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Exit: Dead Man on The Orient Express | Exit: The Game - A Kosmos Game | Family-Friendly, Card-Based at-Home Escape Room Experience for 1 to 4 Players, Ages 12+

  • Based on 2,315 reviews
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Availability: Only 10 left in stock, order soon!
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Arrives Thursday, Nov 28
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Features

  • Escape rooms for the home
  • Card based; no apps required
  • Perfect for game nights and parties

Description

A classic tale of murder on the Orient express, reimagined. The culprit of a grisly crime is still on board your train. It's a race against time to piece the clues together before the train reaches its destination. The case is perplexing, and you must solve it quickly so the assailant does not escape. Difficulty level: 4 of 5.


Product Dimensions: 5.1 x 1.7 x 7.1 inches


Item Weight: 8.8 ounces


Domestic Shipping: Item can be shipped within U.S.


Country of Origin: Germany


Item model number: 694029


Manufacturer recommended age: 12 years and up


Is Discontinued By Manufacturer: No


Release date: January 8, 2020


Department: Board Games


Manufacturer: Thames & Kosmos


Frequently asked questions

If you place your order now, the estimated arrival date for this product is: Thursday, Nov 28

Yes, absolutely! You may return this product for a full refund within 30 days of receiving it.

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Top Amazon Reviews


  • A Tough But Fun Challenge!
This is my first Exit escape game and I played it solo. I have played other company’s escape games but so far this is the best one at least for me. I am a big mystery fan so the title appealed to me. However, I would recommend you playing a different Exit scenario first. This game was very challenging. I should have headed that advice from the other reviews. Still I had a great time. In the end I failed to solve the crime. I took almost 2 hours to complete the game and I achieved sadly 2 stars. But I really enjoyed the game. I’m not sure large groups would have fun with this. It’s a great solo puzzle or perhaps a 2 player challenge. I see many reviewers play with their kids so that makes sense but I usually play games with 5 adults and based on other Escape games, I can tell you only one or two people seem to take over and the rest of us watch and contribute here or there. Since the price for this game was cheaper I wanted to experience it on my own. I took my mug of coffee went down into the man cave and spread everything out on the table. It was a fun if frustrating ride. I would also like to say I loved the ap for this game. The timer and ambient sounds were great to help me immerse myself in the game. And I recommend watching the tutorial in the ap. It’s the same as the rule book but watching the examples made it easier to understand how to play. Please heed the follow tips: First off, this is a one shot game. I thought if I cut everything neatly or tried to be careful I could conserve the game so others could play it. I was also hoping maybe I could use the game as the basis for a murder mystery party. Because I tried to be too careful I blew the first set of puzzles. I had to resort to the hint cards. I saw the lines where it said to cut a certain card but tried to do it without cutting. Big mistake. One I realized you will cut tear write on and bend almost everything in the game I had an easier time of it. So be warned you will do things you never would do in a normal board game. Second. Make sure you give yourself a few hours to play and you have a big table. You will be laying out a few piles of cards and need space to take notes and brain storm. I also started late in the evening and I actually had to pause the game and finish it the next day. (This is another reason why I love the ap it saves the time that you paused the game and you can pick up where you left off. (Yes I played fair and didn’t look at anything when I stopped for the night). Also when I say give yourself time I mean it especially with this game. At the end for the last puzzle you actually have to attempt to solve the crime and check alibis and clues. I will admit I didn’t really take the time and kind of rushed it. That wasn’t the way to do it. WARNING: once you give your answer in the final puzzle the game ends so you only get one shot to identify the culprit. Unlike the rest of the puzzles in the game you can’t go back and rethink so make sure you’re 100% confident in your answer. I will admit I rushed it but the real solution was fair play and all the clues are in the game. A final tip. Yes you will mark up fold and cut all these pretty things in the box however Do NOT cut anything until you are 100% sure you have to. There is once puzzle in the game that seems to need to be cut out but actually only certain parts are cut. Remember your grammar school training and only cut on the dotted lines. I cut up pieces to one puzzle and couldn’t solve it and had to rely on the hint cards. Don’t get me wrong, they warned me in the clue itself but I think I was over eager. The plot is a fun puzzle game take on Muder on the Orient Express. The game materials are well designed and the puzzles excellent. A lot of the negative reviews seem to state how the solutions don’t make sense but trust me from someone who didn’t solve the case when I went back over the hints and solutions I was able to see clearly where I made my mistakes. All in all this is a great puzzle challenge. It can only be used once but I thought the price tag was more reasonable than some of the other games out there like this. I’m going to start another Exit game today and I’ve order 4 more. These games are great if you like puzzles and actually give yourself time to sit enjoy it and immerse yourself in the story. ... show more
Reviewed in the United States on September 28, 2019 by Dennis A. Pascale

