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HTC

HTC America Vive Virtual Reality System

  • Based on 3,206 reviews
Condition: Used - Very Good
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Availability: Only 1 left in stock, order soon!
Fulfilled by Amazon

Arrives Monday, Dec 2
Order within 5 hours and 17 minutes
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Style: VIVE System


Features

  • FLEXIBLE PLAY AREA - Use VIVE seated, standing or in a space up to 11'5" x 11'5". SteamVR Tracking provides the most ideal experience possible, so play the way that works for you.
  • FULLY IMMERSIVE - Realistic movement and actions from precise, 360-degree controller and headset tracking with realistic graphics, directional audio and HD haptic feedback in the virtual world
  • POWERED BY STEAM VR - Enjoy over 1500 games for SteamVR, plus everything you love about Steam, including new releases, automatic game updates and millions of your closest friends
  • PLAY SAFER - The Chaperone system warns you when you reach the boundaries of your play area and the headset's front-facing camera gives you a glimpse of the real-world when you need it
  • VIVE VIDEO - An immersive, cinematic VR video player for standard, 3D, 180 and 360 degree videos. Available free on VIVEPORT and Steam.
  • VIVEPORT INFINITY Get 2 months of unlimited VR play of 700+ games & apps. Code included in box.

Description

VIVE gives you an unparalleled, true- to-life virtual reality experience. Using a headset and wireless controllers, you can explore and interact with VR experiences, apps and games that blur the line between imagination and reality. From AAA games to unforgettable experiences, there are over 2500 apps and games available for VIVE.Headset SpecsScreen: Dual AMOLED 3.6’’ diagonalResolution: 1080 x 1200 pixels per eye (2160 x 1200 pixels combined)Refresh rate: 90 HzField of view: 110 degreesSafety features: Chaperone play area boundaries and front-facing cameraSensors: SteamVR Tracking, G-sensor, gyroscope, proximityConnections: HDMI, USB 2.0, stereo 3.5 mm headphone jack, Power, BluetoothInput: Integrated microphoneEye Relief: Interpupillary distance and lens distance adjustmentController specsSensors: SteamVR TrackingInput: Multifunction trackpad, Grip buttons, dual-stage trigger, System button, Menu buttonUse per charge: Approx. 6 hoursConnections: Micro-USB charging port Buying Guide Is your current computer ready for virtual reality? Use the SteamVR Performance Test to check whether your system can handle the requirements of VR, and if not, whether its capabilities are bound by graphics card, CPU or both. Test your computer

UPC: 821793048037 821793050153 821793048853 821793051747


Global Trade Identification Number: 53


Manufacturer: HTC Virtual Reality System


Model Number: 99HALN002-00


Brand: HTC


Built-In Media: Headset, 2 x Controllers, 2 x Base Stations, Earbuds, Link Box, Link Box power adapter, Link Box mounting pad, 2 x Base Station power adapter, 2 x Micro USB chargers, Sync cable, HDMI cable, USB cable, Cleaning Cloth, Alternate face cushion


Age Range Description: Adult


Platform: SteamVR, Windows


Resolution: 2160 x 1200


Refresh Rate: 60 hertz


Screen Size: 17.78 Centimeters


System Requirements: Graphics NVIDIA GeForce GTX 1060 or AMD Radeon R9 480, equivalent or better Processor Intel Core i5-4590 or AMD FX 8350, equivalent or better Memory 4 GB or more Video Output HDMI 1.4, DisplayPort 1.2 or newer USB 1x USB 2.0 or better port OS Windows 7 SP1, Windows 8.1 or later


Display Type: OLED


Controller Type: Button Control


Field Of View: 110


Connector Type Used on Cable: 3.5mm Jack


Sensor Technology: Accelerometer, Gyroscope, Proximity


Display Resolution Maximum: 2160 x 1200


Additional Features: Adjustable Headband


Connectivity Technology: USB, HDMI


Compatible Devices: Game Console


Specific Uses For Product: Gaming


Operating System: Windows


Item Weight: 11 Pounds


Item Dimensions D x W x H: 18.4"D x 13.1"W x 9"H


Color: black


Frequently asked questions

If you place your order now, the estimated arrival date for this product is: Monday, Dec 2

Yes, absolutely! You may return this product for a full refund within 30 days of receiving it.

To initiate a return, please visit our Returns Center.

View our full returns policy here.

