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Leder Games Root

  • Based on 3,192 reviews
Condition: New
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Availability: Only 5 left in stock, order soon!
Fulfilled by Hoboken Game Lounge

Arrives Dec 30 – Jan 3
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Style: Root Base Game


Features

  • In Root, players drive the narrative and the differences between each role create an unparalleled level of interaction and replayability
  • Find adventure in a marvelous asymmetric Game; Root provides limitless replay value as you and your friends explore the unique factions all wanting to rule a fantastic forest Kingdom
  • The stage is set for a contest that will decide the fate of the great woodland; It is up to the players to decide which group will ultimately take root
  • In Root, players drive the narrative, and the differences between each role create an unparalleled level of interaction and replayability; Leder Games invites you and your family to explore the fantastic world of Root!

Product Dimensions: 11.44 x 8.88 x 2.88 inches


Item Weight: 2.2 pounds


Item model number: LED01000


Manufacturer recommended age: 10 years and up


Is Discontinued By Manufacturer: No


Release date: August 1, 2018


Language: English


Manufacturer: Leder Games


Frequently asked questions

If you place your order now, the estimated arrival date for this product is: Dec 30 – Jan 3

Yes, absolutely! You may return this product for a full refund within 30 days of receiving it.

To initiate a return, please visit our Returns Center.

View our full returns policy here.

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Top Amazon Reviews


  • A Masterpiece of Asymmetrical Game Design! Not for the Faint of Heart!
Style: Root Base Game
Root is a truly original game design. It's part area-control, part card/action selection and part war game with an amazing set of four totally different factions, and I do mean TOTALLY different factions! Each factions is almost playing an entirely different mini-game with the larger game! I kid you not. And as strange as that sounds, it all works...brilliantly! In principle, Root is simple: the first faction to gain 30 victory points wins. The board is a giant forest with several clearings marked by a 'suit' (fox, mouse, bunny, birds). Players compete to control these clearings. Players play suited cards to do actions in said clearings that match the suit of the card they're playing (i.e. need to play a bunny suited card to do an action in a clearing with a bunny suit.). Some cards also can be 'crafted' to gain a special ability, again matching suit of the card to the suit of the clearing where you want to do the action! Movement is based on area control. You can only move into or from a clearing you control (i.e. having the most units/buildings). Combat is super simple: the attacker rolls two dice and takes the higher total, eliminating that many of the defenders units; the defender does the same with the lower numbered dice. However, the attacker/defender can never eliminate more units then the size of his attacking/defending force. For example-attacking with 4 units and rolling a '5'. You only get to kill 4 units, not five. The same applies to the defender. Furthermore, there are cards and various faction abilities that can modify battle results in interesting ways. That in essence is how root plays....simple....but....the factions turn all this on it's head! At its heart, Root is a war game between the ruthless denezins of a fairy tale-like forest setting: THE CATS: The Cats run the forest as a vast labor camp. They score victory points by developing structures within the forest clearings and keeping the 'status quo.' THE BIRDS (EYRIE): The Eyrie used to run things until the cats came along, and they want their power and control back. They're fast, ruthless and are the strongest military power! They gain VPs by expanding their influence! They can spread like wildfire and crush the mightiest of foes! BUT....they have one great flaw: Their government is highly unstable! One wrong move can bring down their entire power structure and thwarting their plans! THE WOODLAND ALLIANCE: The Alliance represents all the other woodland creatures suffering under the yoke of the cats. They're the rebels! They want the Cats overthrown, and they want the Birds gone too! POWER TO THE PEOPLE! The Woodland alliance fights a guerilla war to free the forest of tyranny! They get VPs by overthrowing the Cats and the Birds. THE VAGABOND: The shifty Vagabond are the allegedly "neutral" raccoons. They've decided to become the merchants of death and profit from the growing war in the woodlands! They can 'aid' and/or hinder each faction for their own selfish reasons, hoping to become wealthy from the chaos! They can gain VPs by helping the various factions at crucial moments, and even side with a faction and ride their coat tales to victory! To win, you HAVE to be ruthless! There's no room in this game for care bears! The first faction to get a VP engine going can run away with game if the other players are not careful! Such VP leaders must be crushed! And the asymmetricral design of the game really brings this to life. The factions really to play that differently and have their own special way to victory. No two are even remotely similar! The game has only two downsides. 1) It's MEAN as heck. You can show no mercy in this game. 2) It's incredibly hard to teach because it is so different. Watching videos is pretty much mandatory. ... show more
Reviewed in the United States on February 1, 2019 by william peteresen

