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Tokaido: Base Game 10th Anniversary Edition - Exploration & Travel Adventure Board Game Set in Japan, Ages 8+, 2-5 Players, 45 Min

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Availability: In Stock.
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Arrives Monday, Nov 25
Order within 21 hours and 54 minutes
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Style: 10th Anniversary Edition


Features

  • TRAVEL THE FAMED TOKAIDO ROAD: Welcome to the Tokaido, the legendary East Sea Road connecting Kyoto to Edo, in Japan. In Tokaido, each player is a traveler crossing the "East Sea Road", one of the most magnificent roads.
  • ADVENTURE GAME: Begin an extraordinary journey during which you will discover a thousand marvels. You will meet people, taste fine meals, collect beautiful items, discover great panoramas & visit temples/wild places.
  • A PEACEFUL EXPERIENCE FOR ALL: When everyone has arrived at the end of the road you'll have to be the most initiated traveler which means that you'll have to be the one who discovered the most interesting and varied things.
  • STRATEGY: Action spaces are laid out on a linear track. Players must choose whether to advance slowly along the track in order to get more turns or to travel more rapidly to beat other players to their desired action spaces.
  • SIMPLE ACTIONS & UNIQUE GRAPHIC DESIGN: Tokaido offers a peaceful Zen mood. Remain clear-signed, methodical & patient so you dont miss anything on this unique road. Fully savor the experience Tokaido has to offer.

Description

TOKAIDO: BASE GAME 10TH ANNIVERSARY EDITION - Celebrate the 10th Anniversary of Antoine Bauza's international sucess. Rediscover Japan with a new design and new illustations in this zen capivating journey from Kyoto to Edo. Welcome to the Tokaido, the legendary East Sea Road connecting Kyoto to Edo, in Japan. Here you will begin an extraordinary journey druing which you will discover a thousand marvels for the first time. Be sure to take the time to contemplate the sumptuous vistas before you the majestic mountains, peaceful coastland and vast rice paddies... let the brushstrokes of nature be an anchor for your memories. Appreciate the venefical stopovers that punctuate your path, the restorative tranquility of the hot springs, and the countless culinary delicacies that will astonish your palate. Bundle togther with yur belongings delightfully unexpected souvenirs, from the most modest to the most sophisticated that you gather from surprising encounters that may change the course of your travels. NUMBER OF PLAYERS AND AVERAGE PLAYTIME: This thrilling adventure game is made for 2 to 5 players and is suitable for ages 8 and older. Average playtime is approximately 45 minutes.

Product Dimensions: 1 x 1 x 0.1 inches


Item Weight: 2.42 pounds


Country of Origin: China


Item model number: TKD10US01


Manufacturer recommended age: 12 years and up


Is Discontinued By Manufacturer: No


Release date: December 11, 2023


Language: English


Manufacturer: Funforge


Frequently asked questions

If you place your order now, the estimated arrival date for this product is: Monday, Nov 25

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Top Amazon Reviews


  • Life, Parcheesi, and a journey along Tokai-do
Style: Original Edition
A review for Tokaido requires a discussion on the theme and art, and a discussion on the mechanics. Let's start with the mechanics. Tokaido is an odd combination of the Game of Life and Parcheesi, with a unique movement twist thrown in. Tokaido is based on Tokai-do, an old road that runs between Kyoto and Tokyo. The board is a representation of that road, with stops for beautiful views, hot springs, inns, and the like. Every turn, the last player on the road will move as little or as far as they would like - no dice rolling, no spinning, you decide the distance. However, you cannot stop at a location occupied by another player (the Parcheesi element), and all players must stop at the various inns for everyone to catch up. When you make stop, you will engage in an encounter and various things will happen - too varied for this review - all of which are based around points or money (the Game of Life element). You can also potentially gain benefits based on the ability of your traveler (there are 10, increasing the replayability substantially). It is simple premise, so I found myself surprised at the light tactical nature of the game. Where and when you move matters quite a bit, as does when you move into an inn. Your timing can both hurt your opponents and yourself if you're not careful. On top of that, you need to decide whether to play to your abilities or worry more about hamper your opponent's. While Tokaido won't win any awards for it's strategy, it will keep your brain engaged enough during your play. The theme and the art are what really steal the show and bring the game to the table. As noted, the game is about a journey, a peaceful walk in a slower time. Everything is (digitally) painted in bright watercolors, with quite a bit of variation within each type of encounter. For example, when you draw a meal card at the inn, there are 10 or 12 different food types. It is a pleasant experience to play this game on a cold rainy day; with a bit of imagination, you really feel as though you are travelling along the coast of southern Japan. To me, it is that ability to inspire the imagination that puts Tokaido into the 5-star territory. Once the mechanics are explained, our house rule will be that you don't receive your points unless you role-play the encounter. There is enough variety among the encounter types - and of course the imagination is limitless - to turn the game into a great story-telling game! On top of being great for kids, it helps make the game remain meaningful even when you are in last place. Even if you don't play that way, you will find yourself writing a story in your head. I would strongly suggest this game for any family and as a light breather for game groups. It is a simple game, but one that can still make you smile if you let it. ... show more
Reviewed in the United States on December 27, 2018 by Haon the Great

