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IELLO: Bunny Kingdom, Strategy Board Game, Expand Your Fief by Just a Hare, 45 Minute Play Time, 2 to 4 Players, for Ages 14 and Up

  • Based on 798 reviews
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Availability: 12 left in stock
Fulfilled by Amazon

Arrives Monday, Nov 25
Order within 4 hours and 21 minutes
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Style: Core


Features

  • For 2-4 players
  • 40 minute playing time
  • Features adorable bunny miniatures
  • Combines card drafting and territory control into an interesting strategy!
  • Designed by Richard Garfield, designer of King of Tokyo and magic: the gathering!

Description

Peace has come at last to the great bunny Kingdom! lead your Clan of rabbits to glory by gathering resources and building new cities across the land! draft cards and pick the right ones to position your warrens on the 100 Squares of the board, provide resources to your colonies, build new cities to increase your influence, and plan your strategy to score big at the end of the game. Settle in lakesides or fields to collect water and grow carrots, gather Mushroom Sin the green forest, and climb the highest mountains to discover rare and precious resources. secretly rally rabbit Lords and recruit skillful Masters to make your cities and resources even more valuable at the end of the game. After each turn, your groups of contiguous Warren Grant you points depending on the cities and different resources they include. The game ends after 4 turns, and the player with the most points wins the game.

Product Dimensions: 11.61 x 3 x 11.61 inches


Item Weight: 2 pounds


Item model number: IEL51313


Manufacturer recommended age: 14 - 14 years


Is Discontinued By Manufacturer: No


Release date: September 7, 2017


Manufacturer: Flat River Group, us toys


Frequently asked questions

If you place your order now, the estimated arrival date for this product is: Monday, Nov 25

Yes, absolutely! You may return this product for a full refund within 30 days of receiving it.

To initiate a return, please visit our Returns Center.

View our full returns policy here.

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Top Amazon Reviews


  • Fantastic strategy game with a bit of a learning curve
Style: Core
I previously played this with two other friends and seriously enjoyed it, and I couldn't wait to own it! After trying it again, it has become a particular favorite in my board game collection and I highly recommend it. The cuteness of Bunny Kingdom's design makes this strategy game feel more approachable. It does take some effort to learn/teach, especially with the differences in the flow of play between 2 player and larger games. There are lots of little nuances to pick up on, but the challenge is fun! You can focus on building powerful fiefs, but there are also "parchment" cards that add variety and an element of surprise to play, giving you stacking bonuses, rewarding you for taking certain areas of the map, treasures, etc. Passing hands around the table and drafting cards leads the players to considering not only which cards work best for them, but which ones they DON'T want the other players to have. Just be aware that the first playthrough may frustrate players who are new to more complex board games. It also involves a decent amount of math, so break out the calculator and scratch paper for best results. It would be a great gift for a tabletop gamer that likes strategic thinking. The rule booklet is well-organized and clearly illustrated to help you understand the ways you place pieces and score fiefs. The board, cards, and game pieces are cute, whimsical, colorful, and on theme. The box feels quite sturdy and it arrived in perfect condition. ... show more
Reviewed in the United States on March 22, 2022 by M.

  • Great new game that I am happy to add to my collection!
Style: Core
My wife and I enjoy this game. I like the variability of the play. We mostly play 2 player games, and this one is great!
Reviewed in the United States on March 25, 2024 by Amazon Customer

  • Great game for adults, not to be confused with a kids game
Style: Core
Bunny Kingdom is a great combination of area control mechanics and drafting. The artwork and general character are extremely charming and the rules are straightforward and generally simple. Despite the artwork and design, however, I think the game is going to be a little much for children. The drafting phases require you to evaluate as many as 10 different cards at once and pick your two favorites. It can take a lot of focus to look at the board and see how you could connect a bunch of your territories together with the cards you're looking at and if you're just picking "randomly" then I think the scoring phase will be a little disheartening. Furthermore, it's probably a little too long for most children. On the other hand, this game is AWESOME for adults! I've played it with adults of all levels of board game experience and everyone has loved it. Even after playing it myself a dozen or more times, I'm still happy every time I bring it out. The mechanics really sing and it's just such a pleasure to play and watch all my friends fiddle with the adorable bunnies and city tokens. The game moves quickly, with all players acting simultaneously during both the draft and building phases and the board/deck are just tight enough that competition for territory can be exciting. The game even has a good 2 player variant that makes drafting interesting even with two people. Overall, this has quickly become my favorite game of the year! ... show more
Reviewed in the United States on June 5, 2018 by Kevin Winner

  • Fantastic game with a weak ending
Style: Core
I bought this game to play with my kids during the quarantine (ages 15 and 13). Gameplay lasts about 1 hour for 3 players. It's an area control game with card-drafting. Card drafting is when you take a number of cards from your hand and then pass the remainder to the person next to you. The cards allow you to take control of sectors on a 100-sector map, secure resources, and build cities which multiply the value of your resources. The middle of the game truly shines. Each player will look at their deck of cards and truly agonize over passing away cards that they want for themselves. This is the element of the game that really works extremely well. What doesn't work well is at the end of the game, each player has to count up their 'parchments' which are like secret mission cards that give bonus points if you achieve the goal listed. The problem is that there are just too many of them. In a one hour game, we spend nearly 15 minutes tabulating all these side-missions. Many of the cards are very straight-forward. Some of them really make me groan when I see them (looking at you, Little Prince). Trying to figure out the LIttle Prince points on a board full of rabbits, resources, and cities is about as much fun as doing my taxes. This game would have been a total smash if they borrowed some tricks from the game Sushi Go in creating this parchment end-game system. For example, awarding a large bonus for collecting a number of some item (perhaps rubies or something). This would create real tension during the drafting phase as you know passing a ruby will cause you real trouble later. As it stands, a player really has little sense for how a parchment will affect the end of the game, so it decreases the sense of danger in passing it on. All in all, a great game and we enjoy it. I bet it will be even more fun if we pull out some of the more fiddly parchments. ... show more
Reviewed in the United States on June 2, 2020 by S. Egan

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