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Dragon Age Inquisition - Standard Edition - Xbox 360

  • Based on 858 reviews
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Arrives Wednesday, Nov 27
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Platform For Display: Xbox 360


Edition: Standard


Features

  • Become the Inquisitor: Wield the power of the Inquisition over the course of an epic character-driven story, and lead a perilous journey of discovery through the Dragon Age.
  • Bond with Legends: A cast of unique, memorable characters will develop dynamic relationships both with you and with each other.
  • Discover the Dragon Age: Freely explore a diverse, visually stunning, and immersive living world.
  • Change the WorldYour actions and choices will shape a multitude of story outcomes along with the tangible, physical aspects of the world itself.
  • Play Your WayCompletely control the appearance and abilities of your Inquisitor, party of followers, outposts, and strongholds. Decide the makeup of your Inquisition forces and your own style of combat.

Description

Become the Inquisitor: Wield the power of the Inquisition over the course of an epic character-driven story, and lead a perilous journey of discovery through the Dragon Age. Bond with Legends: A cast of unique, memorable characters will develop dynamic relationships both with you and with each other. Discover the Dragon Age: Freely explore a diverse, visually stunning, and immersive living world. Change the World Your actions and choices will shape a multitude of story outcomes along with the tangible, physical aspects of the world itself. Play Your Way Completely control the appearance and abilities of your Inquisitor, party of followers, outposts, and strongholds. Decide the makeup of your Inquisition forces and your own style of combat.

Publication Date: November 18, 2014


Computer Platform: Xbox 360


Global Trade Identification Number: 68


UPC: 014633729368 146337293682 014445102656


Release date: November 18, 2014


Product Dimensions: 0.55 x 7.45 x 5.35 inches; 2.82 ounces


Type of item: Video Game


Language: English


Rated: Mature


Item model number: 72936


Is Discontinued By Manufacturer: No


Item Weight: 2.82 ounces


Manufacturer: Electronic Arts


Date First Available: April 18, 2014


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If you place your order now, the estimated arrival date for this product is: Wednesday, Nov 27

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Top Amazon Reviews


  • Join the Inquisition!!!
Platform For Display: Xbox 360 Edition: Standard
If developer Bioware(Mass Effect,Star Wars Knights Of The Old Republic) isn't enough for you to buy this game, then take my word for it because this game rocks. I must admit that just by watching the gameplay videos of DAI on YouTube didn't fully blown away but I was so far from the truth. There are three classes and each class has their own specializations so that you can have your own fighting style, withing your class. In my opinion the mage-class is the best because a lot of the enemies have long range attacks ,and sometimes you are going to have to take down a strong foe that is far and casting a spell. As you go on your quest, you are recruiting allies to the inquisition,a la Mass Effect ,and they all have their own stories...personalities and unique powers. I really like how you can switch between characters and use all of their attributes in battle so that way the combat never gets boring. You are encouraged to explore, collect stones,schematics, for weapon and armor upgrades. DAI, has a really deep customization system that has been updated and improved. Through DAI there are ten dragons that you have to locate. Each dragon has an unique power and weakness;this hunts are one of my favorite parts of the game This game is one of the longest that I've ever played and enjoyed thoroughly. It has a great combat system,story, and customization. The only flaw with it ,is that there are minor bugs, and the graphics coul've been better. For any true rpg fan,this is the game for you and should not miss it! ... show more
Reviewed in the United States on April 14, 2016 by emmanuel

  • Good game
Platform For Display: Xbox 360 Edition: Standard
Delivered still wrapped in cellophane. Gameplay is fun, reminiscent of Skyrim. Easy character classes, team play and battle. A bit of a learning curve in some things, but that’s normal for most games. Will enjoy exploring the world
Reviewed in the United States on February 14, 2024 by Peter Hill

