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The Legend of Zelda: Breath of the Wild - US Version

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Availability: Only 2 left in stock, order soon!
Fulfilled by Amazon

Arrives Thursday, Nov 28
Order within 7 hours and 54 minutes
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Platform For Display: Nintendo Switch


Edition: Standard


Features

  • Discover Hyrule as never before: by making your own path, choices, and consequences
  • Ingenuity is the key to survival: find multiple solutions to tons of dynamic puzzles
  • Surprises hide around every corner: scavenge weapons, armor, plants, animals, and more
  • Live off the land: find weapons and armor, cook food, and brew elixirs
  • Utilize special technology: the in-game Sheikah Slate controls, objects and enemies in fun ways

Description

Forget everything you know about The Legend of Zelda games. Step into a world of discovery, exploration, and adventure in The Legend of Zelda: Breath of the Wild, a boundary-breaking new game in the acclaimed series. Travel across vast fields, through forests, and to mountain peaks as you discover what has become of the kingdom of Hyrule in this stunning Open-Air Adventure. Now on Nintendo Switch, your journey is freer and more open than ever. Take your system anywhere, and adventure as Link any way you like. 2017 Nintendo. The Legend of Zelda and Nintendo Switch are trademarks of Nintendo.

Publication Date: March 3, 2017


Max Number of Supported Devices: 1


Computer Platform: Nintendo Switch


Global Trade Identification Number: 20


UPC: 045496590420 045496511234


Compatible Video Game Console Models: Nintendo Switch


Release date: March 3, 2017


Product Dimensions: 10 x 2 x 2 inches; 1.76 ounces


Type of item: Video Game


Language: English


Rated: Rating Pending


Item model number: SWSwitchTitle10


Is Discontinued By Manufacturer: No


Item Weight: 1.76 ounces


Manufacturer: Nintendo


Date First Available: January 13, 2017


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If you place your order now, the estimated arrival date for this product is: Thursday, Nov 28

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Top Amazon Reviews


  • The Dawn of a New Age in Gaming
Platform For Display: Nintendo Switch Edition: Standard
**No spoiler review** At this point, I could never have imagined the game industry without this game. Every once in a while, a game comes out that just says what everyone is thinking subconsciously but cannot quite make out the words, an itch that needs to be scratched, that puts all the pieces together in entertainment culture and builds the foundation for the next age for the game industry. This is that game. Gameplay: The limits have been lifted. There are almost no restrictions to the possibilities of engagement with the environmental situations. Remember how amazing the Metroid screw jump felt in Metroid Prime 2, flying for the first time in Mario 64, jumping through the web in the Deku tree in Ocarina of Time, etc. In those moments, you knew you had experienced something that would change you, that you were playing a game that reached far beyond what you thought was possible. Now imagine a game that applies that feeling to every element of the game. While diverging some from past Zelda mechanics, they are changes that encourage you to grow as a player and engage in your environment and as such could not have been any other way. Don't worry, it is very nicely balanced. Music: Even the music approach has been redefined for this game. Eerie, peaceful, and epic. I do not think a single note in this game is synthesized and the sensation feels like the game is calling to you or empathizing with you. The music element is used in a way that is unlike anything you probably have experienced before, hearkening back to the complex music development in intellectual music of the 20th century. The best visual reference I can give is that the music feels like water hitting your skin, that is how tangible it is. Graphics: When a design is this polished and revolutionary, graphics, while normally being the easiest to pinpoint, easily take more of a backseat, however this game has some of the most psychologically stimulating environments of any game in recent years. Graphics for this game cannot be discussed separate from gameplay as everything flows together in a near perfect fashion. The physics used in conjunctions with the models and layout of the map are immediately accessible and complex. Here are some examples of scope: The scope of the land is so vast and varied that every minute exploring provides an almost entirely different experience than the one just prior. A friend of mine is playing the game and while we have both been exploring the same areas, neither of us over the course of three days came across the exact same elements in the exact same way other than a town that the story led us both to. *In the overview of the world as seen in the picture on the box cover, every viewable (and not viewable) crevice is an entirely different world of exploration that is both gorgeous and fully interactive. Design: Arguably the best quality of Breath of the Wild is how the elements come together. The expanse and themes, while Zelda, feel like they were taken out of the imagination of the renaissance 80s, a characteristic usually only touched on by unique cult-classic romps but here is fully realized in an immersive experience. The characters have such a unique and retro feel that they are both unsettling and comforting in the same breath. From the music to the landscape to the vocals and setting, this game truly brings together all the design elements in a masterful way. CONS: (nit-picking; do not read this section) Amidst all of these amazing elements, there are a few potential improvements that could be made. 1) There are not voice-overs for all NPC dialog. This was a similar complaint that I had with the last 2 home console Zelda titles. If the production values on the game are high enough to immerse you as this title has done, all NPC lines should be voiced rather than only a few. 2) The obvious cloud shadows during high sun are so realistic that it makes you look up, however the clouds in the sky do not coincide with the shadows. Often I would expect to see a close cloud or a storm front coming in, and not have either. 3) Some powers suffer from quirky control mapping. 4) Simple textures and meshes often are crude for the sake of object and environment scope. Forgiveable, but noticeable. 5) The interactive detail in the game is so high that it is noticeable when Link's hands don't lineup with climbing elements or when objects quickly "transition" into items *cough* tree trunks *cough* 6) Greatly miss the presence of at least a few major in-ground elements or dungeons. Most of the world is the same "trial" format with huge surface landscapes. 7) More purpose, depth, and variety in the lives of the NPC characters that inhabit Hyrule. (As far as engine planning, this element could require as much preparation as the development of the world itself.) 8) Inability to change the view if needed. (When in a tree, avoiding being seen or fire from horseback bokoblins, the leaves and branches become too much of a visual obstruction from accurately shooting arrows or observing. *All of these will likely improve or appear in future Zelda games overtime. Again, this game is the dawn of a new age and standard in game design. I have not been as satisfied and amazed with a game as I am with Breath of the Wild since Nintendo 64. This game has the same feeling as the first arrival of Ocarina of Time, Mario 64, Link to the Past, Final Fantasy 7, Super Mario Brothers, and Super Mario World. Up until now, nothing had dethroned Majora's Mask, Metroid Prime, and Ocarina of Time as my best, new favorite experiences, despite having played the large expanse and epic battles of Shadows of the Colossus, the emotional play of Resident Evil 4, the new learning approach and vicarious interactions of The Last Guardian, and nearly every other major release from Bethesda, Naughty Dog, and more. This game has surpassed all of my prior memories and claimed its rightful place as the game that defines gaming. I never thought I would feel that level of amazement again in the industry, but it is here and it isn't even VR. Game design at it's finest and why Nintendo still remains the definitive development standard. ... show more
Reviewed in the United States on March 12, 2017 by Ken

