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Tales of Arise - PlayStation 4

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Availability: In Stock.
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Arrives Monday, Nov 25
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Platform: PlayStation 4


Features

  • Experience the next chapter in the Tales of series, brought to life in stunning HD powered by Unreal Engine 4
  • Dynamic Action RPG featuring an updated battle system that retains classic Tales of gameplay
  • Rich story featuring a vibrant world and new cast of characters
  • High quality animation created by ufotable
  • Tales of Arise offers fans the ability to experience the game on PlayStation 4 or on PlayStation 5 at no additional charge

Description

Platform:PlayStation 4 Challenge the Fate That Binds You - On the planet Dahna, reverence has always been given to Rena, the planet in the sky, as a land of the righteous and divine. Stories handed down for generations became truth and masked reality for the people of Dahna. For 300 years, Rena has ruled over Dahna, pillaging the planet of its resources and stripping people of their dignity and freedom. Our tale begins with two people, born on different worlds, each looking to change their fate and create a new future. Featuring a new cast of characters, updated combat, and classic Tales of gameplay mechanics, experience the next chapter in the world-famous Tale of series, Tales of Arise. • Experience the next chapter in the Tales of series, brought to life in stunning HD powered by Unreal Engine 4 • Dynamic Action RPG featuring an updated battle system that retains classic Tales of gameplay • Rich story featuring a vibrant world and new cast of characters • High quality animation created by ufotable. Tales of Arise offers fans the ability to experience the game on PlayStation 4 or on PlayStation 5 at no additional charge. To upgrade your physical copy of Tales of Arise on PS4 to the digital PS5 version of Tales of Arise you will need a PS5 console with a disc drive. PS4 discs can’t be used with the PlayStation 5 Digital Edition. Visit PlayStation.com/support for more details. Tales of Arise save data created on the PS4 or PS5 versions of the game are not compatible.


Release date: September 10, 2021


Pricing: The strikethrough price is the List Price. Savings represents a discount off the List Price.


Product Dimensions: 5.12 x 0.39 x 7.48 inches; 4.11 Ounces


Binding: Video Game


Rated: Teen


Item model number: 12198


Item Weight: 4.1 ounces


Manufacturer: Bandai


Country of Origin: USA


Date First Available: June 9, 2019


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If you place your order now, the estimated arrival date for this product is: Monday, Nov 25

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Top Amazon Reviews


  • Are Boomers buying this game or what?
Platform: PlayStation 4
First of all - Hands down one of the BEST tales of game made in over a decade. Secondly, stop leaving bad reviews for a PRODUCT when you are unsatisfied with AMAZON. A preorder bonus not being supplied to you doesnt mean to cry and leave a one star review for the game which will deter people from playing it. Ya'll boomers or what? PLAY THE GAME. 10/10 would recommend :) ... show more
Reviewed in the United States on September 12, 2021 by Sierra D.

  • Great game and I got all my content
Platform: PlayStation 4
Was delivered in good condition. The pre-order dlc was messaged to me later and I have been enjoying this title a lot
Reviewed in the United States on September 10, 2021 by Jesse

  • Missing code/fixed
Platform: PlayStation 4
I pre order the game but none of the exclusive pre-order content was there? such as: Costumes and accessories for Alphen and Shionne: Alphen – [Costume] Reconciler Armor Shionne – [Costume] Noble Ash Shionne – [Hairstyle] Void Black Tiara 16 food items and exclusive recipes Finally got the codes after 4 days when you already leveled up and it won't help you out now oh well 🤦♂️ ... show more
Reviewed in the United States on September 10, 2021 by Kais alemari

  • I didnt get my preorder bonus
Platform: PlayStation 4
Great game i didnt get my preorder bonus came with it
Reviewed in the United States on September 10, 2021 by sierra