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Top Amazon Reviews


  • Regardless of cost, you will absolutely love this. Let me explain why.
It's hard to do bulleted, concise reviews on something like this.. So this will be a little long winded. Stick with me if you can.. If you were like me, you might be a little hesitant about tech like this, because you tried a GEAR VR, or think 3d desktop gaming and 3d movies are kinda of cool, but certainly not worth this kind of investment. Get that out of your head right now. This is COMPLETELY different. First, let me say that I've never been a huge gamer. I've spent many more hours on my 10 year old Wii than I have on newly released console/computer games. I enjoy the interaction even if I'm sacrificing graphical beauty. This system is kind of like a 5th generation Wii. They are really selling the experience more than the graphics. And the experience is absolutely something to be had. Kind of like that first time you picked up that wii controller and "bowled" and thought "hey, this is pretty cool." but on a WHOLE new level. Once you complete the setup you'll enter the tutorial and blow up a balloon.. You'll (without instruction) think.. What happens if I try to hit this floating balloon.. Probably nothing.. but you'll immediately realize how intuitive and accurate this "new world" is when the balloon flies in the direction and velocity you would expect it to based on your hand movement. And sure there are similar capabilities on other consoles. You separate when you realize you can (literally) walk underneath the balloon, look up at it, jump and swat it down to the floor. then walk circles around it while unrelentingly taunting it for obeying physics. When you play "The lab" and your hand becomes a spaceship in a (truly) 3d realm, you'll really grasp what this thing is all about. I can't imagine how silly it looks in real life with your hand just jerking up and down, left to right, ducking, spinning.. etc. But in the game it really feels like you're in a serious situation and your hand needs to dodge these incoming blobs at all costs. The longbow game is fun. And you may realize that the controllers are giving haptic feedback when you "pull" the bowstring and release it to give it that additional sense of immersion. It's these seemingly small, polished edges that make this an incredible product. You WILL feel immersed. I 100 percent guarantee it. You'll laugh the first time you try to set your gun down on a table in the virtual world. The setup wasn't bad. Although I didn't find instructions included. I just googled it and followed the 10ish step process from HTC. Windows 7 wouldn't install the drivers for the "link box" until I put it into the USB 2.0 slots (as others have stated) - the directions state that it's compatible with 2.0+ though. Maybe in later versions of Windows, or perhaps my BIOS settings are "bad". Either way, simple fix. I had planned on using the single HDMI port that my GTX1060 has since I saw that some people had problems through other connections. The directions stated that you can use a display port to mini display port on the link box but I didn't try it. So that makes two display ports out. One to my tv/monitor, the other to my receiver which passes the video to a projector, and then the HDMI to the Vive headset. All very seamless. When you get to the point of powering on all your components (for the first time) you might need to right click one of the controllers in the steam VR window and click "pair controller" (if the controller shows blue when it comes on instead of green). The walkthrough failed to mention that. The Steam VR software is very polished as well. Especially inside of VR. You can switch to your desktop and read email. When I realized that I could walk closer to my boundary wall that the desktop was on at that time, and the text got closer/clearer, it was an additional level of "that's friggin cool." This is NOT for reading text like that though. The resolution just isn't there. Once you've got a Steam account set up, be careful, it's easy to blow through 80 dollars (of real money) in a 4 minute virtual shopping spree. You can connect your phone via Bluetooth and get notifications. You can enable the camera and see the room without taking the headset off. Plug in ear buds and "mirror" the sound so you can rock out hard to audioshield without waking the neighbors. You can control pretty much all of the aspects of the virtual world from your 2d monitor. That comes in handy If someone new is using the headset. So you can control the session for them (get them into a game, get them started, etc) without having to walk them through everything - but again, it is pretty intuitive and should be easy to pick up for 90 percent of people. There are just a lot of features that you can tell they put thought into. Some complain that a lot of the games are "demo" types, and while that's true. There are several "full" games available, and I haven't even gotten to them, because The Lab, Zombie Trainer, The Brookhaven Experiment, and (especially) AudioShield have me completely satisfied for the time being. We're all still waiting on the "major" releases of Doom, Fallout 4, Serious Sam, Arizona Sunshine etc. I am curious how games like Serious Sam will work. You're going to break yourself if you're constantly spinning around trying to fend off hordes of suiciders. The action of "teleporting" in large scale games seems to be the goto method for moving around in the world. It's not as intuitive as I'd like and it takes a split second to load the new landscape when you arrive, so it's a little offputting. But that's splitting hairs at this point. I just feel like it's going to be exaggerated when you're in a true "sandbox" world. There are a few cons. 1. You're going to have a tough time doing true multiplayer with this. You can't just buy another 30 dollar controller and go to town with your friend sitting on the couch next to you. You're looking at another large investment and the space to set up another system. I'm interested to see how games like "Don't stop talking and nobody explodes" work and bring a "crowd" together with one headset. But it's probably not going to be the excitement of being (virtually) back to back with a buddy fighting the terrorists in a FPS. 2. I hope your friends don't mind swapping a large amount of face sweat. 3. The resolution just isn't what it is on a LED monitor. Obviously you're stretching that image out over a 360 degree 3d environment so it's a little tougher to do. So.. Again, you're not doing this for the "crispness". You're doing it for the experience. When you feel like a freaking rockstar defending yourself from incoming musical notes, you won't be thinking about the slight pixilation, or how the graphics in the background aren't super detailed. I PROMISE. 4. I find it a little bit of a pain to get the headset just right on my head. You need to get the straps perfect (not too tight, or loose) to make the area right in front of your face perfectly clear (especially when you're looking down). 5. I don't think the screens are quite big enough. You will probably notice the black ring around the outside of your vision when you're waiting for a game to load or whatever. You'll forget about it as soon as you're doing whatever. 6. I am seriously matting down the new carpet inside of my "game area." 7. You might think that the real world is less fun. Keep in mind.. That while the software is pretty polished and works well, this type of thing probably isn't for someone who isn't at least a moderate "power user." I've had some minor issues like weird Steam crashes, VR world disappearing if the CPU is under a lot of stress, computer not completing POST when the link box was plugged in. Just stuff that you wouldn't deal with on a console type system. This "limitation" (not the price) is probably why the world isn't screaming about this from the rooftops. The mass population isn't exactly tech savvy so that excludes a major percentage of potential buyers. All that said.... Honestly, I've got a lot of cool stuff but this is ABSOLUTELY and UNEQUIVOCALLY the coolest tech I've seen or played with in my entire life. I would still be happy with it if I would've needed to fork out an additonal 800 or so to build a computer. Everytime I'm away from it for a day or so, I think "was it really THAT cool?" and I answer my question as soon as I put the headset back on and enter a virtual world for what feels like the first time, every time. ... show more
Reviewed in the United States on September 28, 2016 by Chris

