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Forbidden Island – The Cooperative Strategy Survival Island Board Game,2-4 players

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Availability: Only 10 left in stock, order soon!
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Arrives Monday, Nov 25
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Features

  • 2010 Mensa Favorite Brainy Games Winner
  • Join a team of fearless adventurers on a do-or-die mission to capture four sacred treasures from the ruins of this perilous paradise
  • 2 to 4 players
  • Strategic thinking, problem solving and cooperation required
  • Ages 10 and up
  • Playing time: 30 minutes

Description

Dare to discover Forbidden Island! Join a team of fearless adventurers on a do-or-die mission to capture four sacred treasures from the ruins of this perilous paradise. Your team will have to work together and make some pulse-pounding maneuvers, as the island will sink beneath every step! Race to collect the treasures and make a triumphant escape before you are swallowed into the watery abyss! The latest creation by cooperative game master, Matt Leacock who created the best seller Pandemic. You and your team can be the first to breach the borders of the Archeans' ancient mystical empire in the collaborative card game Forbidden Island, by Gamewright. In this game, teamwork proves essential to locate the Earth Stone, the Statue of the Wind, the Crystal of Fire, and the Ocean's Chalice as the Island floods beneath your feet. Adventure... if you dare! Mega T-Rex Ages: Ten and upRequires: Two to four players At a Glance: Be the first team to breach the borders of the Archeans' ancient mystical empireLocate the Earth Stone, the Statue of the Wind, the Crystal of Fire, and the Ocean's Chalice before the Island sinksFind the treasures through collaborative play and teamworkStimulates problem-solving and strategic skills Breach the borders of the Archean empire to locate the four sacred elements. View larger. Work collaboratively with two to four players to locate the treasure. View larger. The Legend of the ArcheansThis game is centered on the legend of the Archean empire, a civilization that possessed the ability to control the Earth's core elements--fire, wind, water, and earth--through four sacred treasures. These treasures stayed hidden from enemies for years on the Forbidden Island, which was designed to sink if intruders ever attempted to capture them. Set the appropriate water level for your gaming skill, and let the adventures begin!Capture the Four Sacred Treasures Before the Island Sinks!Your team of adventurers must work together to keep the Forbidden Island from sinking as you seek the four treasures hidden within. The mission is carried out using different combinations of Flood, Treasure, and Adventurer Cards on the 24 tiles that make up the Forbidden Island. Once you've captured each treasure using the appropriate cards, you must make it to Fools' Landing and escape by helicopter in order to win. If the island sinks before you complete your tasks, the mission ends in defeat.Use Collaborative Play to SucceedEach player is dealt an Adventure Card and given a corresponding pawn before the game starts, designating him or her with a certain set of strengths. This game is designed so that instead of competing with other players, you work to find the treasures and find out how to best use each Adventurer's strengths through collaborative play. This stimulates problem-solving and strategy skills.What's in the BoxWater level marker, water meter, 58 playing cards, 24 island tiles, 6 pawns, 4 treasure figurines, rules of play, Gamewright catalog, and comment card. P.when('A').execute(function(A) { A.on('a:expander:toggle_description:toggle:collapse', function(data) { window.scroll(0, data.expander.$expander[0].offsetTop-100); }); }); From the Manufacturer It’s a great honor to introduce the latest creation by cooperative game master, Matt Leacock. There are so many things we love about this unique game: from the rich illustrations, to the collaborative nature of play, to the innovative set of rules, to the infinite possibilities generated by the tiles and cards. Don’t be surprised if your pulse starts pounding faster soon after you start playing – it’s a game that instantly generates an electrifying atmosphere of tension and excitement. Dare to discover Forbidden Island. Join a team of fearless adventurers on a do-or-die mission to capture four sacred treasures from the ruins of this perilous paradise. Your team will have to work together and make some pulse-pounding maneuvers, as the island will sink beneath every step. Race to collect the treasures and make a triumphant escape before you are swallowed into the watery abyss. See more

Brand: Gamewright


Material: Paper, Plastic


Theme: Science Fiction


Genre: Strategy


Number of Players: 2-4


Product Dimensions: 6.5 x 8.75 x 2.75 inches


Item Weight: 1.41 pounds


Country of Origin: USA


Item model number: CSG-FORI


Manufacturer recommended age: 10 - 15 years


Is Discontinued By Manufacturer: No


Language: English


Department: Games


Manufacturer: Gamewright


Frequently asked questions

If you place your order now, the estimated arrival date for this product is: Monday, Nov 25

Yes, absolutely! You may return this product for a full refund within 30 days of receiving it.