  • A Nice Evolution of Tales
Platform: PlayStation 4
AUTHOR'S NOTE: This review is going to be fairly lengthy. That being said I'd also like to point out that if you preordered the game from Amazon you may or may not get the Pre-Order bonus. Mine came a week late after I'd already made substantive progress through the game. It's mostly costumes and cooking ingredients for the game's cooking mechanic, but some people have yet to receive their pre-order bonus and it has been two weeks since launch. Keep this in mind. --- The Good: +Impressive story and cast of characters +A deep enriching combat system +A great presentation overall +Nice orchestral score +A nice challenge for those who want it, but with the ability to ease off if they just want to experience the story +It manages to push the Tales series forward while feeling familiar; welcoming old and new fans alike The Bad: -Some tropes die hard -A good music soundtrack... but not a memorable one --- The Tales series has had an amazing history for those who've been invested in it. It began on the Super Famicom with Tales of Phantasia in 1995. Not every game has made its way stateside, but the ones that have managed to garner a cult following. Over the course of time, however, it's seen its footing increase in Western territory, particularly with the release of the Tales of Xillia duology as well as Tales of Zesteria and Tales of Berseria. A common criticism, however, is that Tales hasn't really evolved that much over time. This is not true of Tales of Arise which feels like an actual evolution of Tales, and pushes the series in the right direction. It hasn't changed entirely. It still embodies familiar characteristics you'd expect from a Tales game, but a lot of it has been given more care, polish and an aesthetic upgrade. You play as Alphen, a slave in the land of Dahna. Dahna is ruled by the Renans, and there are five lords. The Renans are rich, have a lot of power and typically know how to wield spells. What makes Alphen stand out is that he can't feel pain, meaning he can take most of the punishment and torture that the Renans can dish out. He unexpectedly meets a Renan named Shionne who has her own problems. She wants to overthrow the Renan lords, but there's a problem with her... she has an attribute called "Thorns" which means that no one can touch her without feeling an electric shock. Which means only Alphen can get near her. The two reluctantly team up to overthrow the five lords, and on their way they meet an eclectic cast of characters who join them in their fight. The story of Tales of Arise seems incredibly basic at first, but it's actually got more depth than this. On the surface Tales games are pretty standard things, but they always begin to get deeper as the journey proceeds. This is due largely to the characters who have great personalities and chemistry with each other. More than that, each character goes through a personal journey of growth. Some characters must overcome prejudices while others overcome hardships. Others still, have to learn to get along with their comrades. Good character development has been the bread and butter of the Tales series and it's no different here. Tales of Arise may have the best ensemble cast of this huge series. The characters and story are also helped by another Tales staple: Skits. As your party wanders across the lands you can usually view skits to see what's on their mind. Sometimes there are new story developments, other times it's just characters talking about their favorite food or interests. It's a good way to further develop character or dive deeper into the lore of the world. It's entirely optional to do these skits, but it really enhances the enjoyment. The presentation of these skits is also much better than it was in previous games. In previous games it was often just a portrait of the characters talking. Here these moments are presented more like a graphic novel or manga. The aesthetic works because not only do we get to see characters, but we may even get movements, hand gestures, facial expressions or other expressive qualities that previous games lacked. These skits are also all voiced, and you have the ability to watch skits you may have missed again when resting at a campsite. It's a good way to expand on character and do more worldbuilding. This doesn't mean the story is perfect. It's good, offering up challenging themes the likes of which Tales has never seen before, but it also still has certain tropes that can be tiresome to see in a JRPG. For instance, Alphen is a great character, with a great story, but he also has memory issues, and this is becoming a trope in JRPGs that feels like it needs to be retired. Particularly in Tales which has used this trope ad nauseum. Thus, a great deal of the story is about recovering Alphen's memories. This is more minor than it appears, but if you've invested in the JRPG genre, it's getting a bit tiresome watching as so few games manage to do anything new with it. Particularly because it so often is only done so that the characters have an excuse to explain things about the world to the player. The dialog is also really good, but some of the voice work is not. There are toggles between Japanese and English, but the problem isn't actually the English voices themselves, but that some of the audio stutters during delivery. It's as melodramatic and hammy as you'd expect a JRPG to be, but at times the stuttering can be particularly annoying. The other annoying thing about some dialog is that the game tends to try to hang a lampshade on some of its cliches or moments in a way that just isn't necessary. I know meta humor is all the rage, but part of the fun of playing a JRPG actually is watching the melodrama unfold, and making these connections of the fantastic yourself. The game need not point them out for you, nor does it need to point out the absurdity. Melodrama and absurdity is par for the course of a JRPG. Much of this is most certainly done to appeal to westerners, as is the "darker" tone, but it can sometimes feel like it's trying too hard. Tales of Arise has great storytelling, character development and a fantastic world... the only moments where it stumbles are these moments of trying too hard, sometimes in an attempt to justify its own existence. This will not hinder the experience too much, but it is hard not to notice. All that said, Tales of Arise plays incredibly well. It can be slow to start as it eases players into a sense of comfort with its combat. It is perhaps the most complex battle system the series has had since Tales of Graces. Battles are more action based where you can freely run around an arena and attack your enemies. You've also got skills called Artes. Unlike previous games artes do not drain Technical Points (TP), but rather an Artes Gauge (AG). Each time you use an arte a part of your AG meter depletes. Unlike Tales of Berseria this has nothing to do with how often you can land standard blows. You can commit to a standard combo to your hearts content, adding in Artes to increase your combo streak and damage output. Likewise, your artes can be stringed together for other combos and hits as well. Some artes can only be used in mid-air, requiring you to either jump or use an arte from the ground that makes a character airborne. This allow for more complex approaches to combat. Sometimes you may want to launch an enemy to go into more devastating combos. If you string together enough combos you could potentially initiate a strike on an enemy, which results in a powerful blow that instantly kills them. Battles are engaging, fun, and don't always feel repetitive. If you need a break, however, battles can easily be avoided. New to combat are character perks and boost attacks. Every character in Tales of Arise controls and plays significantly different from every other character. Not only do each come with their own set of artes, but perks and attacks that make using them different. Alphen, for instance, has a boost attack that strikes a powerful blow that knocks enemies down, and he has a perk that lets him use the blazing sword for added huge damage at the cost of some HP. Characters can also team up to do combo attacks provided their boost gauge is full. This makes the active combat of Tales of Arise engaging because not only do you get to act on your own, but you can occasionally use your allies even when not controlling them. There's more to pay attention to. The improvement on other Tales games are also better. In previous games using mages was a sluggish affair as it mostly required you to sit around waiting for spells to charge. Here, it's useful