  • Beautiful, easy to learn, fun to play!
Style: Original Edition
This is a top 10 for me. I own around 150 board games and this is definitely 1 of my favorites. The artwork is beautiful and the concept is unique. They compliment one another nicely. If someone is new to games I love to pull this 1 out because it’s easy to learn and fun. Not to mention people find the artwork stunning. Component quality is very nice. Makes a great gift and appreciated by board gaming enthusiasts alike. I’ve played this game probably 50x and it never gets old. There is high replayability due to the variable characters and your turn order rotating each round. Rounds are fast depending on the number of players but easy to finish in 20-30m with 4 players teaching someone. Rounds can go much faster with experienced players. I love the art and concept. Anyone at any age can play. Young children who are focused and interested can certainly pick this up. Great entry point for new board game players and a classic for those who enjoy board games. This is a light game but can be explored by strategists to great effect (considerations: start with more money or other bonuses like extra souvenirs, move first now or last to secure points on particular segments ahead, etc.). ... show more
Reviewed in the United States on June 12, 2021 by Bookworm42

  • Absorbing and Just Challenging Enough
Style: 10th Anniversary Edition
This was the perfect board game for a beach vacation with my spouse. Took two games to learn but after that we can knock out a game in 30 to 45 minutes, which is perfect. Almost totally strategy, very little luck involved, which we like. The game board and materials are lovely.
Reviewed in the United States on May 16, 2024 by Ann G 24

  • A perfect expansion. Base Tokaido is very very light
Style: Crossroads
A perfect expansion. Base Tokaido is very very light, almost to the point that it's only fun with children or very new gamers. This expansion adds a decision to every space on the board except the inns, and, surprisingly, that seems to be enough to really add a fair amount of strategy- when you land on any space, you have your choice of drawing a random Tokaido card (or 3 and choosing depending on the space), OR you can pick up the ENTIRE crossroads deck of 6 cards for that space and pick ONE card from it (often for a price). The Temple now gives you the option to purchase an amulet for 1 coin (again, not at random- you pick one of 6 from the deck). Each amulet acts as sort of an "instant" card from Magic: The Gathering, being able to be played at any time that they would have an effect. For example, one of the cards let's you occupy the same space as someone else even if it's occupied (when both of you are last place on the board, you move first). Another let's you get a single meal card for free. You pick up the whole deck and choose this card in secret (the deck is kept face down for this reason). The Village now has the option of letting you acquire one of six legendary objects- 2 of them, for 1 coin each, give you a point for every souvenir and legendary object in your collection; 2 of them, for 2 coins each, add a 5th suit to your souvenirs worth up to 9 points; the last 2 are legendary katanas worth 3 coins each that score 8 victory points. The village is arguably the most contested space on the board with the expansion so long as players have money, and making the decision early on to purchase a 5th suit or a card that scores a point for every souvenir/legendary object is an extremely risky one, especially with lots of players competing for villages, while buying a katana has less potential points, but might be enough in the late game to get you just far ahead enough. The Hot Springs now let you choose to instead buy a bathhouse card for 1 coin instead of drawing from the 'monkey" deck. Bathhouses are ALL 4 points each. The Encounter (traveler) space let's you draw a calligraphy card instead of meeting someone. These, like the amulets, are chosen in secret, and give you a secret goal to complete for extra points- one, for example, gives you extra points for accomplishments and other calligraphy cards (including itself), while another gives you extra points for arriving at the last inn last. The three painting spaces give you the option of drawing one of six cherry trees, all of which are worth 2 points and give you a coin. This simple addition is actually my favorite of all the new decks, as it allows anyone who gets blocked from the bank another way to acquire money, AND it doesn't force someone from having to skip a painting space simply because they already finished that space's panorama (if the deck is empty, they will then have to skip the space). The downside of not getting the huge potential points of completing panoramas could be worth the coin, especially if other people are competing for panoramas and you simply wish to block them. Finally, the bank gives you the option to gamble 2 coins (if you have them) and roll a die for a payout. The die has faces X, 1x, 2x, 3x, 3x, and 4x, meaning there's a 50% chance of getting more than 3 coins net (that is, more than 5 coins), while it gives a 50% chance of a net less than 3 coins. This option is often the least picked, BUT it's potential payout for, say, a low wealth character that early on decides to wager to get even with everyone else, or for someone towards the end who just needs a lot of money for whatever reason, makes it a valuable one to have in the game. Strategically, it's a worse option most of the time, but the fact that it's there and can absolutely put someone into the lead makes me happy that it exists. The expansion also comes with 6 new characters (adding to a total of 16), 4 of which can actually be played in base Tokaido. One of them is completely under-powered (he starts with 0 coins and gets a coin for each painting space he lands on, with a potential payout of up to 9 coins, which ties with one other character in coins without having a relevant ability). However, the other 5 are perfectly fine for the most part. It should be noted that the rules are a tad confusing- online FAQ's helped me figure out exactly what IS and ISN'T counted between the two games, and the interaction of symbols between the two games basically comes down to this: - If a character's ability is activated on a space, then it activates even if the Crossroads option is picked (like the man who gets a free donation to the temple every time he lands there still gets a donation even if he picks to buy an amulet). - If a card or ability scores bonus points for a type of Tokaido card, it DOES extend to the Crossroads cards (like the man who gets a bonus point for every hot springs- he also gets points for bathhouses). - If a character's ability let's them draw a card for free or for a discount, it ONLY refers to the Tokaido card pictured (like the woman who gets the cheaper of two souvenirs for free, or the man who draws a souvenir every inn). This discrepancy was a bit confusing at first, but it becomes natural enough after a few plays. The rule book, after reading it three or four times, didn't do a very good job explaining this, but comments from Antoine Bauza himself allowed people to figure out these basic rules. Other than that, the game is solid, and Tokaido + Crossroads is really the only right way to play Tokaido. If you like Euro games and perfect theme, GET THEM BOTH. ... show more
Reviewed in the United States on December 12, 2014 by G. Figiel

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