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7 Wonders Duel Board Game (BASE GAME) | Board Game for 2 Players | Strategy Board Game | Civilization Board Game | Fun Board Game | Board Game for Couples | Ages 10 and up | Made by Repos Production

  • Based on 7,761 reviews
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Availability: Only 10 left in stock, order soon!
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Arrives Thursday, Nov 21
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Style: 7 Wonders Duel


Features

  • STRATEGY GAME: Experience an intense two-player struggle for supremacy in the ancient world! Challenge your opponent and bring your civilization to victory with Prestigious Buildings, Military Supremacy or Scientific Supremacy.
  • TAKE CONTROL OF YOUR CIVILIZATION: Decide to invest in science, military or prestige. If you fail to build defenses, your capital city may be destroyed, but ignore technology and your people may be left in the dark ages. Will your city achieve greatness, or will your opponent prevent you from completing all your Wonders?
  • VICTORY CAN BE ACHIEVE IN THREE WAYS: By invading your opponents capital, by achieving a monopoly on scientific advancement, or simply by crafting the city that will earn the most victory points in the end. But be warned: only seven of the eight Wonders in play can be built.
  • 7 Wonders Duel allows multiple strategy opportunities which makes each game thrilling from beggining to end. Average Playtime: 30 minutes. LOOKING FOR NEW ADVENTURES? Try our 2 expansions: Pantheon and Agora (Note: Expansions require 7 Wonders Duel Base Game to play).

Description

One of the most celebrated games in the world can now be experienced in a two- player arena.7 Wonders Duel takes the game play and excitement of the original and adapts it for one-on-one battles. Take control of your civilization and decide to invest in science, military or prestige. Two New ways to win will keep you on your toes and watching every move your opponent makes. If you fail to build defenses your capital city may be destroyed, but ignore technology and your people may be left in the dark ages. It's a constant tug of war.7 Wonders Duel is an exciting New way to play the game that took the world by storm. Great for both fans of the original and those New to the hobby.


Product Dimensions: 2 x 8 x 8 inches


Item Weight: 1.2 pounds


Domestic Shipping: Item can be shipped within U.S.


Country of Origin: China


Item model number: SEV07


Manufacturer recommended age: 10 - 15 years


Is Discontinued By Manufacturer: No


Release date: November 15, 2015


Language: French


Manufacturer: Asmodee


Frequently asked questions

If you place your order now, the estimated arrival date for this product is: Thursday, Nov 21

Yes, absolutely! You may return this product for a full refund within 30 days of receiving it.

To initiate a return, please visit our Returns Center.

View our full returns policy here.

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Top Amazon Reviews


  • Love this game
Style: 7 Wonders Duel
Love this game!
Reviewed in the United States on January 3, 2023 by Amazon Customer

  • Fun game
Style: 7 Wonders Duel
Fun game
Reviewed in the United States on January 1, 2023 by Or Reshef

  • One of the best 2 player games
Style: 7 Wonders Duel
Easy to learn and more streamlined for two players who love the original. I play this game often and love teaching it to others.
Reviewed in the United States on December 14, 2022 by sean

  • The best 2 player game!
Style: 7 Wonders Duel
My girlfriend and I play board games together all the time, but it's hard to find a good 2-player game sometimes. Well, this game is made for ONLY 2 players and its perfect! It takes one practice game to get the hang of things, but after that it's easy to remember the rules. There's a good bit of strategy and some luck and a few different ways to win. Every game is different, plenty of replayability. A great gift for couples too - highly recommend! ... show more
Reviewed in the United States on November 16, 2022 by Max Mazan

  • Solid 2-player game
Style: 7 Wonders Duel
Doesn't seem to have as much replayability as the original version - chance definitely seems to play a bigger part here. But the rules were simple and my husband and I still enjoyed playing.
Reviewed in the United States on December 7, 2022 by hreese@nd.edu