  • A 'Breath' of fresh air for an adored video game franchise
Platform For Display: Nintendo Switch Edition: Standard
I want to start off by saying that this is the first Amazon Review I've ever written, so I hope it's of some use to at least one individual that stumbles upon it. Before I go into praising BotW I'd like to mention that there are frequent frame rate dips when playing the game on the Switch while docked. In handheld mode, this problem is all but nonexistent. Yes, there are times where it is noticeably annoying, but I would not go as far as to say that you shouldn't purchase this incredible game because of this issue. The Legend of Zelda: Breath of the Wild for the Nintendo Switch is a marvel to behold. Gameplay: The LoZ plays smoothly and responsively. When I first wrapped my fingers around the joy-cons and played this game, I felt like the placement of some of the commands felt a little out of place. Aside from the placement of the jump button (which can be changed) that forces you to claw the controller in order to run and jump, you end up getting used to the button layout. Unfortunately, there are a few connectivity issues with the joy-cons that Nintendo needs to improve upon, but if you're playing with a Pro Controller (highly recommended) than you won't need to worry about that. There are so many unique ways to combine food and other items in order to come up with creative dishes and elixirs to aid you during your journey. The combat is what you'd expect from a Zelda game, but with the inclusion of weapon durability and variety, no encounter is similar to the next. Also, Link can now scale almost anything due to a new climbing mechanic. It is the best feeling to climb up large mountains and look down at the gorgeous world that Nintendo has created for us. Sometimes you will reach the top of something just before running out of stamina, and I can honestly say that moments like these are what make the game feel so special. Difficulty: I wanted to touch on this a little bit because I for one don't consider many of the Zelda games to be especially difficult in terms of combat encounters, but this new entry changes that. If you're fighting multiple enemies at once, be prepared with a strategy beforehand or else get your butt handed to you. Enemies down the line will give you a hard time for sure. Environment: Breath of the Wild is a gorgeous game and saying that still doesn't do it justice. The art style fits perfectly with the series. The world is beautiful, vibrant, and very much alive. There will be moments where you'll just stop and enjoy the sunset just because of how much the weather impacts you throughout the game. After an entire night trying to climb cliffs in the rain, the sun rising and sky clearing is a brief moment of reprieve. The wildlife and assortment of plant life is extremely expansive in terms of diversity and uniqueness. There is just so much to look at. Not to mention, the map itself is HUGE! I've clocked almost 30 hours into the game and there are still many areas i have yet to explore. It's exciting to think about! Story and Characters: It's a Zelda game so you probably already know what to expect, but I think Nintendo has upped the game in this regard even still. The characters are each likable in their own way, and the relationships they have with each other make you enjoy the game even further. I don't want to go into too much detail about that for fear of spoilers but just know that the events of this story impact the characters in ways that give you an inviting insight into their emotions. Music and Voice Acting: The music is miraculous. Most of the time throughout your journey the only thing you will hear is the sounds... of nature. Birds chirping, deer running, horses galloping, rain falling, and lightning cracking. It's amazing! Of course when you enter a town or other occupied area, that's when the BotW soundtrack truly shines. This is the first time a Zelda game has included voice acting, and I'm here to tell you that you won't be disappointed. You will be very judgmental of the vocal performances at first, but that's only because it's SO WEIRD hearing real voices come from the characters that you've grown to know and love over the years. Once you get over that initial surprise you will begin to appreciate the performances, which I believe to be very well done. I absolutely love Zelda's voice actress. I was never a huge fan of the character myself, but I've adopted a whole new appreciation of the character by the way she's portrayed in this game. To wrap things up, I'd like to say that this game might be one of the few games ever created that is a MUST PLAY for anyone that's a fan of video games. It's just a fun, beautiful, memorable, and unique experience that anyone watching/playing can admire. I've played many incredible video games in my lifetime, but The Legend of Zelda: Breath of the Wild is the only one that forced me to write an Amazon Review. I'm absolutely positive that you will be 'blown away' by The Breath of the Wild ;) ... show more
Reviewed in the United States on March 10, 2017 by N. Maalouf

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