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Nightwatch: Terror and Treasure in the Dark Corners of the World

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Availability: In Stock.
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Arrives Saturday, Dec 28
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Format: Paperback


Description

This is a game about killing monsters. All kinds, anywhere, any time. You and your friends are members of the NIGHTWATCH: an ancient order of warriors, trackers, wizards, and alchemists dedicated to hunting down and destroying the malevolent creatures that terrorize humanity. Over the course of the game, your characters will rise through the ranks of their chosen Guild, gaining experience and unlocking new skills as they fight ever more dangerous enemies on the blood-soaked path to confront their ultimate quarry. So sharpen your sword, check the flints on your pistols, and grab a handful of elixirs; it’s time to give the monsters someone to fear. NIGHTWATCH - a Solo or Cooperative Tabletop Miniatures Adventure Game. Miniatures agnostic and adaptable to nearly any fantasy setting from Ancients to Black Powder, NIGHTWATCH is easy to learn and quick to play, with straightforward dice mechanics and minimal book keeping.Made for Cooperative or Solo gaming, you can read the book in an afternoon and gather your friends, your dice, terrain, and miniatures that evening for your first hunt.___From the author of 'Hardwired: Cyberpunk Espionage and Mayhem', 'Hardwired: the Tsim Sha Tsui Expansion', and 'Zona Alfa: Salvage and Survival in the Exclusion Zone.'Now sharpen your sword, check the flints on your pistols, and grab a healing potion; it's time to give the monsters something to fear. Read more


Publisher ‏ : ‎ Independently published (August 6, 2020)


Language ‏ : ‎ English


Paperback ‏ : ‎ 94 pages


ISBN-13 ‏ : ‎ 56


Item Weight ‏ : ‎ 8.6 ounces


Dimensions ‏ : ‎ 8.5 x 0.22 x 11 inches


Best Sellers Rank: #452,407 in Books (See Top 100 in Books) #94 in Miniatures #1,032 in Fantasy Gaming


#94 in Miniatures:


#1,032 in Fantasy Gaming:


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Top Amazon Reviews


  • A great ruleset and theme for a steal
There is a bit of a renaissance in tabletop gaming, what with COVID-19 and such, and along with it is the development of games for solo or cooperative play. When it comes to tabletop wargames, specifically skirmish games (miniature based adventures that use much fewer models than, say, recreating Gettysburg), there has always been an aftermarket/homebrew culture to play solo. Now, many fantastic games are designed from the group up to be solo compatible if not solo exclusive. Nightwatch is a skirmish game with Solo and Coop in mind, and it adds something many of the other lauded systems neglect: flexibility. Rather than concerning itself with a bestiary and exhaustive equipment list, Nightwatch allows you to assign models of your choosing into tiers - the lower levels being fodder and the big bad being a final boss. Its a brilliant game mechanic that will allow the widest adoption. The game itself centers around a group of adventurers who band together to rid their land of a specific threat. It is designed to be played as a campaign, where your early levels are ridding the countryside of minions and working your way up to a final confrontation. This adds a narrative appeal that is missing in other, lore-heavy games - it allows you to write the story in your mind and by your actions. When the baddie is defeats, the heroes retire to a happily ever after. Its wonderful to see a closed end in skirmish gaming campaigns and prevents the power drift that comes with long time, frequent players. Another mechanic that I find very appealing is the "generator" system. If you have played Gauntlet, or any number of video games since, you will be familiar with the appearance of bad guys spawning regularly from a geographical feature. Nightwatch includes these to both add some unexpected randomness to the difficulty level and tactics. It also allows a solo player to enjoy a true RPG experience without needing to guide monster placement objectively. That isn't to say the experience is just a random hack and slash. Each scenario represents one of several mission types. Some are escorts, some are eradication, others are capture the flag, and so on. The endless variety and ability to determine such things randomly again adds to the possibility to play solo without tipping the scales to your own favor. There are rules governing player character progress, upgrading gear, and monster tier selection based on squad experience (which is a nice way to balance). The game feels difficult but not impossible, which requires some tactical thought but never feels unfair. This is a strong positive. As is the simple and familiar aspects of the combat system itself. Not a lot of fiddle-faddle here, just suit up and charge. Its a breath of fresh air not to have to make heads/tails out of some strange mechanic included just to add something novel, and likely only marginally thematic. This is a gritty world setting with a grim mission, where life is cheap and violence is likely the only solution to the evil infecting your land. The game system reflects this by being no nonsense. There are no additional miniatures or terrain you will need to buy. Unlike another very popular miniature agnostic game, no part of this game does a bait and switch that will leave you kit-bashing or hitting eBay (if you don't want to). The layout of the board, the baddies you encounter, and the heroes you table can be represented with materials you already have (or proxies). This is the sort of game you could play on the cheap, have the same wonderful experience as others who have extensive pieces to draw from, and enjoy your time with it immensely. If I had to list any cons, I'd say that for players who are imagination-starved or overly dependent on the almighty RULES, a system like Nightwatch could be frustrating. There is a lot of room for supplementation, to offer re-skins and overlays to the system by providing specifics and scenarios that take preparation, imagination, and lack of inspiration out of the equation. I expect to see a lot of fan generated content. The only other con I have is in the layout/editing, which is a petty complaint and I only bring it up to acknowledge such. There are a few instances where words are used interchangeably that can be confusing, one instance in particular involving the word Mission and a crucial table. The rules are perfectly written for easy follow-along and reference. As an indie writer and publisher myself, I'd say that there are no sins here that aren't forgivable given the average expectations of similar products. Just don't expect a Games Workshop level of overkill with the polish. You'll be able to read it and be up and running immediately. Its not a long book, but neither are other popular ttrpg if you remove unit and spell descriptions. The art is good, there's even a little fluff which is great for something obviously presented with economy in mind. For under $20 this is hands down the best bargain for a rule system you'll currently find. Gamers are stealing it from Todoroff at this price as it offers remarkable replayability and flexibility. An easy recommendation and no qualms at all giving it 5 stars solid. ... show more
Reviewed in the United States on September 5, 2020 by Carl D. Smith

