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Splendor Board Game (Base Game) - Strategy Game for Kids and Adults, Fun Family Game Night Entertainment, Ages 10+, 2-4 Players, 30-Minute Playtime, Made by Space Cowboys

  • Based on 14,029 reviews
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Availability: Only 3 left in stock, order soon!
Fulfilled by Amazon

Arrives Dec 9 – Dec 31
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Style: Splendor


Features

  • Cardboard
  • Made in the USA or Imported
  • STRATEGY GAME: Compete to build Renaissance Europes most lucrative and prestigious jewelry business. As a wealthy merchant, acquire mines and transportation, hire artisans and woo the nobility. Create the most fantastic jewelry to become the best-known merchant of them all!
  • FUN AND FRIENDLY COMPETITION: Players vie for control of gem mines, trade routes, and storefronts to master the gem trade and attract the attention of nobles. By accruing more ways to produce gems, players work to accumulate victory points in a race for prestige and power.
  • COUNTLESS REPLAY OPPORTUNITES: Fast and intuitive, this strategy game is a fun game for game nights. The completely variable setup provides nearly limitless replayability. LOOKING FOR NEW ADVENTURES? Try Cities of Splendor Expansion (Note: this Expansion requires Base Game to play).
  • EASY TO LEARN: While Splendor is quick to learn it offers a different challenge everytime. Collect raw gems in the form of unique poker-like tokens. Use those to acquire cards with mines, boats, caravans and even guild storefronts throughout the world.
  • NUMBER OF PLAYERS AND AVERAGE PLAYTIME: This family and adult card game can be played with 2 to 4 players and is suitable for ages 10 and up. The average playtime is 30 minutes.

Description

As a wealthy Renaissance merchant, acquire mines and transportation, hire artisans and woo the nobility. Create the most fantastic jewelry to become the best-known merchant of them all! Acquire precious stones to trade them for development cards. Use development cards to acquire more gem stones. Use your gems and gold to create the most fantastic jewelry, and appeal to the nobles to gain the prestige you need to winch

Product Dimensions: 8.46 x 2.36 x 10.82 inches


Item Weight: 2.29 pounds


Country of Origin: China


Item model number: SPL01


Manufacturer recommended age: 10 years and up


Is Discontinued By Manufacturer: No


Release date: March 1, 2019


Manufacturer: Asmodee


Frequently asked questions

If you place your order now, the estimated arrival date for this product is: Dec 9 – Dec 31

Yes, absolutely! You may return this product for a full refund within 30 days of receiving it.

To initiate a return, please visit our Returns Center.

View our full returns policy here.

