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Oculus Quest All-in-one VR Gaming Headset – 64GB

  • Based on 9,542 reviews
Condition: New
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$449.00 Why this price?
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Availability: In Stock.
Fulfilled by AAA-Shop

Arrives Nov 28 – Nov 30
Order within 16 hours and 14 minutes
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Features

  • All-in-one VR: Simply set up the device with your Oculus mobile app and Oculus Quest has everything you need to explore VR, right out of the box
  • Insight tracking: Oculus Insight tracking system instantly reflects your movements in VR without the need for any external accessories
  • Touch controllers: Oculus Touch controllers precisely recreate your hands, their gestures and interactions, so every game is real enough to reach out and touch
  • Beyond room-scale: Oculus Quest works with your environment, so you can play standing or sitting, in spaces big or small
  • Oculus Quest requires your Facebook account to log in, making it easy to meet up with friends in VR and discover communities around the world.

Description

Oculus quest VR gaming system 64GB - Oculus quest us/ca/jp/tw, 64GB.

UPC: 815820020271


Global Trade Identification Number: 71


Manufacturer: Oculus


Model Name: 301-00170-01


Model Number: 301-00170-01


Brand: Meta


Built-In Media: Product Instruction


Age Range Description: Adult


Memory Storage Capacity: 64 GB


Platform: Meta


Resolution: 1440 x 1600


Screen Size: 5.7 Inches


Display Type: OLED


Controller Type: Touchpad Control


Connector Type Used on Cable: USB Type A


Additional Features: Microphone Feature


Connectivity Technology: Bluetooth


Compatible Devices: Smartphone


Specific Uses For Product: Gaming


Operating System: Android


Item Weight: 4.6 Pounds


Color: Black


Frequently asked questions

If you place your order now, the estimated arrival date for this product is: Nov 28 – Nov 30

Yes, absolutely! You may return this product for a full refund within 30 days of receiving it.

To initiate a return, please visit our Returns Center.

View our full returns policy here.

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Top Amazon Reviews


  • It works like it should, no complaints!
I got mine in the mail a little early (two days before release date) and was extremely happy to set it up. The setup was easy, taking me only about 5 minutes to set up the headset, and the controllers. Setting up room-scale tracking was extremely easy as well, not having to screw base stations into the wall or place sensors any where made it a breeze. The one thing that amazed me right out of the box was how I could make a play area larger than ever before, and walk around flawlessly with no tracking errors, dodging couches, chairs, and walls due to Oculus Guardian. The next part that amazed me was the responsiveness of the controllers paired with the quality of the screen. While games have lower graphics than PC powered graphics, everything was still great and no motion sickness with the 70 hz refresh rate. I love the form factor and set up of the Oculus controllers; the controllers are 10 times better than that of the HTC VIVE (until Index VR Controllers are released). Starting up the first game I bought, SuperHOT VR (a must buy for anyone just starting VR or wanting to play a fun game that never gets boring), and it ran flawlessly. I originally had an HTC VIVE and sold it for the portability of the Quest, and I could not tell the difference in graphics in SuperHOT (I could notice it with some games but most games ran like a dream). Playing games truly wireless is a godsend, I felt that it was exactly what we need to bring VR to the masses. People possibly wonder however, what about the SteamVR games for previous VIVE or Oculus owners, well luckily to a website called RiftCat, you can stream SteamVR titles using PC graphics to the Quest with a stable Wi-Fi connection. My friends and I when using the VIVE would rate a game's immersive-ness by seeing how well we know where we are oriented before taking off the VIVE, and if we could not notice the orientation, it would be deemed as an immersive title. Very few games achieved that (Rec Room, Raw Data, Arizona Sunshine, and sometimes TheLab). But now, with the use of no wires, being completely free in a VR world, almost every game we try on the Quest is immersive (one time I took it off and started from the couch all the way to the microwave, which is about 20 ft of walking). Almost every time before I take off the headset, I have had no idea what way I am facing/rotated in my room. The next thing which I appreciate is the integrated speakers. While there is a headphone jack, including speakers instead of headphones adds a nice touch where everything still feels immersive but giving us enough of a presence in our surroundings (when a friend tells us something while playing we can hear it, or when dogs are barking, someone is knocking on the door, all can be successfully heard). The next thing that I like is the head-strap. The head-strap is extremely adjustable making it easy to slip on and off when switching between players. And the other nice touch is that there is a slight elasticity to the strap where when you pull on it, it expands and contracts, meaning when I take it off, the strap lengthens (without feeling tighter) and when I put it bag on it tightens to a nice snug fit. One might wonder about being with other people and whether or not they can see what you are doing, but luckily they added the option to Cast the player's view onto a TV using Google Chromecast. This works, but is still in beta so it sometimes causes a little bit of throttling/motion sickness. With everything I love, there are two things I would have liked to see added to the Quest: First: the option to plug a long cable from the Quest to the PC, allowing PC graphics to be played on the Quest, when you are home but still having the standalone option for traveling. While RiftCat is an option, fast Wi-Fi is not always an option to everyone. Second: updating the SOC to a Qualcomm Snapdragon 855 with the Adreno 640 GPU, improving the graphics by up to around 40% and improving the speed and power efficiency at the same time. Hopefully they continue to update the chipset every year with the latest and greatest Snapdragon Processor and Adreno GPU. Overall, for the amazing price, portability, tracking, gameplay and immersiveness, the Oculus Quest is an amazing device that I would highly recommend getting. I love this so much that I am pretty sure this is the longest review I have written-that is how much I love this product. ... show more
Reviewed in the United States on May 21, 2019 by Brian

