Search  for anything...

7 Wonders Duel Board Game BASE GAME - Intense Two-Player Battles in the Ancient World! Strategy Game for Kids and Adults, Ages 10+, 2 Players, 30 Minute Playtime, Made by Repos Production

  • Based on 9,105 reviews
Condition: New
Checking for product changes
$21.99 Why this price?
Save $13.00 was $34.99

Buy Now, Pay Later


As low as $5 / mo
  • – 4-month term
  • – No impact on credit
  • – Instant approval decision
  • – Secure and straightforward checkout

Ready to go? Add this product to your cart and select a plan during checkout. Payment plans are offered through our trusted finance partners Klarna, PayTomorrow, Affirm, Afterpay, Apple Pay, and PayPal. No-credit-needed leasing options through Acima may also be available at checkout.

Learn more about financing & leasing here.

Selected Option

Free shipping on this product
This item's return window has been extended for the holiday season: Returnable until Jan 31, 2025

To qualify for a full refund, items must be returned in their original, unused condition. If an item is returned in a used, damaged, or materially different state, you may be granted a partial refund.

To initiate a return, please visit our Returns Center.

View our full returns policy here.


Availability: Only 10 left in stock, order soon!
Fulfilled by Amazon

Arrives Tuesday, Nov 26
Order within 14 hours and 21 minutes
Available payment plans shown during checkout

Style: 7 Wonders Duel


Features

  • STRATEGY GAME: Experience an intense two-player struggle for supremacy in the ancient world! Challenge your opponent and bring your civilization to victory with Prestigious Buildings, Military Supremacy or Scientific Supremacy.
  • TAKE CONTROL OF YOUR CIVILIZATION: Decide to invest in science, military or prestige. Will your city achieve greatness, or will your opponent prevent you from completing all your Wonders?
  • VICTORY CAN BE ACHIEVE IN THREE WAYS: Invade your opponents capital, achieve a monopoly on scientific advancement, or craft the city that will earn the most victory points in the end. But be warned: only seven of the eight Wonders in play can be built.
  • FAST & FUN GAME FOR TWO PLAYERS: Average 30 minutes of gameplay for 2 players. The perfect gift to add to game night with kids aged 10 and up!
  • REPLAY FOR NEW FUN GAMEPLAY: 7 Wonders offers quick gameplays which keep players engaged. Looking for new adventures? Try our other Expansions New Editions (Note: All our Expansions - Cities, Leaders and Armada - require the 7 Wonders Base Game to play).

Description

One of the most celebrated games in the world can now be experienced in a two- player arena.7 Wonders Duel takes the game play and excitement of the original and adapts it for one-on-one battles. Take control of your civilization and decide to invest in science, military or prestige. Two New ways to win will keep you on your toes and watching every move your opponent makes. If you fail to build defenses your capital city may be destroyed, but ignore technology and your people may be left in the dark ages. It's a constant tug of war.7 Wonders Duel is an exciting New way to play the game that took the world by storm. Great for both fans of the original and those New to the hobby.

Product Dimensions: 2 x 8 x 8 inches


Item Weight: 1.1 pounds


Country of Origin: China


Item model number: SEV07


Manufacturer recommended age: 10 - 15 years


Is Discontinued By Manufacturer: No


Release date: November 15, 2015


Language: French


Manufacturer: Asmodee


Frequently asked questions

If you place your order now, the estimated arrival date for this product is: Tuesday, Nov 26

Yes, absolutely! You may return this product for a full refund within 30 days of receiving it.

To initiate a return, please visit our Returns Center.

View our full returns policy here.

  • Klarna Financing
  • Affirm Pay in 4
  • Affirm Financing
  • Afterpay Financing
  • PayTomorrow Financing
  • Financing through Apple Pay
Leasing options through Acima may also be available during checkout.

Learn more about financing & leasing here.