to play as mages occasionally because they have abilities that can be used which don't simply require them standing around casting spells. There's more reason to alter between which characters to use in combat due to their styles alone. This also means as you approach situations there is no one perfect party. You are encouraged to switch our characters often and experiment with different teams for different situations. Healing has also changed. Since TP is no longer a thing in Tales of Arise, a lot of healing now relies on Cure Points (CP) a shared pool of points among the entire party that increases as the party gets stronger. Which means that healing spells, status curing spells, support spells and revive spells all take some form of CP to use. Once depleted you lose the ability to heal. This may seem taxing at first, but Tales of Arise liberally places camping spots to rest, and implements a fast travel system so that you can easily get back to one that may be far away, and then easily fast travel back to your location to resume your adventure. You also still have a stock of items at your disposal in case you do not want to use healing artes. The only downsides to the battle system are two fold. The first is that it takes a while before the entire battle system is opened up to you. This is largely to ease you in. The second is that the AI settings can be a hassle. When doing all out assaults the AI works fine. You will never need to babysit your AI, but you might want to customize how often they'll use resources form your inventory, and how often they'll drain CP when you don't need them to do so. Unlike previous Tales games, Tales of Arise puts an emphasis on resource management. Gald is no longer dropped by enemies. Instead you'll need to sell loot you obtain from some enemies to gain Gald, or do sidequests for some of the denizens of Dahna. Usually the side quests are not difficult, and they're numerous. Often it's worth the time to do sidequests. Due to the nature of your quest, merchants don't sells weapons either, rather they have to be crafted. This would be a pain if the game wasn't so willing to help you figure out which enemies drop what. Each time you encounter new enemies they get added to the encyclopedia, along with all of their spoils. There's nothing particularly frustrating about getting new weapons. If you opt not to do sidequsts, or avoid battling, however, you may find that you're lacking Gald at times. Sometimes even crucial times. All of this comes together neatly the further you get into the game. The battle system opens up, and it becomes extremely complex. Especially when you start learning about skills. In previous Tales games titles didn't mean much, and obtaining them was usually unknown. Here, titles matter much more. As the game progresses, characters obtain titles. Either through story beats, actions in combat, or sometimes even upon completion of sidequests. Each title comes with a set of skills the player can learn. Not only do you earn experience points in battle, but you also earn skill points. You can put these towards the skills the titles offer. It can take a while to obtain these skill points, but you can flag which skills you're looking forward to obtaining enough skill points for. Once you do, the game will remind you that you have enough. You don't need to get any skills in a particular order. So long as you have the title and the required number of skills points, it's free game. You also obtain more skill points for doing sidequests, meaning you can learn skills quickly or slowly. It's entirely up to you. Some skills extend combos, while others may grant you more AG or status boosts. Mostly, however, the use of titles is how you'll learn more artes and expand your versatility. Learning all of this is important. Tales of Arise may seem like a button mashing affair initially, but it is anything but. Especially in the boss battles. Boss fights are some of the most creative the Tales series has ever. Some of the design has taken a page out of Dark Souls. Not in terms of difficulty (though boss fights can be difficult) but rather in terms of design. Boss fights used to roadblocks, but here many of them are full on events. If you believe Tales to be a button mashing game, Tales of Arise will quickly punish your hubris. You MUST recognize what use certain characters perks and boost attacks bring to the table, and you need to be aware of where you are in the boss fight. Each battle now has phases. Usually two of them. During the second phase the boss may change up tactics, or add in new devastating attacks. Occasionally you have a chance to stop a major attack before it comes, but this REALLY requires you to know the strength of your characters and a good combination of artes, otherwise you will not succeed. If you aren't doing the things the game's tutorial has taught you, boss fights will be a devastating challenge. Bosses hit hard, and they hit often. Some bosses have a weakpoint you can exploit, at least, which results in them being knocked over or stunned for free hits, but most bosses do not. Most bosses present you with attacks that you need to master the art of dodging to have a real chance of survival, while simultaneously keeping an eye on your HP and the party's resources. There's more to emerging victorious in boss battles than simply, "being at a high enough level." You need to actually prepare yourself. The game is not too punishing should you lose, and if you are having trouble you can lower the difficulty to give yourself a fair shot. Of all the changes to Tales, I like the way they've changed up boss fights the most because now you actually ARE being tested on your skill and comprehension of the battle system rather than how quickly you can rack up damage, and the game WILL punish you if you don't apply these mechanics. I would not be surprised if this approach had some people rage quitting the game. Boss fights are challenging, but only because they ask something of the player. It is not a test of how fast you can deal out damage, but more WHEN you should go in for the hits and WHEN you should back away and dodge. It's pretty cool stuff that keeps you on your toes. If it is giving you too much trouble, though, the game does have a difficulty setting for those who just want to experience the story where bosses don't hit nearly as hard, and more of their attacks don't require you having master of all the mechanics. Thus, whether you're here for the challenge or just the story, Tales of Arise has you covered. Play the way you want to play. For those who want to know what it means to be an expert of the system, there is also a hard mode which is even more strict about knowing and understanding the battle system to a tee, and is far less forgiving. Traditionally, Tales games have not always been the best looking on their system. They've gotten better over time, but typically the games don't often stand out for their visual flair. Tales of Arise, however, looks like an astonishing game. It still has a cel-shaded anime inspired look, but it feels more grounded and detailed than it was previously. Character models are look nice and animate well (though lip syncing in dialog is off) and the character designs are also gorgeous. Many of the towns, dungeons and fields are also very detailed. The soundtrack is also amazing, though I don't think it's really memorable. The music is great when you hear it, but once your system is off, you won't be able to recall most of the music. Overall, though, the game is highly polished. I'm playing the game on a PS4, and that means that the downside can be that the game's load times are sometimes long. On the PS5 the game runs smoother, and the load times are significantly better. Overall it may seem like there are some serious criticisms about Tales of Arise... but not really. Yes, it can be a bit tropey, and yes the game can be punishing to those who treat it like a button masher, but it's overall a really polished and solid experience. It is the best Tales game to come around in a long while, and truly does push the series forward. The tone is more even throughout than before. The overall presentation is better... but the best part is the evolution of the battle system which is more cohesive than any game prior, and actually pushes you to experiment with the cast of characters. If this is your first Tales game, it's a great one to start with. If you're a longtime Tales fan, Tales of Arise is arguably one of the best in the series and it is absolutely worth your time to play. ... show more
Reviewed in the United States on September 22, 2021 by Tsanche