  • Perfect VR system for busy people
I love video games. I also have a family and a demanding job. My time for gaming is limited. I already had the Playstation VR, so I am not new to VR. This headset is amazing mainly because it is self contained and is wireless. Some of the tethered VR headsets are going to be an improvement over this system graphically, but you are giving up the ease of use and freedom of a wireless experience. I keep the headset hidden in my entertainment center in the living room, there are no sensors, wires, etc that are left out. Getting ready to play takes a couple of minutes and when you are done you put it right back. You can take it on the road if you want to share the experience with a friend or on a business trip. So far I have played beat saber, Vader Immortal, and Robo Recall. I am very impressed with the experience given that this system is running off of a what is essentially a smart phone platform. The graphics are pretty much PS3/XBOX 360 level of detail, but that really misses the point. The immersion you feel in the middle of one of these games goes far beyond the graphical fidelity. Think of this system in line with the Nintendo Wii. The point is the interaction. Not having wires attached to you if far more important in my opinion. The other key benefit of this system is it will expose non gamers to VR. 4-5 non gamers tried this out at my house last weekend and all of them were blown away. Very similar to playing Wii bowling with your wife/girlfriend or mom/dad, its just easy to understand and very approachable. Having an uncluttered space to play is key. Being on your feet and walking around through the virtual play space is the main benefit of a wireless system. The system wants a 6.5 foot square to allow you to move around the room during play, but you can always go bigger. You use one of the controllers to draw out the safe zone. During game play you will see a mesh wall appear when you get close to the edge. You can stick your head through the safe zone wall and the view will change to a black and white video feed of the room. This is amazing, and really helpful if you hear a strange noise need to communicate with someone in your home. The other feature I should mention is the headset has built in speakers. This allows you the play games, but still hear ambient noise in the room. If you have kids, its probably not a great idea to be blind and deaf at the same time. You can plug in earbuds for a more immersive experience, but I wouldn't recommend it unless you are solo. I have found that VR is best in short chunks, like 15-30 minutes. Most of the games feel more like arcade games and I think that is the right experience. You are moving around and depending on the game it can be a pretty active experience. Play a few rounds of Creed boxing, its not something you will likely want or be able to do for hours. The ease of setup and wireless nature of the Quest is the ideal VR experience in my opinion regardless of cost. Its less about the graphical horsepower and more about how you interact. If you don't want to maintain a dedicated VR space and invest in a dedicated gaming PC, this is the way to go. I can't wait to see the state of VR in 10-20 more years. I think wireless is the new minimum standard after giving the Quest a test drive. Good luck! ... show more
Reviewed in the United States on July 10, 2019 by Ryan F

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