  • One of my Absolute Favorites
Platform For Display: Xbox 360 Edition: Standard
I adore this game. However, I do recommend the Xbox One version instead as the graphics are much better but if -like me- you are stuck for a period of time with only the 360 then this still comes with my highest of recommendations. The gameplay is enjoyable. There are multiple races to play as and the character creation is far superior to the previous games in the DA line (though it's not necessary to play them first.) The skill system is very easy to personalize. There is a wise variety to the voice acting. The romance option are a wonderful addition if someone wants that extra roleplay factor. The Lore is really fabulous. It's very easy to link in finished previous games (DA:O and DA2) to have it affect your world and some of the outcomes. There is a lot of open area to explore or you can dash along the main quest. (personally, I prefer the exploring. Exception-- I was less than fond of the Hissing wastes. Friggin hated that place.) Honestly, you could play this game over and over and discover things you'd missed and depending on what followers you bring with you it's very possible to change some of the occurrences/cutscenes which can make it feel like an entirely different story. ... show more
Reviewed in the United States on August 16, 2016 by B G W

  • starting with the nice first: THE GOOD - It's big
Platform For Display: Xbox 360 Edition: Standard
Well, I've taken the time to play through the game twice now (once as a mage and once as a warrior), and I thought it was time to share a few thoughts. As my mum taught me, starting with the nice first: THE GOOD - It's big. Very big. Big in terms of actual map/game play size. I read somewhere that the first open region map you encounter is larger than all of Origins combined; and that is believable. There is just so much space to cover! (It can get intimidating.) It's also big in terms of side quests. A lot of things to do. Much of this is in the order of Destiny-esque go here and kill/gather twenty widgets, but there is some variety to this, which is pleasant. Plus there are just a lot of characters to meet and converse with. - The scenery can be quite breathtaking. The backgrounds and landscapes you encounter are typically gorgeous, with nice atmospheric effects like wind and rain tossed in. It may not be on the same level as the beauty of first visiting Skyrim, but there are plenty of pristine mountain lakes and charming waterfalls, lovingly rendered, that can be a feast for the eyes. - The sound. In general bioware is the gold standard in voice acting, and once more the actors in this game are a good head and shoulders above a typical release. The score of the game is also quite well done, with lots of nice background mood music interspersed with martial airs to make wandering Thedas more fun. And the sound for combat is rich and varied: spells roar and exploding arrows really hit with a nice thud. - Combat can be quite engrossing (see more below). There are a great many different skills for your party to learn, many with spectacular animations that allow you to feel a certain degree of awesomeness as you are beating down your fiftieth or so zombie. (Poor buggers - they should get a union.) There is a certain depth to the strategy of designing your party and building your skill sets. Though this depends greatly on difficulty settings - on normal difficulty I found a tactic of repeated button mashing to be quite effective. AND THE BAD - The 360 version is glitchy. Like on a level of wow. Frozen screens, long loading times that suddenly just give up, dialogue that refuses to run as characters stand and stare for minutes on ends. Repeatedly the game just would freeze up and you are forced to shut down and hope that your last save file still exists and isn't too far back. And those dialogue glitches are pervasive as well as pernicious - conversations turn into gibberish as well as just refuse to take place. I had to get creative to manage to get past a few (like by forcing a 'disconnected controller' error message to allow me to move past one mandatory conversation). Very frustrating and a sign of QA rushed for a pre-Xmas release. - Character rendering can be awful to painful to ludicrous. I mean Bad. Not just in comparison to the latest platforms; I mean in comparison to older games on the 360 (like the first Mass Effect), let alone other gold star releases this year like Destiny. This is a real step back for character animation and is surprising in itself. Hair looks shiny and plastic, as if every character stepped out of a Ken and Barbie box set, and in some cut scenes the faces of the participants can look grotesque to just ridiculous to 'is that supposed to be a person' abstract. You'll be squinting to decide where the mouth nose and beard are supposed to be. - Speaking of squinting, don't try to read the in-game text. Just don't. Which is a shame because I'm sure there is a lot of interesting information in the many copious pages of text provided. It's just that the text is rendered so tiny in white on black screens that you'll be putting your face up to the screen to make out T's and I's. This can go beyond an annoyance for people trying to get story or background info as some of the text relates to quest goals. Then you are in real