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Exit: The Mysterious Museum | Exit: The Game - A Kosmos Game | Family-Friendly, Card-Based at-Home Escape Room Experience for 1 to 4 Players, Ages 10+

  • Based on 1,613 reviews
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Availability: Only 10 left in stock, order soon!
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Arrives Saturday, Nov 30
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Style: Mysterious Museum


Features

  • Escape rooms for the home
  • Card based; no apps required
  • Perfect for game nights and parties
  • Model number: 694227

Description

You are on a trip to the Florence natural History museum, intent on visiting the sunken treasure of the Santa Maria. Your relaxing day at the Museum is quickly derailed by an incredible adventure! Can you solve the mysteries of the Museum and find a way out? Difficulty level: 2 of 5.


Product Dimensions: 5.1 x 1.7 x 7.1 inches


Item Weight: 8.8 ounces


Domestic Shipping: Item can be shipped within U.S.


Country of Origin: Germany


Item model number: 694227


Manufacturer recommended age: 10 years and up


Is Discontinued By Manufacturer: No


Release date: January 8, 2020


Department: Board Games


Manufacturer: Thames & Kosmos


Frequently asked questions

If you place your order now, the estimated arrival date for this product is: Saturday, Nov 30

Yes, absolutely! You may return this product for a full refund within 30 days of receiving it.

To initiate a return, please visit our Returns Center.

View our full returns policy here.

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Top Amazon Reviews


  • Choose Wisely
Style: Mysterious Museum
We got both "The Mystery Museum" and "The Polar Station" for Christmas. I'm writing the same review for both games, but rating them differently. We're no strangers to escape rooms. We've done several in-person and several at-home versions. In the past, we've done the "Escape the Room" brand, but switched to "Exit the Game" this year. In reviewing, I'll also be comparing the two brands as well as the two games. When playing the "Escape" brand, you have a timer that goes down, similar to a real escape room. With the "Exit" brand, you start a stopwatch to keep track of your time and can take as long as you want. The "Escape" brand has a decoder where you put keys in at the end of the game to get you "out." The "Exit" games have codes you figure out as you go along, and there can be several in each game. We never had any problems, but other reviewers of the "Escape" games said they had problems with the decoder not working. There will be no problems with "Exit" games having similar issues. With the "Escape" games, if you put in the wrong code you lose time, whereas with the "Exit" games, you can try the code over and over with no penalty. Trust me--you'll want to have at least tried working out the code and not just guess random numbers. With "Escape" games, you wait for a set time to be able to use the clue cards, which may or may not help you, but there is no penalty to use them. With "Escape" games, you can use the clue cards any time you want, although there will be a penalty depending on if it helped or not. With "Escape" games, you can erase anything you've written on and give the game to someone else to play. With "Exit" games, you're destroying things so one game and you're done. No one else will be able to play it. Overall, I liked the setup of the "Exit" games better, but it's a personal preference. As to the two games we got-- We played "The Mysterious Museum" first, thank goodness. It has an intermediate rating. It was challenging, but not too difficult. While it may have taken a while with some clues, we could eventually figure them out and they made sense. It was fun to play. I therefore give it 4 stars. On the other hand, "The Polar Station" was not so fun. It has an advanced rating, having one more "dot" on the difficulty scale. It was way harder. We were surprised it was only one dot higher and not two. "The Mysterious Museum" was linear, but this was all over the place. We found ourselves using the clue cards often. There were times we had to go all the way to the solution (there are three cards per code, with the last having the solution) and could see how to get to that conclusion, although it took great leaps to get there. In one case, even after we saw the solution and the explanation, it still didn't make sense. We're no dummies, but we all ended up feeling frustrated instead of having fun. Therefore, only a 2 star rating on this one. ... show more
Reviewed in the United States 🇺🇸 on January 1, 2021 by Susan Jones