  • A wonderful game once you get the hang of it. I still haven't...
Style: 7 Wonders Duel
I got this game months ago and have played it twice in that time. The first time we tried to play we got as far as setting up the pyramid of cards, and then couldn't figure out what to do and gave up. Last night we gave this game another go, and played it completely wrong. Third time's the charm right? First of all, I love board games and own a ton (I got four new ones in the last couple of weeks and have two more on the way). I play with my wife. I play with friends when I can convince them to play with me. And just help me find new games and work through ones sitting on my shelf, I play at work after the day's labor is done when I can make it to game night. So I'm no beginning when it comes to board games by any means. That said... Looking at the rule book it doesn't seem that bad. The basic gameplay is pretty simple (though figuring out which cards you can actually pick up in that pyramid required my wife explaining to me what the rules could not). You pick up the card and play it, or cash it in, or build wonders. The head-scratching comes in because there SO MANY exceptions to the rules. You use the top-of-card value like money for a particular resource, unless it's a yellow card in which it either gives you money to spend every turn (think coins in the game Dominion), OR if it has the resource symbol it SET THE PRICE of that resource. My wife kept trying to use yellow cards like wood/stone/clay symbols. Then there's the wonders. I couldn't figure out how they worked till I read PAST the end-of-game scoring part of the rules and found that the arrows meant take a second turn and some wonders gave you cash once immediately and others gave you resources every turn (confused yet?). Actually playing the game was somewhat fun, but LOADED with math. You constantly don't have enough resources to build what you need, so every five seconds you are asking the other player "How much wood do you have?", "And how much stone?", "Wait, how much wood was that?". You have to know because that sets the price of the resource with the bank. But then "Oh wait, I have four not two!", "Oh wait, I have the yellow card for that it's actually one, let me take my money back!" Yes, the monetary system in this game is really complicated, and very confusing if you don't have a mind for math and a good short-term memory. I'm pretty good with math but it's still headache. By the time we got to the end of game scoring my wife was saying "forget it, you win!" because she didn't want to do any more math! When I actually did a little calculating on my side, I discovered that despite my huge military and giant fortune, my wife slaughtered me at this game, because all that really mattered in the end was Victory Points! Yes, the game is VERY confusing to learn. The rules are badly written (not as in translated from Chinese to Swedish to English, more like written by someone who knew how to play the game FOR someone who knew how to play the game). If you try to learn this game without someone who already knows how showing you, the rules will be more confusing than anything else unless you have both played the game wrong, AND read the rules COMPLETELY through. There is just too much to the main game, and too many exceptions to the primary rules. Fun Factor I'm not exactly sure why 7 Wonders gets such rave reviews. I've played this game twice, and while it's a decent game at under an hour for two people who enjoy a good old-fashioned Victory Points battle, I have no burning desire to immediately play it again. I do appreciate the uniqueness of basically being able to play Sid Meiers' Civilization in less than an hour, but even I don't know anyone who would want to go through that level of complexity in under an hour regularly. For my money, I think if you want to go the complex route you are better off getting something like Netrunner, where there is a high degree of customization, room for lots of strategy, basic rules that are more solid, and endless room for adding modifiers to keep things fresh. If, on the other hand, you only have two players and have never played Civilization (the computer game) give this a shot. Just have someone demo it for you or play with you prior to purchase or you're in for a headache. ... show more
Reviewed in the United States on October 11, 2016 by Strategos

  • Great game for us, wonderful back and forth competition
Style: 7 Wonders Duel
7 Wonders Duel was a must buy for us. Absolutely love and always enjoy when we had enough people to play the original 7 Wonders game, and as we have yet to try the 2 player variant and Duel is always so highly recommended we wanted the chance to play one of our favorite games as 2p. Simply stated it works very well, Duel is a great game and is highly competitive, and you’ll find familiar iconography and cards/theme from the original game and just need to learn some of the new rules. Duel has many paths to victory and will make each game quite different depending on the shuffle and distribution of the cards and wonders. The new win scenarios with military power or leading with science are interesting and fun to aim for. I personally feel though that once both players understand how both conditions are achieved you can easily upset wins with either of them by just denying those cards to the other player. This will somewhat force you to take cards that you don’t want or need yourself and either take them as money value or use them for wonders. In this way we don’t often see wins based on military or science unless it is a very lucky reveal of the hidden cards in the stack. I’m not really a fan of either of those types of win and we’re almost at the point now that we would prefer always to play to the end and have wins be score based. There is another neat twist with Duel and that is how you set up each age and their cards. You will set up a pyramid or Mahjong type of tile system with altered rows of displayed and hidden cards. The next row of cards won’t be available until the previous row has had any cards on top of hidden cards removed and played, at which time the next row is opened and flipped to display. I really enjoy that part of the game and think it works very well to have some hidden elements at play. I’m not one to count and memorize the cards and be thinking of which ones are hidden in any of the piles so this remains fun for us. What I don’t like though are the tiny cards, shuffling them, and actually arranging that Mahjong style setup for each of the 3 ages, while I still love the mechanic and what it adds to the game the components themselves and the setup detracts a bit and adds time to the game which I don’t care for. Duel is a great pick for 2 player gamers and I don’t imagine we’ll stop playing it or get rid of it anytime soon. It really scratches our itch to play 7 Wonders when it’s just the two of us. There are just a few things that don’t live up to the hype I had expected, although we are still looking forward to adding some of the expansions to our base game and try those out as well. I’m sure we’ll enjoy those as well and we would both still recommend 7 Wonders Duel overall. ... show more
Reviewed in the United States on April 6, 2020 by New In Shrink

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