  • Easy to learn, fun and fast to play, excellent for coop or solo.
I'm a long-time GM that wanted to get into miniature games. I needed an easy, narrative-driven system that was fun, fast, and adaptable. Nightwatch fit the bill perfectly. The solo and coop action retains the feel of an RPG but the system is a great miniatures game. If you want something more than beer'n'pretzels but less than a Warhamster effort, this is the game for you. ... show more
Reviewed in the United States on December 28, 2022 by Neal5x5 Neal5x5

  • Near Perfect
Being a fantasy fan and fan ov skirmish level war games Nightwatch definitely intrigued me. What sold me on buying it? The solo and cooperative focus ov play. The only issue I had (costing it a star) was there were no miniatures utilised in examples ov play or as inspiration. That said, it was a quibble. ... show more
Reviewed in the United States on December 29, 2022 by Ezra Badb West

  • A great game that puts players first
The media could not be loaded. We love the rule system and writing style of the book. We caught on quickly and started having fun defeating baddies right away. We can use our board game minis!
Reviewed in the United States on December 27, 2022 by Nightowl4 Nightowl4

  • A fun game for solo or co-op Monster Hunters!
This softcover book feels sturdy and contains a lot of interesting illustrations similar to the cover. The rules are good and make for a fast playing game that is easy to teach to others. It does lack some detail in that weapons, items and spells are all vague enough that the player is left to give them more definition but I like that. In fact, I prefer that but I know some players prefer more definition. The campaign rules are short and simple and basically detail a series of linked skirmishes leading to a big, bad boss monster. Again, it's up to the player to decide how long they want to play the same campaign. It could be as short as three battles which means a full campaign could be done in a night but there are also rules for apprentices so your first hunter can pass on a bit to a successor and in that way, I think the author has given the players a very interesting reward on completion of hunts. It's been as fun to plan the next hunt and get figures painted and ready as it is to play out their battles. Players new to miniature gaming may need to pick up a few more baddies but it's basically 10 little guys, 10 medium guys, 5 big guys and a boss although you can add more nuance in there as you get more games under your belt. It's a great excuse to buy a new box of figures or pull out the old armies. It lends itself wonderfully to solo play and co-op and if you really want to play against someone, that can be done, too though the opposing player would be more like a game master in an rpg. Overall, I love it and I really appreciate that it lends itself to emergent storytelling while having a great set of core rules. ... show more
Reviewed in the United States on October 17, 2020 by J. Fazio

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