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Top Amazon Reviews


  • A Multi-Game Comparison
Pattern Name: Board Game
Plenty of people have done an admirable job of explaining the games in their reviews, so this is instead an attempt at a comparison between a number of games, the pros and cons of each and which may suit different people best. The games in question are: Carcassonne, Settlers of Catan, Castle Panic, Smallworld, and Forbidden Island. We have had Settlers of Catan and Carcassonne (with a number of expansion packs) for quite a few years now, and only recently added the other games above. We usually either play just as two adults, or with our two older children (age 9 and 8), and so our conclusions are based on how these games work in those settings. So here's what we've found: Settlers of Catan We got this around the same time as Carcassonne and initially just didn't latch onto it. Partly it's that it's supposed to be 3 players or more, and we often play as just two of us. Once we found online some instructions for playing as 2 players it came out more often, and as time's gone by it's become fairly 50-50 whether we play Settlers or Carcassonne on a quiet night in. The choice will usually depend on how much we want to think. With Settlers, you're always planning and calculating; with Carcassonne, you're taking it a card at a time. Who should get it: Settlers is well-known as one of the great modern games. I'm not as sold on it as some people, and it takes quite a while to learn and feel comfortable with, but once you get the hang of it, it is an entertaining and enjoyable addition to a games collection. There are several 2-player rule variations out there if you need them and they work well (we found one that worked for us and we've stuck to it). But this isn't a game for kids; I would suspect not until they're 16 or so. Amongst other things, I think they'll find it too dull. Carcassonne This has been a favorite for years now, and everyone we've played it with has gone off to get it themselves. We usually play without farms because it then becomes less directly competitive and more sociable. Kids can play it, adults can play it, it's relaxed, it's fun and it's simple to learn. Here's one nice thing about it: you don't have to be constantly thinking and planning ahead. You don't know what card you're going to draw next time, so you just play one card at a time. You're encouraged to discuss where to put a card, and since you don't know what piece you're getting next, your comments to another player are usually pretty unbiased. Who should get it: In my experience, pretty much anyone, except those who want ultra-competitive games. The first few expansion packs are also well worth getting, but don't bother with anything from Mayor onward. Castle Panic The kids love this one, again it's simple to learn and it has the added bonus of allowing them to get out their aggressive instincts and go postal on monsters! They don't like the `master slayer' option, but prefer just straight cooperative play. After the first few plays, I've found the basic game is too easy, and so we're experimenting with making it more challenging, such as starting with no walls, or drawing 3 monster cards at a time instead of 2. I think Castle Panic will become a game that we get out pretty regularly to play. Who should get it: People with kids, who want to play cooperative games. Could be fun as a party game too! Smallworld While the kids have enjoyed playing this, I think their interest is starting to wane already. I suspect it will work better as a game with a group of adults, or when the kids are older. It has a lot going for it, especially the creative cards and board, but as others have noted - what's with the box for the tokens? Very poorly designed and adds unnecessary annoyance. Most of the time when playing we've found it's not too directly competitive, it's easier to attack lost tribes or declining races, so generally it doesn't get too personal! Who should get it: I think this would make a fun addition to a games collection, but I don't think it would be a go-to game, especially with kids. The rules are more complicated to learn and explain than the other games, and this makes it hard to just sit down with new players and get on with a game. Having said that, we've enjoyed playing it , and I think it'll get pulled out every now and then over the years. Forbidden Island Although the kids would prefer Castle Panic, when we've played Forbidden Island (at my insistence!) they've thoroughly enjoyed it. As the island starts to collapse in a heap toward the end of the game, the tension levels rise and people are on the edge of their seats! The game always ends with voices rising in pitch and tension as cards get turned over - it's fun! It's a pure cooperative game, and that works well for us as a family - no one feels bad, we're all in it together. We're still using the `Normal' level of play, maybe we'll notch up a level soon! Who should get it: If you like cooperative games, I think this is excellent to have. I love how easy it is to set different difficulty levels, and it's definitely the game that's had the most excited tension - Castle Panic has this at times, but not sustained (at least as the basic game). It doesn't have the whole monster thing going for it that Castle Panic does, and I think that's why the kids haven't latched onto it so quickly (kill trolls or wander round an island getting treasure - which is your average kid going to choose?) but I suspect that long-term it'll have more staying power. ... show more
Reviewed in the United States on July 20, 2011 by Ade the DBA