  • This is awesome. BUT, Please read this before you buy so you know what your getting into
I absolutely love this. Got to try this for the first time with my brother who has this same set. I was open to the new world of gaming and I have to say after 20 years of gaming, the things VR is capable of still leave me breathless. After experiencing it I wished to purchase one so I did. However, the set up I can see might overwhelm some people. Thankfully I have some knowledge of current technology but I can see where others might get frustrated. So consider this a PSA. For starters, it came with several cords. HDMIs, USBs, and AC adapters. It did NOT come with instructions. However either use of the internet and/or use of common sense, and a little bit of patience, this can be set up no problem. So the first thing you want to do is remove the controllers and the charging cables. (They come with USB AC adapters and there are 2 of them.) Plug them in on the bottom and they should light up that they are charging. Let them charge about 2 hours. Next, there will be a little box inside that should have two plug in sides to it. And they should be marked what side is what. One will connect to the computer and the other to the headset. This will require a power outlet. You’ll plug in the power on the box and connect the usb and HDMI provided into the box and the pc, the hdmi and usb attached to the headset will connect to the box. Just remember, the side that connects to power, is the side that connects to the computer. (This is just with patience and process and elimination.) Next you want to plot out where you are going to be playing this at. You’ll need adequate space. This set comes with 2 sensors that can be neatly attached to the wall or placed. I recommend mounting them (you’ll need screws, 4 to be exact, not included.) NOW THIS IS IMPORTANT: these sensors have to be able to visibly track the headset and the controllers. (Also, you’ll need close plug ins for both sensors. They have to have power, so make sure a wall outlet is close to where you put them.) If they are not, this system will not work. And you will see nothing and think, “oh I have a broken VR, great..” no this isn’t the case. This is probably the trickiest part to it. If you have a Steam account on PC you can go through Steam VR which is free. (not sure if it runs you through this or not after hookup, as I already had a Steam account and Steam VR.) Having this, will walk you through a tutorial on how to get the proper set up. This helped me tremendously as I had trouble getting the headset and controllers to be visible to the two sensors. Now you’ll want to pair the controllers to the PC which again, the Steam VR program is probably the best tool to help. It’ll walk you through a zone and test what kind and size play area for it. Just make sure you have adequate height when placing the sensors. It recommended a 6.5 feet up. After all of that. Maybe simple for some, maybe hair pulling for others, for me it was a little of both. I hope I have or will have helped someone get started with this. It’s great. You feel like your in it. It’s something new to me. Something not stale like normal video games are nowadays. And if you have the money, (which this is reasonably priced compared to some of the headsets out now) the patience, (easy or hard for some) the space, and your ready to take gaming to the next level, then I recommend this to you 100%. This is also great for parties and families alike. Basically a virtual reality Wii. And I really recommend using Steam since they have some free games for VR and some that are very cheap and sometimes on sale. So thank you for reading my one million word review. I hope it helps. Sorry for all the run on sentences. Lol. Enjoy! ... show more
Reviewed in the United States on June 3, 2021 by Pinkguy93

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