more about financing & leasing here.

Free shipping on this product

30-day refund/replacement

To qualify for a full refund, items must be returned in their original, unused condition. If an item is returned in a used, damaged, or materially different state, you may be granted a partial refund.

To initiate a return, please visit our Returns Center.

View our full returns policy here.


Availability: Only 2 left in stock, order soon!
Fulfilled by RBS Logistics

Arrives Feb 7 – Feb 8
Order within 1 hour and 23 minutes
Available payment plans shown during checkout

Add a Protection Plan
What's covered?

Features

  • Oculus Rifts advanced display technology combined with its precise, low-latency constellation tracking system enables the sensation of presence
  • Customizable, comfortable, adaptable, and beautiful, Rift is technology and design as remarkable as the experiences it enables
  • Every aspect of Rift was designed to be easy, inviting, and comfortable to use - and that extends to the VR environment weve created as a starting point for your journeys
  • Discover and download games across genres ranging from action RPGs, sci-fi shooters, mind-bending puzzle games, and more - and play them from an entirely new perspective Luckys Tale is included with every Rift purchase
  • Windows PC and an internet connection are required for Oculus Rift - please review recommended system specs
  • Requirement: Updated version of USB 30
  • Oculus Rift requires your Facebook account to log in, making it easy to meet up with friends in VR and discover communities around the world.

Description

Step into Rift. Whether you're stepping into your favorite game, watching an immersive VR movie, jumping to a destination on the other side of the world, or just spending time with friends in VR, you'll feel like you're really there.

UPC: 000301002000 815820020004


Manufacturer: Oculus


Model Number: 301-00200-03


Brand: Meta


Built-In Media: Lucky’s Tale


Age Range Description: All Ages


Platform: Meta, Windows


Screen Size: 7


System Requirements: Graphics Card NVIDIA GTX 970/AMD R9 290 equivalent or greaterProcessor Intel i5-4590 equivalent or greaterMemory 8GB+ RAMOutput Compatible HDMI 1.3 video outputOperating System Windows 7 SP1 64-bit or newerInputs 3x USB 3.0 ports, 1x USB 2.0 portWindows PC and Internet Connection required


Display Type: OLED


Controller Type: Oculus Touch


Field Of View: 1.1E+2 Degrees


Connector Type Used on Cable: USB Type A


Additional Features: Customizable, Comfortable


Compatible Devices: Personal Computer


Specific Uses For Product: Gaming, Video


Operating System: Windows


Item Weight: 8.8 Pounds


Item Dimensions D x W x H: 15.43"D x 6.54"W x 12.13"H


Color: Black


Frequently asked questions

If you place your order now, the estimated arrival date for this product is: Feb 7 – Feb 8

Yes, absolutely! You may return this product for a full refund within 30 days of receiving it.

To initiate a return, please visit our Returns Center.

View our full returns policy here.

  • Klarna Financing
  • Affirm Pay in 4
  • Affirm Financing
  • Afterpay Financing
  • PayTomorrow Financing
  • Financing through Apple Pay
Leasing options through Acima may also be available during checkout.

Learn more about financing & leasing here.

