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HTC

HTC Vive XR Elite Virtual Reality Headset + Controllers

  • Based on 183 reviews
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Availability: Only 5 left in stock, order soon!
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Arrives Jan 12 – Jan 15
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Style: Full System


Features

  • Lightweight XR. A sleek headset that goes where you go.
  • Finely tuned viewing. Adjustable IPD and diopter dials for the most natural and clearest visual experience.
  • Fun and imagination amplified. Crisscrossing realities with vibrant, high-resolution XR passthrough.
  • Beyond standalone VR. Connect to your VR-ready PC and enjoy low-latency, high-fidelity PC-VR gaming.
  • Balanced and clear. Powerful speakers deliver crisp, immersive audio.

Description

Meet VIVE XR Elite - a powerful, convertible, and lightweight headset that conforms to you. Enjoy untethered freedom of all-in-one XR or harness the power of PC VR. It packs exceptional graphics and high-resolution passthrough in a compact form factor. Adjustable IPD and diopter dials deliver the most natural and clearest visual experience. Experience high-octane PC-VR gaming through wireless or USB-C streaming. Powerful speakers produce crisp, immersive audio. VIVE XR Elite - the sleek headset that goes where you go. [1] VIVE XR glasses form factor requires an alternate power source with 30W power delivery or above. [2] All battery claim results will vary. Battery life and charge cycles vary by use. [3] Hand-tracking features are VR content dependent. [4] Wi-Fi 6E support is country dependent.

Release date: March 24, 2023


Product Dimensions: 11.5 x 11 x 5.2 inches; 4 Pounds


Type of item: Electronics


Item model number: 99HATS002-00


Item Weight: 4 pounds


Manufacturer: HTC VIVE


Batteries: 4 Lithium Polymer batteries required. (included)


Date First Available: January 5, 2023


Frequently asked questions

If you place your order now, the estimated arrival date for this product is: Jan 12 – Jan 15

Yes, absolutely! You may return this product for a full refund within 30 days of receiving it.

To initiate a return, please visit our Returns Center.

View our full returns policy here.

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Top Amazon Reviews


  • Not perfect, but it stands strongly against the Quest Pro and Quest 3
I'm a big fan of VR since I discovered it just before the release of the Oculus Quest in 2019. I've used every Oculus headset, PiMax 8K X, Vive Pro 2, and now the XR Elite. The XR Elite brings some new tech to the non-Oculus VR game. Pancake lenses, independently adjustable focus lenses, a lightweight glasses-only setup using a power source not strapped to your head, color passthrough for mixed reality. It also supports a face tracking module. But if you're reading this review, you most likely already know the specs. You're here because you want to know how it feels and performs! Aesthetics: 5/5 This is one attractive piece of hardware! It looks, and feels, quality. And it is. It's one of the best looking VR headsets to date! Performance: 5/5 This headset is a solid performer, especially when connected to a PC. Vive has a streaming app that is meant to provide similar functionality as Air Link for Quest, and it works. You can also play by connecting via USB C. The real winner here though is Virtual Desktop (vrdesktop.net) by Guy Godin. For anyone unfamiliar with the app, its popularity soared as a wireless PC VR link, well before Air Link became a thing. One of it's strong points was and is the direct integration of launching Steam VR games from the app's menu. Well, the version of Virtual Desktop in the XR Elite store has the unique capability to play Oculus PC VR titles. Yes, you can play Oculus PC VR titles without an Oculus device, using your XR Elite. Due to the way it works, it's only available by connecting wirelessly and the headset must be able to run Virtual Desktop on its own, which makes the XR Elite one of .. 2? (Also the Focus 3) that has this capability. So if you're coming from Oculus and have titles you don't want to give up, you might not have to. It isn't 100% compatible with all titles, but most I tried seem to work great. Comfort 2/5 updated to 4/5: As it comes, I found this headset to be the least comfortable VR headset I've ever worn. Using it in glasses mode does help. Also, there is a strap that is more like an elastic band that is meant to go over the top of your head (there's a YouTube video about it made by Vive) to help, but it doesn't help much. The stock facial interface feels too small and awkwardly shaped, and when you think you have the headset in position, it can slide down a little in the back, throwing it all off. Honestly, this is the only real weak point I've found on this headset after a month of use. THAT SAID... I talked to Vive and they are aware of this common complaint, and they have released an alternate facial interface. It's my understanding that they are working to resolve the comfort issue. I've upped it to 4/5 because of the alternate facial interface and their acknowledgement of the issue and working on a fix. Features and Tech 5/5: People who wear glasses have struggled with comfort and usability with VR headsets from the very beginning. Some solutions have come out, such as custom prescription lenses that magnetically attach over the lenses on the Oculus Quest series of headsets. But that required ordering lenses and that's an extra expense. Vive upped the game with the XR Elite and is the first headset to offer adjustable diopters on each lens. What does this mean? Well, you know when you go to the eye doctor and you go through multiple lens power strengths to dial in your prescription "this... Or this... 1.. and 2... And 1 again... And 2 again..." So the lenses on the XR Elite are rotatable independently, and are adjustable from 0 to -5.0. I wear contacts and one eye is -2.25 and bthe other eye is -2.0. By taking off the bbú bú and following the very easy and simple instructions shown to you during setup, you dial in each eye individually. This is awesome! And it works. Very well! No ordering of prescription lenses. Note that this doesn't completely resolve all of your vision woes, as complex prescriptions would still need your corrective eye-wear, but it's a great option for most people. Continuing along this innovative feature-set is the expandability for facial tracking, eye tracking, or other future expansions. Who knows what will become available even within the next year. The tech world is kind of crazy like that. One major bonus is the ability to use Vive Trackers. These handy little pucks are not cheap (about $130 each) but they can be worn on your waist, legs, feet, arms, elbows, your cat... Don't ask. Vive is also working on a tracker that can watch you and track you. The device itself is stationary. This is something I have desperately wanted from Meta since the Oculus Quest, and so far, the only options have been using hacks that are still making progress, such as using a Microsoft Kinect (2.0, the one for the Xbox One) sensor for full body tracking. This does, of course, rely on PC software and only compatible with PC VR. To the best of my knowledge, it can also only be used with Steam VR, because Oculus... Controllers 4.5/5 The controllers will remind most people of the Oculus Quest touch controllers, but... Bigger. I don't know why they chose to use such large controllers, as this was a complaint with the Reverb G2. They are longer and you expect them to be a bit unwieldy at first, but I found them to actually be comfortable and didn't pay any attention to what I was holding in my hands. They didn't break immersion, which is important. I guess we shouldn't be too worried about how the controllers look in our hands when we have a headset strapped to our face. If you've ever seen a video of someone playing VR, from the real world perspective, it's almost.. embarrassing. But who cares, as long as we stay in the Metaverse, right? I experience no issues with tracking, and Vive is still pushing out firmware updates actively, so expect things to keep getting better. Hand Tracking 5/5 I'm giving this hand tracking rating a full 5 because it's honestly about as good as we're going to get with hand tracking without external sensors to see the other side of our hands. Some mixed reality content, like Maestro, uses one controller and one free hand to conduct an orchestra. For navigating the menus, I found it to be reliable and had no issues. Notables: There are a few extra things worth mentioning here. The battery pack, which can attach to the goggles and looks similar to the Quest Pro, is detachable. You can purchase additional battery packs and swap them (it does require removing the headset, pressing a button on each side to slide the arm out, and detaching the USB C power cable). The goggles have a very small battery and should give you enough time to disconnect the USB C power cable from one pack and attach the cable from the charged pack, though I'd do it quickly if I were you. I didn't test how long it will stay on, but I know it's not too long. You can, of course, opt to plug a USB C cable into the goggles that is attached to some other power source instead, such as a wall outlet with a long cord, or a portable power bank that you can slip in your pocket. Just be mindful of how you route the cable so you don't unplug it while embarrassing yourself in front of your family or friends, as you frantically try to beat that invisible monster to death. Unplugging yourself at that moment would force you to remove the goggles and see your family and friends taking cover and expressing confusion and fear. They're not doing it if you don't see them. Also, the app store for standalone apps is... Underwhelming at the moment. But some new releases are hitting for some popular titles, and I think in the near future we can expect to see many of the Meta standalone apps in Vive's store. I wanted to keep this review short because if you wanted a full article, you would probably be reading one of the many review sites. Well, I don't run a review site or publish a blog. Yet. However, I hope at least some people find this review useful. My final verdict is that yes, it's worth the price. Yes, it's comparable to the Quest Pro and Quest 3. You can expect great support for expansion of new trackers and ways to become even more immersed, than what Meta will provide you. Overall, this headset is a winner and even though I now own a Quest 3, this headset is still getting plenty of use. ... show more
Reviewed in the United States on October 17, 2023 by technotic technotic