Top Amazon Reviews


  • The ultimate in 2-Spouse/2-Player gaming
Style: 7 Wonders Duel
For the past several years, my primary gaming partner has been my wife. As you can imagine then, 2-player style games come out quite often at our house. This is the best 2-player game I have ever played, bar none. To start, know that I have never played 7 Wonders (the original game), so I can't compare it to that. We also are extremely late in picking this up due to owning Splendor, Among the Stars, and Roll for the Galaxy (as well as many others), each of which has 2-player engine building style gameplay, similar to 7 Wonders Duel [7WD]. Despite that basic similarity, however, 7WD has several features that simply places it on the top, where it will stay for quite some time. - It has multiple unique win conditions. This is so important in a 2-player game, I almost refuse to play any 2-player game where this is not a feature; at least give us multiple paths to the same victory condition! Knowing you will lose starting on turn three is no fun whatsoever. In 7WD, you can win by points, by conquering your opponent, or by gaining enough variety in the sciences. The latter two still count as a victory even if you have zero points. So it is entirely possible to be winning the whole game, then have your spouse swoop in for a victory on the last phase! This makes every game tense and enjoyable for both parties; you are never out of the fight... - It is an engine building game at heart. Engine building games are great for 2-spouse games because it allows you to win without stomping the other one into the ground. Humans are competitive; we tend to stay mad at the opponent for a while after a loss! So, having an engine building game where it is more "your city versus theirs" is nice. For whatever reason, psychologically the loser feels less angst towards the winner about the loss, probably because the loser knows the losing city wasn't built properly! - It is inherently random. Each game is set up in a Tri-Peaks style pyramid, meaning each game is unique. On top of that, you only see the faces and abilities of about 50% of the cards; the rest are face down. This provides a substantial amount of replay value between games, as within each phase of each game you are constantly having to rethink which victory you are pursing and how. The facedown cards do not always fall in line with your first thought! - It is thematic. Building an ancient Greek city is such a cool idea. - It is fast. We are parents. As much as we love sitting around playing five hour adventure romps on cold nights, a 30 minute game is much more reasonable. Plus, 2-player games are just better when they are shorter: finish it up, move on to the next round, give the loser a chance for redemption - or time to grab a beer... - The titular Wonders are very well done, in both their art and their mechanics. They provide a race mechanic (8 are dealt, but there can only be 7 on the board!) and are incredibly helpful with their game-altering mechanics, but they are not inherently overpowering. I have still won games where my wife dropped all four of hers on the board in one fell swoop. Again, that's rare, but it's yet another example of how you aren't out of the fight until its over! 7WD has set the bar for 2-player game enjoyment. It isn't the most complex, it isn't the prettiest (but its close!), and it is certainly only one genre: engine building. But it understands what a 2-player game needs and delivers on all fronts. Hopefully, other genre's of 2-player games will learn from 7WD's success. ... show more
Reviewed in the United States on October 31, 2017 by Haon the Great

  • Great two player game!
Style: 7 Wonders Duel
We love it. We’ve played it over 30 times already and every time is different! Not a cookie cutter, just memorize the cards and get really good at it type game. Lots of different strategies can be applied which makes it fun. Also a fast game which is nice so you can play several games in a row. It’s also not too complicated to learn, though we did watch some YouTube videos which just make it faster for us to learn. One of the best two player games I’ve played! ... show more
Reviewed in the United States on March 28, 2024 by Amazon Customer

