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TrackIr 5 Premium Head Tracking for Gaming

  • Based on 1,779 reviews
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Availability: In Stock.
Fulfilled by ErgoWarehouse

Arrives Nov 25 – Nov 27
Order within 17 hours and 35 minutes
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Features

  • Increased realism enhances your game experience through subtle immersion. Note:Item does not include TrackClip PRO.

Description

Put your head in the game! TrackIR is a cutting edge experience that makes you part of the game.Now your game knows exactly where you are sitting,leaing, and looking, in true 3d space! Take your PC gaming to astonishing new levels of realism and immersion. Bring your game view to life!, Field of view 51.7 degree, Response time 9 ms.

Release date: February 22, 2010


Product Dimensions: 8.82 x 7.4 x 2.13 inches; 2.4 ounces


Type of item: Electronics


Item model number: 92994


Is Discontinued By Manufacturer: No


Item Weight: 2.4 ounces


Manufacturer: Natural Point


Date First Available: June 5, 2009


Frequently asked questions

If you place your order now, the estimated arrival date for this product is: Nov 25 – Nov 27

Yes, absolutely! You may return this product for a full refund within 30 days of receiving it.

To initiate a return, please visit our Returns Center.

View our full returns policy here.

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Top Amazon Reviews


  • I should have gotten this years ago! :)
I have debated getting a Track IR since they first started making them. I was never sure I would like such a device, and have sometimes, though not often, experienced some nausea when gaming across multiple monitors, playing first-person shooter games like Half-Life 2. I fly helicopters in MS Flight Simulator X quite a bit, and decided it might make landing easier. Trying to maintain controlled flight in a helicopter and simultaneously use a hat switch to look around and down at the ground when landing has always proven to be quite a challenge. I would usually end up making a mistake on the stick just before touchdown and either speed up and miss the helipad or end up flying backwards before touching down. So, I finally decided to try one, and bought the TrackIR 5 Pro. I really like it! The unit itself is very small. Currently the picture displayed is accurate. So I'll say that the width of the square black IR camera with the rounded front, sitting atop the 3 legged mount, is just over 2". The instructions, as the picture here shows, tell you to put the 2 legs on the front edge and one leg on the back edge of the upper bezel on your LCD display. However, on my AOC center display, there really isn't much of an "edge" along the top. The case slopes back away from the top edge. It would not sit that way, and wanted to fall. But by simply reversing the legs so the single leg is on the front, and spreading the 2 legs along the back (they pivot inward and outward) I was able to make it sit there very nicely. The single leg has a notch intended to secure the USB cable. I can't use that with the legs reversed, but the cable drapes nicely down over the back of my Triplehead displays and around to its USB port. Although the instructions advise avoiding ANY type of USB hub, even if powered, I find that my powered ULTRA USB Hub (switches 7 ports between 2 PCs) works quite well with it. Otherwise I would have needed to use an extension cable since my PC is just a little too far away for the included cable, which I think is 6 feet long. Setup is very easy. There is no software included, just a URL to the TrackIR site to download the software. I use Windows 7 x 64 bit, so checked to verify that is supported by the latest version 5.1 software. Once the software was installed, I encountered the first minor issue. When the TrackIR software icon is clicked to open it, there is a rather unnerving delay of nearly 20 seconds while it loads, during which NO INDICATION AT ALL is provided to tell you it is loading. I have an up to date PC running a Core I7-860 CPU with 8GB RAM and a GTX 460 video card, so normally things happen fast enough. So my first thought is "why isn't it loading". It does load, and runs very well. It just takes this delay EVERY time I load it. They should have included at least a progress bar or something. Minor, but worth mentioning to keep others from wondering why it 'isn't working' during those first seconds. The Track IR program window is very attractively designed, and impressed me. Until I wanted to "SAVE" the changes I made to the default profile. The menu for the SAVE action is not across the top of the window as one expects in pretty much every Windows OS app. The button is only a floppy disc icon, very light gray, and virtually "hidden" from view down in the lower portion of the window under Advanced Settings. It can be very hard to find, and will actually scroll out of sight if you have a wide-screen display! Poor planning on their their interface design. I also later found out that apparently it is not possible to save changes to the "default" profile. They do not stay changed. I had to create a new profile, make the changes, and then save that. But those are the only 2 minor complaints I have. Aside from those, this thing is AWESOME. All I had left to do setup-wise was install the Tracking Clip to the visor of a ball cap. I have read some reviews saying the early versions of this clip were cheaply made plastic. The one they included is actually stamped out of metal sheet, and nicely painted with black wrinkle-finish paint. It has 3 rounded tabs on which they applied highly reflective silver tape, much like that used on a reflective road sign for night visibility. It seems very sturdy. The actual interface on the TrackIR window is fun to play with, as it graphically maps where you are looking in a 3D globe coordinate system. Having already started the Track IR program, it instantly pickup up and displayed data from the hat as soon as I oriented it anywhere near the camera. My first impression at that moment was that the sensitivity might be too intense, while playing with the TrackIR window. But I suggest you actually try it in a game before thinking of adjusting any settings, because it seemed just right once I used it in FSX. I was up and running in FSX in no time. The only change I had to make at all was that by default they chose to use the F9 key to "Pause" the Track IR. I use the F9 key in FSX to switch from external to internal cockpit view, so I re-assigned their Pause key to CTRL+P, since FSX uses the "P" key. I feel this device adds a lot of realism when using a flight simulator, and it has no problem at all re-centering my view simply by moving my head back to the middle of my displays. There is a centering button defined as F12, which does allow a certain amount of customization. For example, if you look around and when you come back to front center you decide your view is a bit high or low for what you want, you can move your head in the opposing direction (say upward a bit), press F12, and then move your head back down, and it will then give you a slightly lower view from what it considers the 'center' position. There are further adjustments which can be made, and in fact you can create several different profiles if you like, but I have yet to explore that area. The default settings work really well in FSX. including the default "dead zone" for center, which is narrow, but seems just right. I presume you can adjust the percentage of how far you turn your head vs. how far the on-screen view changes, but they seem to have also made that just right from the very start, at least for someone with wide-screen displays. I recommend this to anyone who would like more visual realism in PC gaming! ... show more
Reviewed in the United States on November 24, 2011 by BuckeyeShopper