  • TERRIBLE UNFINISHED AND BUGGY
Where do I start.... I really wanted to like this headset and I defended many of HTC's poor choices in designing this thing... But after using it, or trying to, I can't defend this POS. 1) They marketed this as "the most comfortable headset on the market" and it is NOT. It's actually pretty UNCOMFORTABLE. The eye guard is made out of a stiff material with ZERO padding and a rough fabric over it. It quickly irritates your face and digs into your skin and leaves marks and hurts to wear or move around in for any length of time. 2) The headset doesn't have access to the normal typical app library, instead it has a very unique and limited app library of about 20 apps. The web browser didn't even work at launch and they didn't even notice or bother to fix it until I put them on blast on Facebook. And it's still buggy as hell. 3) You don't even have access to basic apps like YouTube, Netflix, Chrome, etc. 4) the only way to play any decent apps is by linking to a powerful pc, and the HTC link software is very buggy. 90% of the games/apps wont load properly or register the controllers. And keep in mind these are all apps that work perfectly fine with my HTC Vive, Rift S, and Quest 2 Headsets. 5) The battery drains stupid fast. You have maybe an hour of use in game, 90 minutes maybe if you are using light apps. 6) They bragged about how good their eye adjustments were, but no matter what I try I can't get a good clear visual, always some blur. By contracts my HTC Vive and Quest 2 both give me a crystal clear non-blurry image. 7) The hand tracking is hot garbage, it STRUGGLES to track hands and gets their position wrong just enough to make trying to use your hands uncomfortable and cumbersome. 8) The controller tracking is also pretty bad, it frequently loses track of them even in a brightly lit room and it tracks them too low...the pointer line feels like its coming out of 10 inches below where the tip is. Makes clicking on things awkward and clunky. This thing is a steaming pile of disappointment and feels like they rushed out an unfinished product, I am going to send it back and get a Meta Quest Pro, at least I know that one will work. Update: Ive been using the Meta Quest Pro for about the last year now and it’s working flawlessly and very comfortable and intuitive, I’m not a huge fan of Meta but their VR blows this out of the water. Go with the Quest Pro or Quest 3 for sure!!! ... show more
Reviewed in the United States on March 26, 2023 by FTK

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