  • A strong entry in a very mixed series
Cooped up indoors during pandemic lockdown, I picked up a handful of games in the Exit series to help pass the time. I'm a decades-long fan of puzzles and have enjoyed both of the actual escape rooms that I've tried out, so I figured this would be a good fit for me. I have mixed feelings about all of the games in this series. The pamphlet that you get with all of the clues is meant to be torn up, cut up, written on, destroyed, so you can't pass the experience on to someone else when you're done. They certainly make the most of this in their puzzle design - between this one and Forbidden Castle, there were some very clever puzzles - but when you're done, I guess you just toss the entire thing in recycling. $10-15 is cheaper than a real-life escape room, but throwing everything away after a couple hours still feels a little wasteful. Of the three I played, Dead Man on the Orient Express was the stand-out. It is far and away superior to Forbidden Castle and Forgotten Island. The clues when each puzzle was introduced felt fair, and in retrospect I had all the information I needed to solve them even when I felt stuck and looked at hints. Every time I repeatedly failed a puzzle and got frustrated, when I actually resorted to reading the solution, even having been defeated, I was able to admit that, yes, I overlooked information the game gave me. Not saying my interpretations wouldn't have also made valid puzzle solutions, but... yeah... I had enough information to solve the puzzle without the hints. By contrast, the other two sometimes assumed I shared a brain with the game designers. I appreciate puzzles that require outside-the-box thinking, but when nothing in the puzzle's text even remotely suggests what I should do and I'm just stuck mashing bits of paper together, waiting for the puzzle to come into focus, and even the first two hint cards (which get deducted from your end-of-game score) essentially tell me, "Maybe you should look at the puzzle harder," I'm not really impressed by the hint system in the series overall. It's no replacement for a live escape room attendant who can figure out how gentle or specific a hint you need to have a breakthrough. If I had to ask for 10 hints to solve the game and only 3 of them told me something I didn't already know, I'm going to resent being assigned a score of 2 stars out of 10 at the end of the experience. I only wish I had truly grasped that the materials would be destroyed by the end of the experience, because I was very hesitant to tear pages out and write on them, and it meant I probably spent 45 minutes stuck thinking, "They would *never* ask me to _____," where that blank wound up being the solution. And, given that I was playing this solo and was still held to the same scoring standard of groups, I wish I had not timed myself at all, not bought into the scoring system. There's a very satisfying whodunnit at the end of the game that asks you to account for every character's alibi, and seeing the two-hour mark rapidly approaching, threatening to bring me all the way down to a 1-star rating, I made a hasty conclusion without considering one last important clue. I wish I had prioritized enjoying the puzzles over getting a good score. Even as the best one that I've played, I wish I had not played this entry first. There's a certain amount of BS you have to put up with with any of the entries in this series, just by the design of trying to simulate an escape room with a pamphlet, a stopwatch, and a deck of cards, and I wish I'd had a better idea of what to expect so I could've appreciated how good the puzzle design was in this one. After checking reviews, it seems like most reviewers had the same general experience I did. This one is a delight. Forbidden Castle is garbage. Abandoned Cabin is almost universally recommended as the best one to start with. I'm definitely going to consider the reviews if I decide to pick up another one of these games - the quality of this series is inconsistent, but its high points are pretty dang good. ... show more
Reviewed in the United States on April 21, 2020 by Engee

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