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Oculus Rift S PC-Powered VR Gaming Headset

  • Based on 18,730 reviews
Condition: Used - Very Good
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Features

  • Top VR gaming library: Blast, slash and soar your way through the top library in VR gaming. Oculus Rift S lets you play hundreds of games and exclusives already available in the Oculus store, with so much more to come.
  • Improved optics: Stare down the competition with next-generation lenses and a sharper display. Improved optics deliver bright, vivid colors and reduced screen-door effect.
  • Ergonomic design: Keep your head in the game thanks to a Halo headband redesigned with speed in mind. Rift S stays securely and comfortably in place with a quick twist of the fit wheel, so it can take-or double take-your fastest reactions.
  • Oculus touch controllers: Arm yourself with our updated Oculus touch controllers. Your slashes, throws and grab appear in VR with intuitive, realistic precision, transporting your hands and gestures right into the game.
  • Oculus insight tracking: take a step forward with Oculus insight. It translates your movements into VR No matter which way you're facing and provides room-scale tracking without external sensors.
  • Oculus Rift S requires your Facebook account to log in, making it easy to meet up with friends in VR and discover communities around the world.

Description

Oculus Rift S PC-powered VR gaming headset.

Specs & Other Info

Specification Details
Launch Date May 21, 2019
Pricing Strategy The crossed-out price indicates the original List Price. The current price displays the discount on the List Price.
Dimensions 10.94 x 6.3 x 8.27 inches
Item Category Digital Gaming
Language Compatibility English
Manufacturer's Model Number 301-00178-01
Product Continuity Product is not discontinued by the manufacturer.
Item Weight 5.92 pounds
Producer Oculus
Battery Requirements Needs 4 AA batteries - included with the product.
Availability Date First available since March 18, 2019

Frequently asked questions

The Oculus Rift S system requirements include: Windows 10, 8GB+ RAM, Intel i5-4590/AMD Ryzen 5 1500X or greater, NVIDIA GTX 1060/AMD Radeon RX 480 or greater, and at least one available USB 3.0 port and compatible HDMI 1.3 video output.

No, the Oculus Rift S uses a technology called 'Inside-Out Tracking'. This means it uses built-in cameras on the headset to track your movement, so you don't need any external sensors.

Yes, the Oculus Rift S is a PC-powered virtual reality headset. This means it must be connected to a PC with enough power to run VR games and applications.

The Oculus Rift S features an ergonomic design and a quick twist of the fit wheel ensures it can be comfortably adjusted to your head size. However, comfort can be subjective and varying between different individuals.

Top Amazon Reviews

🚀 Abunda's Overview

This is our summary and key points to consider based on customer reviews.


The Oculus Rift S VR Headset has been met with largely positive reviews by users. Many praised the significant upgrade from its predecessor, the CV1, in terms of visual quality and tracking. Continuous updates from Oculus appear to resolve earlier issues and improve the user experience. Not forgetting the reasonable price point and enhanced ergonomic design which lends to a comfortable gaming experience.

Pros

  • 🎉 Improved pixel density and visual clarity, reducing screen-door effect and god rays.
  • 🙌 The inside-out tracking system is effective and easy to set up.
  • 🔊 Option of using personal headphones for better audio quality.
  • 🛠 Oculus engages in regular software updates to improve the product.
  • 💵 Reasonably priced at $399.
  • 🪑 Head strap is convenient and comfortable.

Cons

  • 🧽 Foam rubber padding around the face isn't removable and it's difficult to clean.
  • 🙅‍♂️ Headset does not work well in complete darkness or dimly lit areas.
  • 🎧 Built-in audio quality could be improved.
  • 👀 IPD adjustment only available via software settings, could be an issue for some users.

Should I Buy It?

If you're looking for a medium-price ranged VR headset with great visual quality and an improved tracking system, the Oculus Rift S is a solid choice. Given the regular updates, the usability and performance of the Rift S continue to improve. Taking into account some minor flaws, the substantial pros make this device a worthy purchase for a richer VR experience.