  • Complex to learn, but fun to play
Style: Root: Clockwork Expansion
This game is asymmetrical, meaning each player is playing differently and their turns are different. So it takes a while to learn if you don't have someone teaching you (and even if you do have someone teaching you.) That being said, it makes replay-ability VERY good, because you won't get bored - you can just switch characters. It's balanced well, good quality, and a fun one that we've played quite a bit. ... show more
Reviewed in the United States on May 30, 2024 by Krystal

  • Easier to play than to learn but worth it!
Style: Root Base Game
The game play for each critter is different but don't let that overwhelm you! The gameplay itself is relatively easy and there are quite a few videos on how to play. We played it through once to learn it, once to understand it better, and by the third time we were well into testing out different strategies. The artwork is adorable, the gameplay seems to be well-balanced (we are generally within just a few points of each other when someone wins), and there are expansions for when you're ready. Great game for those who like the Everdell and Wingspan type of games! ... show more
Reviewed in the United States on May 20, 2024 by Mickey

  • Great asymmetric game
Style: Root Base Game
It is enjoyable to learn each faction of the game. It is definitely a rich board game experience. And of course, the art of the game is beautiful, the illustrations are just a delight. Components production is top notch.
Reviewed in the United States on May 13, 2024 by Simon Suarez

  • Fantastic expansion for enjoyers of smaller factions
Style: Root: Riverfolk Expansion
Received the 1st Edition, 5th printing of the Riverfolk Expansion with all components in perfect condition. This expansion introduces two new factions--Riverfolk Traders and Lizard Cult. Both are fairly low-reach (meaning their military presence is weaker and their win conditions are less battle-focused), with Riverfolk focusing on selling services to other players and Lizardfolk focusing on building gardens to perform rituals. If you love the political and negotiative aspect of Root, I highly recommend this expansion for the new Riverfolk Traders faction alone. It is personally my favorite faction in the game, being highly focused on peddling your services to other players in exchange for warriors from their supply. A lovely consequence of this in-built mechanism of receiving payment is it allows you to design "custom" services not explicitly defined in the rules of the game (e.g. "I'll attack Cats next turn if you buy this placeholder service"), adding dimensionality to negotiations. Unfortunately, Lizard Cult is slighly lackluster in comparison. Lizards are significantly harder to play and win as, due to their limited ability to move and attack and their reliance on other players' discards to determine where they can perform rituals. For this reason, it is quite a niche pick amongst the community. Nonetheless, this faction can be extremely fun to play with the right table. Finally, this expansion also introduces some new Vagabonds and a Mechanical Marquise faction for solo/cooperative play. Personally, I think you are better off purchasing the full Clockwork Expansion(s) and/or hirelings if you are interested in NPC factions. Furthermore, while the new Vagabond variants are decently interesting, I can't quite recommend playing a game with 2 Vagabonds. The other factions will essentially be stuck playing whack-a-mole to keep them from running away with the game. ... show more
Reviewed in the United States on November 27, 2023 by Taewon

  • Excellent strategy game
Style: Root: Riverfolk Expansion
My son loves these games. He saves up his money to collect every expansion available.
Reviewed in the United States on June 13, 2024 by "groom_tom"

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