  • Don’t Let the Naysayers Dissuade You - This is a Great Game!
Style: Mysterious Museum
We’ve done live escape rooms before and like logic problems, but we are by no means brainiacs. I bought this for date night with my husband. It’s our FIRST ‘at the table’ escape room so we had no idea what to expect. It took the two of us 3.5 hours with one clue and we only took it because at the time we convinced ourselves that there was some sort of error (there was NOT, by the way... the game is flawless). Even with the clue we weren’t getting it so we had to take the answer. We totally understood it (it was actually something we had tried) but we still weren’t seeing it. Later we had an “ah-ha!” moment and I decided the seeming error was one of the best riddles - super funny to me, but mostly because I felt like a dumb-head, which is fine. Well played, game makers. Well played. Technically it’s a one-time and done game, BUT my intention was to pass it along to our friends and I feel like we were successfully able to do that. The only real alterations they got from us (no spoilers) was that we folded something that obviously had to folded and cut two things that obviously had to be cut. Everything else that required cutting and/or tearing we could figure out without defacing the game. It’s also very simple to reset the cards for the next players. But WE can’t play it again as the riddles do not change. How many players: One could do it. Two is perfect. Any more, though and I don’t see how everyone could be doing something. Sometimes there is stuff to pass around or look at but since only one thing is going on at any given time, each of us needed to look at the same thing simultaneously. Caveat: Everything is surprisingly small (even the box). Some of the cards took effort to read because the writing was very small. I got my bifocals a couple times, but fortunately my husband’s younger eyes could see them better. I imagined it would take 2 hours, but as I mentioned it actually took us 3.5. We feel like you could stop the timer before the next riddle and easily walk away and return to the game another day if you wanted to. Next time we will probably do that. Personally, I didn’t mind the time, though - it’s refreshing to do something that doesn’t require electronics and keeps you engaged. My husband is slow and methodical. Personally, I am impatient and frustrate easily, BUT I wanted this game and went into it with a good attitude and sort of knew what to expect. I LOVED IT. However, if you cannot quell your impatience, or tend to give up easily, this game may not be for you. Move on. If you like the escape room concept: BUY. THIS. GAME. ! I have another in this series coming. It claims to be more difficult, so we’ll see! ... show more
Reviewed in the United States 🇺🇸 on April 13, 2020 by A. Graham

  • Great beginning escape room game
Style: Mysterious Museum
This was an excellent beginning escape room game, ideal for families, as the puzzles are more straightforward and colorful, really giving everyone a chance to get involved with the puzzle-solving. Be aware that this is a one-shot game, if you haven't done one of these before, because once you solve it, that's pretty much it. ... show more
Reviewed in the United States 🇺🇸 on September 16, 2022 by Terri Miller

  • Really Enjoyed This (Replay Info Included)
Style: Mysterious Museum
This is the second in the Exit series of games that I've played. I started out with Sunken Treasure and feel that the story line for that game is a bit stronger. This one advertises as a museum theme, but really went towards a time-travel theme within the first riddle or two. The story was okay...but not great. I gave it 5 stars because made for an enjoyable afternoon/evening. My 7 year old son "helped" me with this.... He was interested in it and followed along as I did it. There were a couple of places that were really good for an interested, but younger, child to help with. The first couple of riddles really had me stumped. I had to use 4 help cards within the first 3 or 4 riddles and thought I'd end up failing miserably. Turned out, the rest of the game was pretty much smooth sailing. I ended up using only those 4 for the entire game. If you want to play it with your younger child (6 or 7 is about the youngest I'd suggest and only if they're advanced), play through the game by yourself and then "guide" him through it. My son asked to do the Sunken Treasure one as soon as we finished this game - he liked it so much. I got it out and started guiding him through it. He feels like he's solving the riddles, but mommy is really leading him to the solutions. To Replay: Make copies of the following Riddle Cards: B, I, J, and K before you start. Everything else can be done without damaging the game. And, you can throw away the border left over when you punch out the "tot card." ... show more
Reviewed in the United States 🇺🇸 on June 8, 2020 by Zephyr

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