  • VR is like looking out at the ocean for the first time.
There isn't a real way to describe VR better than "You have to see it for yourself to believe it." I could go on about how Amazing VR is and how once you experience a virtual environment you'll realize how hard it will be to believe in 5-8 years people will still be looking at flat screen TVs for entertainment and that includes games. Yes, We are still early adopters meaning the technology is not perfect, the headset are still bulky, there is no good wireless PC powered option and the tech overall still has a way to go but experiencing only the tip of whats possible is still so overwhelming that it completely melts away any current flaws! 3D movies look Amazing in VR even compared to a big screen 4K TV. Not since Avatar have I seen a good 3D movie but in VR the same 3D movies on a flat screen look dull look completely different in VR and all the content on the screen is coming out around you. VR made 3D movies look cool again! The Rift S is a great headset! I see a lot of *1Star* reviews with complaints about the lack of support for "HDMI" and there are two good reason for that reviews might not be picking up on why that is. First the situation is if your computer doesn't have new enough hardware to have a display port VR your computer probably isn't going run VR well and the device clearly states it requires a display port! With that being noted understand the system requirements for the Rift S are probably lower than they should be because there is already VR content to buy for the Rift S that go beyond what is printed on the Rift S box with some content requiring a GTX1070 or better. Now the 2ND reason for no HDMI support is how VR headsets work your computer is literally powering two separate lenses/ display screens at once and it takes a large amount of bandwidth that current USB 3.0/3.1 and HDMI 2.0B ports don't support. A good example here is the previously PC Free OCulus Quest now has the "Link" feature allowing the Quest to powered by a PC with a 3.0 USB port on your PC. There a lot complaints from users and other review sites about users experiencing headaches due to the USB bandwidth lag causing an even lower refresh rate around 74hz and slow response times to fast movements. I don't think that is the type of experience any user would be happy having. The Rift S headset feels comfortable and the controls feel great in my hands with excellent button placements. The installation was quick, easy and a lot fun while going through tutorial mode. I suggest every Rift S headset owner check out the latest games on Steam as the Oculus store doesn't have a fraction of the amount of content that steam does with many titles listed on Steam for free or at a low cost. The only negatives is I wish this device had more upgrades than the original Rift and not just what feels like a good refresh but don't believe rumors the original Rift is no where close to being the better than the new the Rift S in anyway. Bringing that issue up I wouldn't have mind spending a little more money for a true RIFT "2" instead of a Rift "S." I still believe is this headset is the best overall consumer based VR headset on the market. The only other consumer headset I might be able to call better than the Rift S but can't is the Valve Index but at $999 I can't call it a good value. On top of that the Valve Index software is rather buggy also brings forward last gen tech that gave VR a bad name by using lighthouses causing the need to run cables for tracking instead of inside out tracking built into the headset which the Rift S has making VR setup and use much easier. I did order two of these from two different places because the Rift S has mostly been sold out since December of 2019. The first one that came I'll need to return because one of the controller triggers is making a "squeak" sound and sticking sometimes but I won't knock a single star off for what is probably a fluke on what is otherwise an amazing product and experience. 5 Star Product - Thumbs Up! ... show more
Reviewed in the United States on February 9, 2020 by Mark Twain

  • Not an upgrade, sort of. Improved, kind of.
Bottom line: possibly the final form of Oculus Rift. I've tried on a few VR systems. It could be through my friends' Rift and Vive, or it could be a demo of a WMD system or three from the Microsoft Store. I am intimately familiar with ups and downs of the systems (which unfortunately often involves me having to recoup from motion sickness and having to lie down for a few hours afterwards). As those are quite common and well-known regardless of the systems you choose, I'll scope this review to something that you should have concerns with this system only, and not for the whole of the VR systems that are out today. Consider this an unholy union of Lenovo and Oculus (and by some extension, Sony). Lenovo has licensed some of the Sony's design (after getting sued) from their last VR set, Mirage Solo. The halo ring rig looks and works quite similar, and it is quite easy to adjust. It is actually a plus if you're wearing glasses; I had no problem wearing my glasses and putting the kit on, while I had quite a bit more problem with the original Rift and Vive. Gone are the lighthouses from the original Rift and Vive, replaced with 5 cameras on the headset. It works quite well... but it also does not play nice with your computer if you have too much things plugged on to your computer on your USB ports, so keep that in mind. In a way, it's an evolution of Windows Mixed Reality kits (with 2 cameras), and to some extent, Vive's. Vive, though, needed lighthouses to function. The kit comes bundled with two motion controllers for each of your hands, and is powered by 1 AA battery each. Build quality seems on par with your regular gaming controller, although it is much lighter to account for the fact that you have to hold it up all the time when in use. The Rift S seems to work with all of the games and VR apps that is compatible with Rift, as promised. It will work with Steam VR (it recognizes the kit as a Rift with 3 sensors). Tracking works great with minimum blind spots, but you'll obviously want your controllers to be within the sights of the cameras of the head unit for it to work. The optics are quite forgiving for a VR unit, and I actually prefer the LCD in the S over the OLED on the Rift. Pixels look more filled in, and everything looks clearer. I do not really miss the lost 10MHz of refresh rate, or at least based on the games I played. You WILL need to keep your eyes centered on the optics, which are not adjustable, in order to get the best picture. Fresnel lens have come the long way and this is probably the best of its kind in the business as of today, but you won't mistake it for any other kinds. You will still see the rainbows if you look at the edge. Lights will separate. But it's no big deal; your eyeglasses do exactly the same, but it's just not as noticeable depending on how strong your prescriptions are. Can't completely cheat the laws of physics. But compared to the old Rift, build quality does feel cheap, or at least the head units are. Halo rattles as you pick it up. Paddings feel cheap. You won't mistake this for a high end stuff, although it does cost more than an Xbox One S. I do not care for the speakers on the head unit, but since it's internal I suppose it's two less hinges to break and two less wires to fray. There ARE headphone jacks if you want to use them. I did note some of the issues that others were having with the sound; hopefully Oculus will come up with a solution soon. This will not be an upgrade for your existing VR kit, or at least the ones that are not at the bottom of the barrel; if you're happy with your Vive or Rift, you should not get this unless lighthouses/sensors bother you a whole lot. Field of View is a lot better than a lot of cheaper (and some expensive) Windows VR kits, so maybe you should consider this if you have them. Short of buying an Oculus Quest--if you want to stay in the Oculus Store ecosystem it does sound like a compelling proposition, all without wires--if you want to harness the power of your computer and like to tinker yet do not care for excessive wires of earlier headsets, you should consider the S. ... show more
Reviewed in the United States on May 27, 2019 by N

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