  • A Whole New Experience
I have enjoyed flight sims for many years but I have NEVER enjoyed them this much! I bought this head tracking system for use with IL-2 and X-Plane, it works wonderfully with both. Keeping an enemy plane in sight is a breeze and flying a good pattern/approach has never been so simple. TrackIR has reinvigorated my enthusiasm for these games. I don't think I could ever go back to the old HAT switch on the joystick to change views. It is a bit disorienting for the first few minutes. You have to wrap your brain around the fact that a head turn of less than 90 degrees might produce a view change of 180 degrees or more. But really, the learning curve is minimal. This unit is much smaller than you think it might be from the pictures, which I think is a good thing. The mount for the "camera" is not universal and you may have to get creative in attaching it to your monitor. The reflector clip you need to attach to a cap (not supplied) feels very flimsy but reflector tape is readily available and making a more sturdy unit would not be difficult at all. The instruction say the maximum range is around 5 feet, but I am using it at a distance of around 7-8 feet (I use a large plasma screen) with moderate lighting. It has not lost the tracking even once at that distance. No software came with my unit but the needed software is readily available on the manufacturer's website. Installation was a bit touchy and the PC needed to be rebooted after running the setup program. Time needs to be taken with the software to get it set to your preferences but in all this took only about a half hour and was very intuitive. So is it worth the money? As far as how much it enhances your enjoyment of the games, the answer is a huge YES! However, when you look at the materials it is easy to see that the manufacturer is making a huge profit off of each unit. The camera is really nothing special, it is basically a webcam that can see infrared light. The reflector clip is really "cheap" being made of very thin plastic. The good news is that the manufacturer has done a very good job of getting game/sim developers to integrate the software into many newer titles. Honestly, seeing the flimsy reflector clip was a huge let down after having spent $150 on the unit. If the manufacturer were smart, they would redesign the clip. As it stands now, each new owner probably has a "you gotta be kidding me" moment when they open the box and see the clip. Spending an extra dollar or two in the manufacturing process to improve the clip would seem to be a small price to pay to eliminate the dampening of customer enthusiasm. ... show more
Reviewed in the United States on October 22, 2010 by Splitter

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