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Avalon Hill Betrayal Legacy, Board Game

  • Based on 1,447 reviews
Condition: New
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Availability: Only 1 left in stock, order soon!
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Arrives Tuesday, Nov 26
Order within 5 hours and 42 minutes
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Is Discontinued By Manufacturer ‏ : ‎ No


Product Dimensions ‏ : ‎ 16 x 10.63 x 4 inches; 2.2 Pounds


Item model number ‏ : ‎ HASC45950000


Release date ‏ : ‎ November 9, 2018


Studio ‏ : ‎ Wizards of the Coast


Best Sellers Rank: #49,315 in Toys & Games (See Top 100 in Toys & Games) #1,934 in Board Games (Toys & Games)


#1,934 in Board Games (Toys & Games):


Customer Reviews: 4.8 4.8 out of 5 stars 1,447 ratings


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If you place your order now, the estimated arrival date for this product is: Tuesday, Nov 26

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Top Amazon Reviews


  • Phenomenal follow up to the original game
Style: Legacy Pattern Name: Single
Wow, they really knocked it out of the park with this one. The original Betrayal is one of my favorite games of all time - like many others, it was my “gateway drug” that got me into strategy board games. Sure, it had its problems (balance issues mainly) but it was always a fun time, so when I heard there was this legacy version coming out I pre-ordered it as soon as I could. After having played it a few times (the prologue and a couple of chapters) I’m glad to say it lives up to the hype. For those of you that didn’t play the original, the rules are simple. You and your friends explore a house which is made up of several tiles. Since these tiles are modular, the house you explore is different every game. As you explore, you’ll find items, run into traps, and trigger “omens” (events). Eventually you’ll activate a haunt that enables a horror scenario that has its own set of rules, most of which turn a player into a traitor that will try to kill you. Some of the scenarios in the original game involves aliens, a house that slowly imploded into the abyss, a musical pied piper that would hypnotize the players, killers that keep resurrecting, etc. It was amazing with its variety and scope and was extremely replayable... no two games were ever alike. This new version takes that basic concept and expands on it. Basically, there’s now an overarching story spanning decades. You have to play the game a total of 14 times to complete the story - think of it like a TV season, and each game you play is a new episode. Each game has actions that will affect future games, so play wisely. I can’t go into it more without spoiling it, so I won’t delve too much into the specifics of the mechanics of the legacy aspect of this game. I have played through several other legacy style games (Risk and Pandemic) and I’m happy to say that this game actually utilizes the legacy components the best out of those in my opinion. Risk and Pandemic’s legacy games were good, but they were a slow burn that took time to build. This is where Bettayal’s strength lies - with Risk Legacy, even though the rules are changing with each game, it still felt like a progressively harder version of Risk. Betrayal’s huge scope of variety and rules keep this game fresh, and it’s intriguing to see how this family storyline will play out in the end. The replayability is helping cut down on fatigue, and because of that I know my friends and I will finish this way quicker than Risk. And, when all is said and done and you’ve completed the core Legacy storyline, the game will be set up to be played over and over again with the unique changes you’ve made through the campaign. Now for critiques. I mentioned earlier that the original Betrayal game had its share of problems. Unfortunately, a lot of them are still there, mainly the balance issue and confusion over rules. It can scare away new players with the amount of rules - there are THREE rule books to reference, and those rules were often vague and led to a lot of debates on interpreting what the author meant. Some of the haunts also greatly favor the traitor or humans and can feel unfair too. Also, they really should’ve added a giant piece of paper that says to not punch out stuff. Everyone’s first instinct with board games is to punch out all the pieces. The game actually requires you to leave them punched in and to wait until the proper time to use them. Also, this is more of an Amazon problem, but the box I received was really beat up during shipping. Overall - excellent game. Worth trying for anyone vaguely interested in these types of board games, and definitely worth trying for fans of the original. Highly recommended. ... show more
Reviewed in the United States on November 18, 2018 by Hamish

  • Even Better than the Original Betrayal
Style: Legacy Pattern Name: Single
I just played the prologue and first two chapters with my friends, and we had a great time, but I would say that I don't think our experience would be as great if we hadn't all been familiar with the game. I came in with certain expectations from having read some of the reviews here and came away with a somewhat different impression of the game. So, yes, the game requires you to destroy/modify it as you play. I see some people saying that they laminated it/use sleeves or whatnot. Honestly, I reccomend just playing it how it asks you to. Trying to preserve it will be time consuming and ruin the experience. The parts where we were modifying the game were my group's favorite. The best aspect of the game is how it changes, and you still get your money's worth (14 games is a lot of time, and that's if you don't do free play afterwards). As far as balancing, the haunts are significantly more balanced than the original game if and only if you read the rules thoroughly and don't forget a special aspect to your side's haunt rules as I did one round, causing my own failure. The single best change to this game from the original is the rule that once one party does something in one of their colored haunt boxes, they have to read the box and explain what they're doing to the group. Many times in the original the traitor didn't know the parameters of their powers or the heroes dramatically misinterpreted their abilities, creating an imbalance even greater than the naturally lopsided nature of the haunts. This seems like such a simple rule change, but it really kills a lot of the frustration we had with the original, and the colored box system still ensures that information isn't shared too soon. A lot of imbalance in haunts in both games is created by people not understanding their abilities, not the haunts themselves, and this system solves that. Overall, Betrayal Legacy learns from the mistakes of the original in game play. As far as the quality of the game pieces, I have to disagree with a lot of people saying that they're worse than the original. While the figurine painting is less detailed than the original (frankly, I don't care), the quality of the figures themeselves is much better. The Jenny/Heather in our original game was moonwalking from her cheap material bending, while these ones seem far sturdier. I know many people take issue with the sliders. My group has never had a problem with them whatsoever in the original, which I know puts me in the minority. We did find the sliders in Legacy to be more difficult to move, but it wasn't enough to destroy the cards or really bother me at all. The gameplay itself is why we play, so uglier figurines don't upset me much, and wow is the gameplay good. The legacy aspect just adds so many layers that keep even my quick-to-burn-out friends interested and excited for the next round. I strongly reccomend it. ... show more
Reviewed in the United States on June 8, 2019 by Erin Hirtzel

  • Amazing game
Style: Legacy Pattern Name: Single
We played this around 2 years ago and it is still the most fun our group has ever had with any game. We still talk about it to this day, and have considered buying another copy just to play through the legacy aspect again. I very much recommend this especially if you are a fan of the regular Betrayal. ... show more
Reviewed in the United States on March 23, 2024 by Amazon Customer

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