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Fallout 76: Wastelanders - Xbox One

  • Based on 4,135 reviews
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Availability: Only 5 left in stock, order soon!
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Arrives Wednesday, Nov 27
Order within 23 hours and 57 minutes
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Platform For Display: Xbox One


Edition: Standard


Features

  • New Main Quest: Uncover the secrets of West Virginia by playing through an all-new main quest, starting from the moment you leave Vault 76.
  • Human NPCs: Befriend or betray new neighbors who have come to rebuild, and experience Appalachia through the eyes of its residents.
  • New Creatures and Gear: Take down newly mutated creatures finding their way to the region and earn the highest tier of weapons and armor.
  • Choices and Reputation: Alter the fates of those you meet with dialogue trees. Decisions affect your standing with each faction through an all-new reputation system.

Description

In Fallout 76: Wastelanders, people are now coming back to West Virginia. Two vying factions are struggling to gain the upper hand as the secrets of West Virginia are revealed. The Settlers have come to find a new home, and the Raiders have come to exploit them. Embark on a new quest for the Overseer, forge alliances with competing factions, and uncover the truth of what's hidden in the mountains. Includes the full game and bonus Raider & Settler in- game items.

Release date: November 14, 2018


Product Dimensions: 0.5 x 5.3 x 6.7 inches; 2.4 ounces


Type of item: Video Game


Rated: Mature


Item model number: FAOCSTX1PENA


Is Discontinued By Manufacturer: No


Item Weight: 2.4 ounces


Manufacturer: Bethesda Softworks


Date First Available: May 21, 2018


Frequently asked questions

If you place your order now, the estimated arrival date for this product is: Wednesday, Nov 27

Yes, absolutely! You may return this product for a full refund within 30 days of receiving it.

To initiate a return, please visit our Returns Center.

View our full returns policy here.

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Top Amazon Reviews


  • Fun game
Platform For Display: Xbox One Edition: Standard
Nothing
Reviewed in the United States on October 6, 2024 by Linda Vallone

  • Don’t believe the haters this is a fun Fallout (different, but fun)
Platform For Display: Xbox One Edition: Standard
Fallout 76: Wastelanders - Xbox One: $13.23 at the time of review I’ll keep this one short and sweet. I felt compelled to review this game (even three years later) because I ended up with over 200 hours in it. I’ve been a hardcore Fallout fan since 1997 when the first Isometric top-down game came out. Something about that post-apocalyptic world just grabbed me and I’ve been hooked ever since. *What I liked*: It’s basically more Fallout 4. It’s built using the same engine, has a lot of the same mechanics, and basically extends that experience, but with other people. The setting of West Virginia with its rolling hills and local legends is an awesome place to explore. Like other Fallout games, this just made me want to visit the region to see some of the local sites in real life. The building aspect was expanded from FO4 and I really enjoy that part of it. It’s especially fun to see what other people have built. They have added a ton of new content. There’s so much to do. *What I didn't like*: Choosing to leave NPCs out of the game at the beginning was a huge mistake. The mystery of where everyone went was fun at first, but we really needed to eventually meet some people. They did fix that in a later patch. But I think that was just not a good choice. There is a prolific amount of cheating in this game with item duplication. If you want to be competitive in the all-out PvP mode, you need to have one of the duplicated super (perfectly rolled) weapons. Otherwise, you just get wasted. *The Bottom Line:* As mentioned above, I have over 200 hours in the game so they obviously did something right. Five stars out of five for a southern-flavored Fallout that’s super fun. I would do it all over again. ... show more
Reviewed in the United States on October 21, 2021 by Nick E

  • Thanks
Platform For Display: Xbox One Edition: Standard
Thanks
Reviewed in the United States on September 29, 2024 by Tomas Vazquez

  • Doesn't Deserve The Hate! (August 2019 updated review)
Platform For Display: Xbox One Edition: Standard
I have been playing this game off and on since the Beta. At launch it was Okay but not worth the full price. After all the updates and fixes it is now a good, solid game worthy of the price but after many many hours of gameplay, there are changes I would like to see made that would make a good game great. In no particular order, -While you can Fast Travel to your CAMP, team member CAMPs, and Vault 76 for free and the Travel Agent perk reduces travel cost by 30%, Fast Travel is still too costly. The cost needs to be reduced, free to all vaults (once discovered), or free to the location nearest to an active event. -CAMP budget needs to be increased or you should be able to have an auxiliary CAMP that must be a minimum distance away from your main CAMP and perhaps with a smaller budget (say 50% or 25% less). -It would be nice to have planters added to your buildable items in CAMP so you can move crops indoors or there needs to be an option where you can "lock" your crops so other players cannot harvest them without becoming wanted and activating your CAMP defenses. -You should be able to plant silt beans, starlight berries, and firecracker berries in your CAMP and snaptails if your CAMP boundary contains a water source. -Since vending machine inventory counts towards your stash limit, you shouldn't have to have multiple vending machines in order to offer everything you would like to sell. Every stash box on the map will display all your items so why can't the vending machines do likewise? Doesn't make any sense because it is not like the system has to count for additional items. You are still dealing with the same 800 units per player per server. -Now that they have added display cases, what you put on display should not count towards your stash limit (at least the weapons). You can only build so many displays so it would make sense to have a little flexibility here. Now the bobblehead and magazine displays could cause a little server trouble conceivably but not the weapon displays because of the display limit. -Really need another stash limit increase. I should think that it could be possible to increase the limit to 1000 some way. I don't like having to spend so much time on inventory management. I can understand how there needs to be some limit but given the way the gameplay in this game is and the weapon weights, it is very easy to hit the limit in a short amount of time. Maybe a middle ground would be to allow the weight reduction perks to count towards stash as well as on person inventory. Chances are, not all 24 players on the server at a given time would be using all the weight reduction perks the same way at the same time. -While many of the changes in the game have been positive a few have not. Just to name one: at launch, when you found a suit of power armor or removed the core from a fusion generator you had a pretty good chance of finding a 100% charge fusion core or at least some number above 75%, now most of the time the armor suits will only have a 25% charge and the generators have a 50% charge; not always but usually. Not a major issue but when you realize that cores weigh 3 units each it quickly becomes a major inventory annoyance. So either they should switch it back or reduce the weight of the fusion cores. -Finally, while it is understandable to have power armor mod requirements to be a significant step up in difficulty from standard armor the way they have it set up is a real pain. I am willing to put up with flux harvesting but the mod plans are way out of proportion in price compared to other items and collecting the materials in order to refine the flux is too random and too much of a grind. I wish they would either reduce the refining cost or reduce the weight of the materials involved. Hardened Mass, Glowing Mass, and High Radiation Fluids are insanely heavy especially when you consider how much you need to have on hand once you get ready to refine the flux. I understand the need for some sort of challenge but as it stands the whole thing is a real grind in my opinion. -I would also like to see a modification to the SPECIALs and Perk system. It would be nice if at every 50 to 100 additional level-ups (beyond the initial 50) you could add one more point to your SPECIALs. Now I know that there would have to be some other additional limiting factors added to some of the stats; like maybe no additional carry weight bonuses beyond the existing maximum for the Strength category, etc., but I think that it would be a major incentive for people to keep playing. Ultimately what I am aiming for here is some sort of greater flexibility in Perk management. -Now, the elephant in the room.... the prices for the Atom Shop stuff is insane and way out of proportion. Something seriously needs to be done. So all in all, I really like Fallout 76 but my suggestions would make a good game a truly GREAT game. ... show more
Reviewed in the United States on November 19, 2018 by W. A. Jeffrey

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