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USAOPOLY Harry Potter Hogwarts Battle Cooperative Deck Building Card Game | Official Licensed Merchandise Board Great Gift for Fans Movie artwork For 132 months to 1188 months

  • Based on 5,393 reviews
Condition: New
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Availability: Only 10 left in stock, order soon!
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Arrives Friday, Jan 24
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Style: Game


Features

  • Play as your favorite character to defend the wizarding world from evil forces: Harry Potter, Hermione Granger, Ron Weasley and Neville Longbottom
  • Gain influence to master powerful spells, recruit allies, and uncover magical items
  • Enhance your abilities with over 140 cards
  • Includes: 252 cards, 4 dice, 7 game boxes, 7 game rules, 4 player boards, 8 villain control tokens, and 70 chip pieces.Perfect for 2-4 players

Description

Play as your favorite characters and defend the wizarding world from evil forces. Enhance your abilities as you build your deck with over 140 cards. Seven successive game adventures offer increasing difficulty as you battle Villains and unlock new abilities, secrets, and challenges.

Product Dimensions: 9 x 12 x 4 inches


Item Weight: 3 pounds


Country of Origin: China


Item model number: DB010-400


Manufacturer recommended age: 11 years and up


Is Discontinued By Manufacturer: No


Release date: July 4, 2017


Manufacturer: USAOPOLY, Inc.


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If you place your order now, the estimated arrival date for this product is: Friday, Jan 24

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Top Amazon Reviews


  • Well produced and thematically-enriched deck building game
Style: Game
*Important notice for people purchasing the early first runs of this game. There was a printing error which lead to 4 copies of a card called Confundus being put into the box (2 in box 5 and 2 in box 6 I think). The two Confundus! cards in box 5 were supposed to be two copies of Stupefy! which are missing from some peoples game, including my own. You can contact USAopoly customer service to get replacement cards: usaopoly.com/game-care-customer-service-inquiry This is a highly entertaining game that was well worth the purchase and should be enjoyed for some time to come. I've played with just two and multiple games in groups of four and it's entertaining with both. As a quick summary - I enjoy deck builders and this is a solid addition to our collection. If you like deck builders, particularly co-operative ones like Legendary Encounters: ALIENS, and enjoy Harry Potter this seems like an inevitable purchase. It also works as an easy way to introduce people to deck building mechanics which should work nicely for families, just be wary of small spoilers for children that haven't read through the books yet. For a more detailed breakdown of my thoughts so far: -The game evolves as you play through the chapters/games. The game has a built in tutorial for the first few games where it introduces you to the general mechanics of deck builders and the basics of this particular game. As you progress through each chapter you essentially continue to add more villains, more purchasable cards and more Dark Arts Events. If you're familiar with deck builders or are a savvy bunch you could easily start on game 4 or 5. The cards are all marked for which game they belong to so that if, at any point, you want to reset the game back you can easily do so. Game 7 represents the ultimate full form of the game with the full complement of villains, Dark Arts Events cards and the couple other unique features introduced throughout the entire series including game 7. -The game will get longer as you progress through chapters. You continue to add in villains with each chapter meaning the number of villains that you need to defeat is also increased. People have suggested on Board Game Geek that it plateaus out at about 1.5-1.75 hours with the very first game maybe being half an hour. -It both does and does not follow the events of the books and movies. As you progress through chapters it will introduce villains and Dark Arts Events from the Harry Potter series. However the game doesn't really try to tell a story and most of the villains don't come up in order. As a result it doesn't really give away major pieces of the plot. Regardless if you have a child that is reading through the books currently the best suggestion would be to only play through the games that they have read up to (game 1 matching roughly to book 1) mainly so they can relate to the villains and Events that occur. If you want to play beyond that point you can also look through the cards and maybe just remove those cards that you think might give too much away. -The game tends to be a bit harder with 4 people than with 2. Some of the Events and villains affect all characters simultaneously which makes the game slightly harder for a full group. I think overall it balances well for two players still since you also have less hero powers to make use of. It may not be the most difficult co-operative game out there, but make no mistake, the game can kick your butt pretty well depending on the villain order. You need to carefully balance damage output, heals and removing villain influence. -There is no player elimination. I don't like player elimination, especially for semi-long games. This game handles that aspect nicely, there are still health pools to track for the characters but when you hit zero you aren't eliminated. Instead you discard some cards for that turn and it helps the villains, but you are not eliminated. You bounce back to full health for the next turn. If everyone keeps getting stunned every other turn, however, you will lose. So you still need to be careful -Production quality is quite good. The pieces are all well done. The theme flows through all the cards and pieces. Overall the game mechanics, theme and cards just simply work. Very nice box and board. It feels like the designers are true fan of the series -Several groups of friends already want to play this game just from seeing a picture posted online. It has that excitement factor just looking at the game, which I think is a huge plus. -Setup and game play is quick. You can set up a game in under 10 minutes and get going. Turns tend to be straightforward and are quick to resolve. The game is easy to teach. The rules are easy to understand and everything is basically explained on the cards themselves. This helps immensely with teaching the game and being able to just play rather than making sure you have all the rules just right before each turn. This is a fantastic gateway game since you can modify the difficulty level while still introducing some major designer game concepts (like deck building) to a group. The co-operative nature of the game means you can actually help other players without ruining the game. So should you buy it? If you already own a ton of designer board games (Think like 20+ especially deck builders or maybe cooperative games). You may not get a ton out of this particular game unless you want/need the Harry Potter theme or if the game mechanics are drastically different from anything you already own. I think this game does what it does well, but nothing is especially groundbreaking. For these people that already own a lot of games I'd suggest waiting to see online plays or for reviews to come out from your favorite reviewers before purchasing. Rahdo has a nice run through of this game and Dice Tower has also covered it just to name a couple For those that have more limited designer game collections. Are you looking to try out (or think you might like) cooperative board games? Are you looking for a good introduction to deck building games? Do you love the Harry Potter universe or have family members that do? If you answer yes to all of these it's an obvious purchase. If you answer yes to even one it's also probably a great purchase. I bought it because I love cooperative games and there are limited cooperative deckbuilders. For me and my relatively small collection of games it ranks right up there along with my other cooperatives like Pandemic and Ghost Stories in terms of fun. It probably doesn't have the huge replay value of a game like Pandemic, but it also doesn't need to. I'm exceedingly happy with my purchase and the significant other is too, and that's all I really care about. ... show more
Reviewed in the United States on September 25, 2016 by Brian Zamarron