  • cash shop!
Platform: PlayStation 4
This game is pay to win and has a cash shop in a single player game! I pre-ordered my copy a month in advance and am still waiting for it to show up. so I bought it from Playstation network, the $110 version that comes with all the costumes. It also comes with skill trees and weapons and boosts that you have to have in order to take on Hard difficulty setting. Even with these overpowered weapons and skill trees I'm still dying alot on boss fights which means people who don't shell out the cash are going to rage on Hard difficulty. Hope your PS4 is new because this game has my system's fans screaming, I have never heard the cooling fans rev this fast and loud for a game that's completely on the hard drive, I can hardly hear the game. The extra costumes aren't very good and feel like they should have been quest rewards instead of a greedy cash grab. Combat is fun but enemies are repetitive and standard like bees, wolves and such. The story is interesting but personaly I couldn't care less about it, I play these games to shred cool looking mobs with sick weapon skills while gazing at hot anime waifus'. Speaking of which, upskirting has been turned off to appease people who don't even buy these kinds of games and this cast is far too heavy with male characters. I hate when games don't give you all your party members in a timely fashion too, leaving some sidelined because they join way too late and are under leveled. Just give us everyone in the first four hours please, I spent the first five hours and first major boss fight playing with only two characters in my party, that gets boring fast. Overall I would say if you are a Tales fan you should buy this, anyone else should stay away there are plenty of great games coming out September & October for you to blow your money on. ... show more
Reviewed in the United States on September 13, 2021 by WeirdGrimjack

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