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Top Amazon Reviews


  • Quick game with just enough strategy
Style: Splendor
Overview Splendor is a quick strategy game where you assume the role of a wealthy merchant tasked with acquiring precious stones. I came across Splendor in my search for a good game to play with my wife, and it did not disappoint. With 2 people you can finish a game within 30 minutes, so we usually end up playing a few rounds. Components There are 3 decks of cards (going from most affordable/least valuable to most expensive/most valuable), a set of nobles cards, and 6 types of gem chips. The cards feel sturdy and are beautifully illustrated. They card designs look different (in a good way) than what is pictured on Amazon. The nobles cards are nice and thick. The chips feel very solid and have a nice weight to them. They do not feel cheap. Gameplay Splendor is deceptively easy to learn and plays fairly quickly - if people are paying attention. Paying attention is key, because everyone’s cards/tokens are available for all to see at all times. Setup involves shuffling the 3 separate decks of cards (labelled I, II, and III on the back) and laying out 4 cards from each deck next to the decks. There are also nobel cards that will be shuffled and placed on the table for everyone to see. Amazon’s picture shows how the playing area is set up. The last component are the chips which are stacked up and placed in view of all players. Players take turns deciding if they want to take 2 chips of the same color, 3 chips of different colors, buying a card with chips they already have, or reserving a card. Once you buy a card, it’s value can be put toward the purchase of other cards, and you do not lose any cards you’ve purchased. Some of the cards have numbers on them which represent victory points. The first to 15 victory points wins. The nobles can be earned by obtaining the number of cards listed on the noble’s card (ex 3 blue cards, 3 red cards, 2 white cards). Whoever is the first to obtain the required cards automatically gets the noble card and the victory points along with it. While the idea of collecting chips to buy cards is simple enough, there is a bit of strategy needed if you want to win. If you don’t have a plan to buy certain colors, in order to buy other colors, in order to finally acquire a certain noble, you may very well end up losing. And even when you have a plan, sometimes the chips you want or the card you want are no longer available, and you have to make a plan B. Part of the fun comes in when you figure out what your opponent is trying to do, and reserve or buy the card they needed, just to cut them down a peg. Some might think its a jerk move (AKA my wife) but I’m playing to win! If people are paying attention and thinking about what they want to do on their turn, then turns, and games can go by pretty quickly. 15 points is not a lot once you figure out how to play the game. But if you have that person that you always have to say “hey it's your turn” then the game will take a bit longer. The game plays great with just 2 people up to the max of 4 people. There is plenty of replayability and you will have to adjust your strategy a little each time depending on the cards and nobles in play. Summary I own a number of board games (such as Dominion, Smash Up, Munchkin, 7 Wonders, Citadels, Love Letter), most of which are more complex than Splendor. Whenever I want to relax and play a game with my wife, Splendor is one of my first choices. It’s quick enough that we can easily fit in a game or two, yet has enough strategy to make it an enjoyable game to come back to again and again. I paid around $30 for the game, which I felt was a fair price. It is a great for light gaming but people who have played heavier board games can also enjoy it. ... show more
Reviewed in the United States on January 8, 2016 by Just the Facts