  • Excellent deck-building Co-Op - a few minor nuisances though
Style: Game
This game is a wonderful deck-building co-op game! Pros: - There are 4 character cards and enough proficiency cards that will randomize the game and add a level of difficulty. - Due to the shuffling of villain/dark arts cards, it's a different battle each game you play - The game builds on itself - great for beginner players to start on lower levels and work up to 7. For those that understand deck-building, it was fun to go from 4-7. - Great balance between Villain effects and the reward for defeating a Villain. - Decent replay value - I've played 30 times and it's still fun as long as you randomize your starter character/proficiency cards. Cons: - The rule book doesn't cover some common questions: Q: If you have a Weasley Hero card and another person is playing as Ron, does his starter deck count as having a 'Weasley'? Q: If you play a card from you 5-card hand and it goes into the 'discard pile', and you get to pick a card from your discard, can you pick what you have played that turn? Q: Does the Death Eater affect you as he initially comes out and/or does he affect you if he's the first Villain and two others come out? Q: Are you allowed to discard a card in your hand in order to avoid the effects of horcruxes/Villains (eg: You have an Ally and the horcrux says that if you "play an Ally...") - You're hamstringed on 3 critical components of the game: 1. ***If the 6 starting (and subsequent) cards that come out for purchase don't contain 'remove from location', are too expensive (6/7/8 coins), or don't have 'dice-rolls', you can be off to a rough start. ***EDIT - the game developer released an optional rule starting that: "Once per game, a player may forego acquiring any cards for his or her turn. If he or she does, take ALL SIX available HOGWARTS cards, and place them on the bottom of the deck, replacing them with six new cards". This rule applies collectively to all players. So any one player can do this action ONCE per game. if a player chooses this option, no one else can repeat it until the next game"*** 2. If the 3 Villains that come out initially work off of each other (can't gain heart, lose 2 heart, and if you add to location, lose 2 heart) you can be off to a horrid start. 3. Dice rolls - if you don't like relying on dice rolls, you'll need to in the later 'levels'. If any of these happen to you, there's a great chance you'll lose. In the games' defense, losing a co-op game is part of the fun/challenge. Additionally, if any of these happen, the 1-hour game could turn into 3-hours. I know it looks like a laundry list of complaints, but very fun game and I'm looking forward to the expansion in August 2017. ... show more
Reviewed in the United States on April 24, 2017 by Timothy Stahlnecker

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