  • 7 Wonders for two the way it was meant to be
Style: 7 Wonders Duel
Quick take: The original 7 Wonders is well known for being a great 3-7 player game, though it struggles with a tedious variant for 2 players. 7 Wonders: Duel takes this 2 player criticism head on with brand new game mechanics, but keeps the spirit of the original game intact. Positives The 7 Wonders universe has always had great artwork and gameplay, and Duel meets all that. However, Duel takes a significantly different approach to how cards are built throughout the game. The main 7 Wonders game and all its expansions were based on a hand of cards passing around the circle, and then card-drafting your civilization from that. Duel takes a different approach of laying the cards out in different combinations of face up and face down pyramid shapes, with cards overlaid on top of others. This ensures that both players can see some of the cards that will be available in future turns, though not the face down ones. On your turn, you might hesitate to build a Stone Quarry (even though you really need stone!) because doing so would open up a key card or cards for your opponent. These back-and-forth risk/reward decisions that players will make would be interesting enough on their own, but Duel also adds a twist to three more mechanics: military victory, science victory, and Wonders. Military Victory. In Duel, at the start of a game players will start with a neutral position on a two-way "tug of war" style military chart. As military strength is built up, the military token will swing back and forth between the two players. If one player is not careful to keep the other's military in check, they can easily be overrun and lose immediately when their opponent's army reaches their capitol city. In the original 7 Wonders, one could often ignore military power entirely and still win. In Duel, if your opponent decides to go for a military win and you ignore it, you will most likely lose. This adds a much appreciated tension to the game and makes the "Duel" moniker very applicable. Science Victory. Another way for an immediate victory in Duel is to build six unique Science symbols. This is harder than it sounds, since your opponent will be doing everything he can to ensure that you don't. However, since being "too" defensive is equally as poor of a strategy, they'll have to allow you to get close, but not too close. With equally skilled players, these Science and Military victories won't happen as often as the typical "Most Victory points" win, but they are immediate and satisfying when they do. Wonders. Each player will start with 4 Wonders available to build, and only 7 can be built during the game. The Wonders in Duel are satisfyingly expensive, and several of them have a "take an extra turn" mechanic that can be used strategically to bury a card that your opponent especially wants, and then snatch the next card underneath it before your opponent has a chance to take their turn. This enhances the tension of the back-and-forth card taking because you're never sure when your opponent is going to use it to take two turns at once. Negatives In the ten games that we've played, everything seems near-perfectly balanced. Everything, that is, except one specific Progress token which led to a runaway victory when paired with a specific Guild card. In fairness, we were both new to the game at the time, so I didn't have a game plan to combat it. It may have just been a random "perfect storm". Since then, we've been able to mitigate that from happening. Other than that minor quibble, I don't really have anything else negative to say. Final Thoughts Duel benefits greatly from the two-player only design. It plays relatively quickly (35 min) but packs a lot of interesting decisions without being too brain-burning (i.e. Five Tribes). After ten plays, you start to appreciate even more the tightness of design. The interplay between the Military/Science/Victory Point strategies keeps you on your toes and ensures that you can't just fall into the same game plan every time. We're huge 7 Wonders fans in our group, and happy to say that this game would stand up even without the 7 Wonders name. It's easily our favorite "two player only" game that we own. I wouldn't be surprised to see this game get a flood of expansions as well; it's that good. Quick note on the components: the cards are reduced in size quite a bit from the original game, mostly because of necessity, but that makes it also easy to transport. Note: full review of this game, including gameplay descriptions, more bad puns, and a lot more pictures available at playbegins.com ... show more
Reviewed in the United States on November 28, 2015 by Amazon Customer Amazon Customer

  • Excellent Game for 2
Style: 7 Wonders Duel
Great two person version of the incredible original. Satisfies the craving until you have more people to play the original with. Also goes quick! 30 mins or less.
Reviewed in the United States on November 14, 2024 by Will Dority

  • Balanced 2 player game
Style: 7 Wonders Duel
This is one of the best two player games out there. Its fairly well balanced, in every aspect. Not too hard, but takes some strategy. Not too long, but also not like a 10 minute throw away game. And best of all it's competitive throughout, meaning there's is not frustration of knowing from early on who will win. ... show more
Reviewed in the United States on July 23, 2024 by Midwest Lady

  • Great game, worth it!
Style: 7 Wonders Duel
It can be a little bit difficult to learn, but at the end is a great game with great quality! It's worth it.
Reviewed in the United States on October 8, 2024 by Andrés Felipe Castiblanco

Can't find a product?

Find it on Amazon first, then paste the link below.