  • Good for both beginners and experienced gamers
Style: Splendor
Very quick to learn and quick to play, but takes some serious observation of what you can do and what your opponents have done to develop a (flexible) winning strategy. Good for both beginners and experienced gamers, and shouldn't take more than 30-40 minutes to play. I recommend getting sleeves for the cards (2.5"x3.5" "poker" sized) because they will get used a lot. I'm not a big fan of the chips, but most people seem to like them and they are certainly much better than the cardboard chits you would have expected to get with most boardgames. The artwork is nice, but the theme feels pasted on. They could have made this with no artwork at all and it would have played exactly the same (and been just as much fun). The mechanics are relatively simple: you have a tableau of cards laid out, 4 each from 3 different decks. The cards from the I deck are the cheapest to buy and the least valuable, worth 0 or 1 point for victory; the cards from the II deck cost more and are worth 1-3 points; and the cards from the III deck are the most expensive to buy and the most valuable, worth 3-5 points each. Cards you purchase are played face up in front of you and give you a permanent discount thereafter, so purchasing a white diamond card (for example) gives you a permanent discount of 1 white for all future purchases. The price of a card is in the lower left, and cards are purchased with any combination of the right color cards and gem tokens. Thus, if a card costs 5 green to purchase, you could purchase it with 5 green tokens, the discount from 5 previously purchased green cards, 3 tokens and the discount from 2 previously purchased cards, etc. A gold joker token is "wild" and can be used in place of any color in the price on a one-to-one basis, so in the above example you could buy the card with 2 green gem tokens, discount from 2 previously purchased green cards, and a gold joker token. Purchased cards are replaced immediately from the appropriate deck, and gem tokens used to purchase a card are returned immediately to the supply/bank. If you purchase cards of the appropriate colors, either 4 each of 2 specific colors or 3 each of 3 specific colors, you get a "visit" from a "noble." This simply means you collect the appropriate noble tile. Nobles are worth 3 points each. On each turn, you take one of three actions: purchase a card that is face up or that you have previously reserved; reserve a card to your hand so that only you may purchase it on a later turn; or collect gem tokens. You may only reserve a card up to a total of 3 in hand, and the only way to clear a reserved card out of your hand is to purchase it on a later turn. If there are any gold jokers available, you get one when you reserve a card; this is the only way to get a gold joker token. To collect gem tokens, you may take 2 of a same color if at least 2 of that color would be left in the supply after you take yours (at least 4 present before you take your 2), or you can take 1 each of 3 different colors. If you have more than 10 tokens (gems and jokers) at the end of your turn, you must immediately discard down to 10 total. (There are a few edge cases to read up on, but that's the basic gameplay.) The game is played until at least 1 player reaches 15 points. When that happens, the current round is finished out so that everyone has had an equal number of turns, then the player with the most points wins. In a tie, whomever purchased the fewest cards wins the tiebreaker. The strategy lies in planning out how to get the cards and/or tokens you need for future purchases, identifying the cards your opponent is hoping to purchase, and controlling the very limited supply of tokens and visible cards by buying/collecting/reserving what your opponent wants or needs. You cannot directly attack an opponent; once a card is purchased, she has it permanently; once she collects gem tokens, she has them until she chooses to spend them. It is all a matter of forward thinking, preparing for your future card purchases and impeding or obstructing your opponent's intended future card purchases. The deck III cards have a uniform distribution of costs and values among the 5 card colors; the deck II and I cards do not. It's simple to understand, quick to set up, quick to play, fun to look at, fun to handle the tokens (chips), and most importantly, fun to play. The only random element is shuffling the 3 decks and the nobles before set up; it's basically all decisions after that. Bottom line: does it play well? Yes it does. Can you teach and play quickly? Yes you can. Will it still be as fun on the 50th play? Yes it will (is). Does it give good value for your entertainment dollar? Yes it does. Some people have called it a "filler" game, which is a special term among gamers meaning you can set up and play fairly quickly, without major strategy time/planning required, and still have fun. I also like to describe it as a "gateway" game, which means it can draw people who who usually don't think of themselves as gamers into the scene. It hits that sweet spot of affordable, quick, fun, non-cutthroat, with meaningful decisions, for many people. Edit: I personally don't like the tokens. They are better than the cardboard you would usually expect in a boardgame, but I find it's a little more fun for us to use "pirate" coins Pirate Dubloons, Set of 5 Replica Coins for the gold joker tokens, and acrylic "pirate" gems Jumbo Adhesive Jewels (100 pc) for the gem tokens. I am not 100% satisfied with the acrylic gems for this purpose, but the coins are perfect. ... show more
Reviewed in the United States on December 17, 2014 by FCCDAD

  • Great gameplay, high quality material
Style: Splendor
This has become one of my favorite games. Right off the bat it's a high quality box with great cardboard tiles, thick plastic tokens, and good cards. Gameplay: This is a game for almost anyone. Though I think the 10+ age suggestion is a good one. It has an excellent balance between luck and skill and strategy that makes no two games alike. The more players there are, the more complicated and difficult it is, but even with two players it is enjoyable. Some games can be up to an hour, but most are in the half-hour range. Pros: I think this is a great game to have in the game closet as it's easy to pick up, play, and put away. It is very easy to learn which makes it a great one to play with newbies. The rulebook is clear and concise which also helps. Cons: The box is way bigger than it needs to be. It could definitely fit into a smaller box like Coup or the Resistance (which are somewhat similar games) and not have such a large plastic insert. Overall this is a great game I'd recommend to anyone! ... show more
Reviewed in the United States on November 27, 2023 by Ben Smith Ben Smith

  • Fun game!
Style: Splendor
Great packaging. Pieces inside are made from good cardstock, been playing this game for years, and it's still in a great shape. Game play is quick and easy, which is great when you don't have much time. Great value for the money.
Reviewed in the United States on July 7, 2024 by CJ

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