trouble (and may be forced to turn to the world wide web for instructions to complete that quest). Incredibly frustrating. - Combat can be engrossing but it can also be immensely dull. That's not just the aforementioned difficulty question but also an issue of streamlining the combat system in this game. Much of the programmable party strategy from the first has been removed. You still have ways to give commands to party members, and even a chance to say give preferences to certain skills to be used, but the earlier hierarchy and targeting complexity is gone. The AI can get very wonky with people refusing to act in any sensible manner (or enemies just standing there as you beat on them). I suggest you go into the options menu and play with the combat settings to find a level that engrosses you (say for example turning on friendly fire for the extra challenge, etc.). - The camera is positioned too far back. This seems to be a new paradigm of the giant games of late: you build a massive world full of lots of fascinating, beautifully rendered details, and then put the camera out in the bleachers with limited options to zoom in (I'm looking at you Halo: Reach). All this action, spells and arrows flying, and yet for all purposes, you the gamer are sitting up in the nose-bleed section for much of it. I switched to a warrior for the second play through just because wizard battles at range were so nondescript: you would barely see the names hovering over the heads of your enemies in the distance before unleashing the onslaught. No chance for that zombie to moan and stagger, before its just a little depleting life bar above a tiny stick figure. Why do this? I mean in the early atari games at least the skeletons looked like 2D skeleton-abstracts on your little screen. Not just tiny smudges in some forced perspective distance. - Healing is now limited to a number of potions that are shared amongst the party. No healing spells (albeit limited healing abilities at higher levels) and no healing between battles. This must have been a game design choice which I assume was to create a level of difficulty. But in all practical terms it means that on the higher difficulty settings you spend a lot of time tracking or fast traveling to and from camps to those dungeons, sometimes revisiting identical cut scenes and rewatching them (which really takes you out of the feeling of the story), which is just dull busy work. Why not have a healing spell? Or allow enemies to drop potions so you can restock over the course of a dungeon instead of being slaves to the programmer's positioning of convenient refill chests? - The story. I hesitate to put this in the 'Bad section' because I think that this will definitely be a 'your mileage may very' category. But for my part I found the story a bit un-engaging and poorly paced. I suspect this might be the result of the new 'open world' design: previous bioware games had a degree of freedom and non-linearity to them - you could choose the order of the planets in Kotor or the regions and quests in Origins - but those areas were like self-contained chapters in a novel, still strongly related to the central theme and goals of the story. Here, not so much. There is a lot of busy work and tangential side quests that can go on for what feels like forever as you power level. Even then there is the problem of the villain, who is such a cypher as to be almost immediately forgettable. No real relation to the protagonist; no real stake other than the 'save the world' generic one. I know people complained about Sarin in the first Mass Effect when that came out, but compared to inquisition, Sarin comes across as a veritable Richard III oozing personality. Bland, bland, bland all around (and I hate to say it, but this includes much of the supporting cast: underwritten and dull. And I liked Varric from DA2! I feel that this might be just a result of the 'more is better' attitude - we will tell the gamers that there is now a huge party of a dozen potential followers. Wow! But if they are for the large part uninteresting it doesn't really matter. I would certainly trade them all in for the much smaller group from ME1). There are shout outs to previous games, some extremely minor, but this could easily be just a generic fantasy world from any low budget release. And the finale just fell flat for me. It's been a while since we had the blood pounding excitement of making your way through the Star Forge, or assaulting the Collector base, with the appropriate fist pumps that followed. Still this, I actually yawned both times I got there. THE BOTTOM LINE It's not a great game. It may not even be a 'good' game. But there just aren't that many long narrative driven rpgs out there for us to be that picky. So in the end I'm giving it three stars, and I figure after six months or so when the patches start rolling out I'd bump that up to 3.5 or even 4. But right now I would either wait until the price drops (which last I checked on amazon it had fallen a full twenty bucks just a month after release), or wait to get it when you upgrade your system to the One or PS4 - hopefully at least the glitches and graphics issues will not be so prevalent. ... show more
Reviewed in the United States on December 21, 2014 by ConspicuousConsumption

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