Top Amazon Reviews


  • Squelch the bad reviews...this thing ROCKS
I was hesitant to purchase the Oculus Rift. I did a lot of investigation for about 6 months. I found reviews that were quite negative and some that were quite positive too. I don't often write reviews, but after all the negative comments I found, even though some reviews were good, there is a lot of bad information out there on the Rift that I want to set the record straight. So now that I own a set and have played with them a few hours, I think I can give some first impressions and squelch some bad info. First, there is ZERO screen door effect. People do not understand what that is. Projectors have it at times and it is a pixelation that stays stationary on your screen and normally in dark areas with some light in other areas of the screen and while the camera pans the pixelation STAYS stationary. Trust me, I know. I have a theater room with a projector and at times I can see it. What they are referring to with the Rift and SDE is the led circuitry you see due to the low resolution. It does play some odd effects on your eyes due to the lighting and grid pattern of the LED arrangement on the video screens you're looking at due to how close your eye is to those screens as well as magnified by the lens themselves. Think of the old-time green CRT monitors where you could see the lines of resolution. It's a bit like that, except both horizontally and vertically. Is it obvious? It is at times but THAT is the resolution that comes with the first-gen consumer version of these types of displays. Is it a game-changer? You decide. Let me put it like this. I'm a gamer and I LOVE high-end graphics and go out of my way to purchase the latest and gratest video cards and displays to get it. The Rift is NOT high-end graphics, but it IS the best that is out there. If you don't concentrate on the lack of resolution so much and look at what the 3D vision and head-tracking is doing for you, you'll forget about the resolution. Now the resolution is good enough for me that when I was playing Elite Dangerous with it in an SRV I could clearly see the tread pattern of the wheels outside of the glass cab not to mention all of the scenery I took in in awe. It's not 4K. It's not 1080p 10ft from a TV. It's higher than that but at 1/2 from your eye. Technology has to get a LOT better before they can make screens with that kind of resolution where you cannot detect it 1/2 from your eye and magnified on top of that. Pull up your chair to your monitor on a white background and look closely at your display. You see those pixels? That's what you see in the Rift. 2nd Gen will come out one day but we're a ways from that in my opinion. Are you a glasses wearer? It was no issue for me using glasses. They do not touch the Fresnel lenses. Mine do fit close to my eyes, not on the end of my nose. If you have them out that far then yes they're going to hit the lenses. I tried the Rift with and without glasses. Due to my near-sightedness I was okay. Was it sharp? No. Usable, absolutely. Putting on your glasses does make it hard to put on the HMD (Head Mounted Display). Taking off the HMD was even more odd and difficult as it wanted to pluck the glasses off my face. It's not easy, but doable. Once you have the glasses on and get the HMD on everything is good and quite comfortable and my glasses never touched the lenses and I could even adjust my glasses forward and back to get that sweet-spot they talk about. So if you're going a short stint with the HMD, I just keep my glasses off. If I'm going to sit in on a few hours of Elite Dangerous, I'll go to the hassle of putting on the glasses and getting them in to the lens cavity and get it all adjusted. Head tracking was instantaneous. No jitter. No loss in frame rate. No issues turning my head completely 180 degrees by leaning out of my chair and looking behind the cockpit in Elite Dangerous to see the entire spaceship in all it's glory. Weight. It's very lite, much more so than the Vive. When I whip my head side to side it never slips and I don't have it on tight at all. It's just that light. No neck pain, no strain of any kind. Motion sickness. If you are prone to motion sickness or sea sickness, you might have an issue in certain games. I know I felt it a little bit as I was bounding across the hillside in an SRV on some moon in Elite Dangerous with 10% gravity and going airborn. It messed with my head a little and I just had to back down and take it easy a bit. I consider myself a tough guy and while everyone gets seasick on a boat, I'm the one having lunch and a great time while everyone else is spilling groceries. So just know that you ARE susceptible to this issue. Be careful and go easy at first or it's going to be a bad experience for you. Controllers. The XBox controller they give you is good. I had no issues with it and the first thing I did was play that Lucky game. Pretty cool, quite fun. For serious gamers? You're going to need to either memorize all your keys and key combos before dawning the HMD or get yourself a HOTAS setup. For me I purchased the Thrustmaster Joystick and Throttle setup and I have the pedals on the way. Going that route enables you to not only memorize all your button inputs but also keeps your hands still! If you have to move your hands around, you're going to look like a blind person learning where all the keys are at. Seeing through the HMD. Not true. You can't see through it AT ALL. If you can, you've torn the material inside somehow and busted the plastic casing. Otherwise, you just can't see through it, period. You're going to need a LOT of USB ports. For me to run the keyboard, mouse, desk microphone, joystick, throttle, pedals, Rift HMD, XBox controller, Constellation Tracking camera (for the HMD), it required that I have 6 2.0 USB slots and 2 3.0 USB slots plus one HDMI slot on my NVidia 980 TI. That's every USB slot I have on my rig. Could I use a USB bus? Maybe. I would use it for the keyboard/mouse/microphone I'm sure. You can't put the Oculus Rift setup on any USB bus at all. I'll admit that of all the research and reviews I read on the Rift I thought I was going to be disappointed. I wanted to at least try it out before I'm gone from this world even if I had to return it due to not being happy with it. Boy was I wrong. I'll never return it. This is the future. This is the next step of gaming. I can't wait until Star Citizen (currently in Alpha) supports the Rift and they do say they will be supporting it 100%. This takes the "immersion" factor to a whole new level. I'll never play Elite Dangerous any other way. Just one benefit alone...I can watch my target through the canopy of my spaceship looking up and side to side and never have to hit any special keys. I just look around like I would if I was really there...and DO feel like you're really there. ... show more
Reviewed in the United States on December 28, 2016 by Ariakis

  • Forget about that expensive widescreen TV; this is what you want
One of the most amazing moments I've had with the Rift occurred during the setup. From inside the headset, I could see the sensor "scanning" the 3D environment. This strange confluence of the real world and the virtual one was unnerving and exhilarating. From there, you move to the home screen, which is actually a large, modern mansion complete with a crackling fire whose sound comes through one earphone or the other depending on which way you're facing. It's an incredible orientation, but keep in mind one thing: make sure you're in a cool room. The perspiration from your forehead can tend to fog the lenses making what should be a vivid experience, a frustrating one. One other quibble is the Xbox remote, which was very finicky in pairing and made my first few minutes with the Rift pretty frustrating. Be safe and use the extender and plug it into the USB ports that go directly to the motherboard. The ports on the front of my computer case were not working for some reason. I am just a couple of days into using the Rift, but already love it. One of the best things it does for gaming is free you from the limitations of screen boundaries. Games like Tomb Raider have allowed you to explore a 3D world for decades, but there is nothing like seeing games through the Rift. For example, in Lucky's Tale, the excellent platform game that comes with the headset, you might at some point fall from a tall perch. It's one thing to have the camera track the character, but it's another thing to instinctively look down and navigate to safety during the fall. Exploration becomes incredibly intuitive with your eyes and head serving as the mouse cursor for selecting apps/games. EVE: Valkyrie is another great use of VR. In the dog fighting game, you can have your head on a swivel and use your point of focus as the crosshairs as you blast competitors. I built my computer from scratch with the goal of using it for VR. I'm using MSI GAMING GeForce GTX 1070 8GB GDDR5 DirectX 12 VR Ready (GeForce GTX 1070 ARMOR 8G OC) along with an unlocked, but not yet overclocked Intel Core i7 6700K 4.00 GHz Unlocked Quad Core Skylake Desktop Processor, Socket LGA 1151 [BX80662I76700K ] and it seems to be doing well with pretty much everything I throw at it. The graphics are good and clear, but definitely not at 1080p quality. I do look forward to the days when displays and VR headsets are on par with each other, but for most games, the Rift will serve you nicely. The feeling of presence and watching a T-Rex amble toward you is just incredible and something you can't really appreciate until you take the plunge. Will the headsets of five years from now be better? Most definitely, but if you've been waiting long enough, take the plunge. ... show more
Reviewed in the United States on December 2, 2016 by deipnosophist

Can't find a product?

Find it on Amazon first, then paste the link below.