  • Simply one of the best co-op Euro games out there!
Pattern Name: Board Game
Forbidden Island sounds silly. Heck, it kind of looks silly. But what it lacks in instant appeal, it makes up for in gameplay. The set itself is in a nice metal container. The island tiles are heavy cardboard and the artifacts are nice quality rubber or plastic. The cards are typical, decent quality. The game has a variety of difficulty levels and is suitable for a wide range of ages and skill levels. Since the game is cooperative, younger or newer players can get assistance from other players. The object of the game is to collect all of the artifacts, four total, and escape the island before it sinks. There are up to six players, but even as a two player game it is quite fun. You can limit the amount of interaction if you like, or you can invite everyone to voice opinions as to your next action. You set up the island tiles randomly in a star like grid. Each time playing is unique, which is part of the fun. You then take turns around the board. Each player draws a card to determine what player they are. Each player has a unique ability such as the ability to move to any space on the board, or shore up two island tiles for only one move and so on. You can pick outright, but I find choosing randomly to be more fun. Each player takes three actions: move, shore up, trade, or collect artifact. Then the player draws two treasure cards, keeping up to five in their hand and discarding extra. If you draw a water rise card - uh oh! - the water level goes up and the game gets more challenging. The next turn is to draw flood cards equal to the current water level. You then flip the tiles indicated. If a tile is flipped already, then it's lost forever! So players want to make sure and shore up certain important tiles when they get flooded (flipped over). The game is over when all of the players collect the artifacts (combined for all four, not everyone will have an artifact), return to the helipad (Fool's Landing) and use an airlift card. Other ways the game ends is if a player is stuck on a tile when it is removed and there are no other adjacent tiles to swim to; or if Fool's Landing is removed; or if both island tiles containing an artifact which has yet to be collected is removed. On lower difficulty settings, it's quite easy. It gets more challenging as you start the water level higher. You can also remove a couple of special treasure cards such as the helicopter and sandbags (make sure to leave at least one helicopter or you can't escape!) It's a quick game lasting around 30 minutes on average. The cooperative style is very fun. I find it to be a good in between game - that is a game between longer games such as Dominion, Carcassonne, or Race for the Galaxy. It's great for friends, and it's easy to learn. What's great also is that as long as one person knows how to play, you can instantly dive in with newbies and assist them in the first couple of plays through. Highly recommended! ... show more
Reviewed in the United States on August 26, 2013 by Christopher Barrett

  • Tried it, loved it, bought it!
Pattern Name: Board Game
Travel: I wouldn't say this is the best for travel but it's not difficult. It's not the best because it is quite large of a box and if it were to be accidentally sat on or handled harshly it might dent or spill everywhere. Gift able: I first played this game because my dad brought it home from work a friend had loaned it to him to try. We (being me and my siblings) loved it we could not get enough of it. When he had to bring it back we were heartbroken. That Christmas I was overjoyed when I got it. This is a great gift and an even greater party game. Easiness: This game is super easy to learn but not boring to play. It was easy to understand the instructions and it's even easier to explain it to a friend. The rules are simple but a staple part of the game. Great for any age and I mean any my youngest brother played with my grandma and they both loved it. Overall: In all I adore this game It's great for a large group of people or even for just two people. The pictures are beautiful and enhance the game. The game can last from anywhere to 15-45. A must have for bored game lovers or if you are just bored. ... show more
Reviewed in the United States on January 28, 2024 by Brooke Booth

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