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Curse of Strahd (Dungeons & Dragons)

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Arrives Wednesday, Dec 25
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Style: Physical Book


Features

  • Unravel the mysteries of Ravenloft in this dread adventure for the worlds greatest roleplaying game
  • A fantasy-horror adventure for characters levels 1-10, Curse of Strahd provides everything a Dungeon Master needs to create an exciting and memorable play experience
  • The master of Castle Ravenloft is having guests for dinner and you are invited
  • In D&D, you and your friends coauthor you own legend. Guided by a Dungeon Master, you create characters and play their roles in a story, rolling dice and navigating maps as you unfold a tale as limitless as your imagination
  • Dungeons & Dragons is the worlds greatest roleplaying game. Created in 1974, D&D transformed gaming culture by blending traditional fantasy with miniatures and wargaming

Description

Unravel the mysteries of Ravenloft® in this dread adventure for the world’s greatest roleplaying game Under raging storm clouds, the vampire Count Strahd von Zarovich stands silhouetted against the ancient walls of Castle Ravenloft. Rumbling thunder pounds the castle spires. The wind’s howling increases as he turns his gaze down toward the village of Barovia. Far below, yet not beyond his keen eyesight, a party of adventurers has just entered his domain. Strahd’s face forms the barest hint of a smile as his dark plan unfolds. He knew they were coming, and he knows why they came — all according to his plan. A lightning flash rips through the darkness, but Strahd is gone. Only the howling of the wind fills the midnight air. The master of Castle Ravenloft is having guests for dinner. And you are invited. About the Author Adventure design and development by Chris Perkins and Jeremy Crawford.

Release date: March 15, 2016


Product Dimensions: 8.47 x 0.73 x 11.1 inches; 5.01 Ounces


Type of item: Hardcover


Language: English


Item model number: WTCB65170000


Is Discontinued By Manufacturer: No


Item Weight: 5 ounces


Manufacturer: Wizards of the Coast


Country of Origin: USA


Date First Available: January 17, 2016


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If you place your order now, the estimated arrival date for this product is: Wednesday, Dec 25

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Top Amazon Reviews


  • A New Look for A Classic
I'll start off with the bad. When I received my copy in the coffin-shaped box, I noticed that a single corner of the box was torn. I believe that this tear wasn't from poor quality but rather from weight shifting during transit and putting pressure on a weak point of the box, causing it to tear. It isn't that big of a deal to me personally but should be noted as a possibility. As for everything else in this box set, I see it as a major improvement on the standard book. The adventure is split into multiple paperback booklets, with each having different information for the adventure. Although the paperback design may make it more susceptible to wear and tear over time, I find it much easier to leaf through the paperbacks to find the information that I need. Since the material is broken down into booklets, it usually makes it easier to find what I need. I can have the adventure booklet open to set the scene while I flip through the monster booklet for the beast they might encounter. It's a welcome change to the usual appendices which I deal with in my standard hardback books. Unfortunately, it can still prove confusing to find certain information, as a certain NPC may only be described in one booklet, but not the other. This is a relatively minor complaint but I did find it strange at times. The other added materials are very nice too. Having a graphic of Strahd is a unique bonus as I could use it to show my players what they're up against, all while having a quick reference to the updated statblock on the other side. The map of Barovia is very nice and seems to be quality, although the map of Castle Ravenloft on the flipside is quite confusing as it shows different perspectives without fully annotating the changes between those perspectives. Also included are postcards which I found to be a unique touch for the adventure and a fun twist to formally invite players. The tarroka deck was also a welcome addition as it was included with a guide to using and reading the Deck. Although these are minor touches, they provide another level of immersion into a wicked horror adventure. I do want to quickly touch on the DM screen included in this box set. As someone who has made a small habit of trying to collect various DM screens, I have to say that this is my favorite screen by far. The colors are extremely pleasant and fit the atmosphere and the art is absolutely amazing. For the DM, it is an indispensable trove of information that makes running the adventure that much more of a blast. Overall, this box surpassed my expectations and, in some cases, blew them out of the water. There are some changes that took a while to grow on me before I fully appreciated them, such as having paperback booklets as opposed to a special cover hardback book, but in the end, these tweaks are unique and fun changes. I highly recommend this box set for any DM, aspiring DM or player looking to dip their toes into this amazing adventure! ... show more
Reviewed in the United States on November 30, 2021 by Dakota Miles

  • Best 5e adventure, crammed with good ideas and a great overall story arc
Style: Physical Book
I am familiar with every 5e adventure up through Tomb of Annihilation (and I have DM'd Out of the Abyss, Storm King's Thunder, and Lost Mine). In my opinion this is the best, though the best parts of OOTA are at this level. I was skeptical about running a horror-themed adventure b/c my group is sort of into traditional swords and sorcery, but the story was so good that this objection was quickly swept away. What I like (and the below includes spoilers that are inappropriate for any non-DMs): 1) The overall atmosphere is wonderfully spooky, with lots of superb little touches -- a pool of water that reflects a character's face but much older, abandoned children's toys, dead people hanging mysteriously from a gallows beside the road, villagers who are afraid to speak to the PCs, a duplicitous invitation to Strahd's realm to kick things off, a tower with a huge live heart beating in it that causes the tower to shake and tremble, and that explodes in blood when attacked. 2) Strahd is a wonderful villain -- it is fun for everyone the way he is supposed to escalate his attacks on the players. First he might just watch them, or send his spies to gauge the characters' powers (which is itself a spooky encounter), then he might change shapes (a lost dog scratching at the door, an orphaned child) to try to lure the players to allow him to come close. Then as they become a true threat he tries to kill them, most likely in his castle, which contains all sorts of areas ripe for an ambush. As the DM, you control Strahd and get to cook up his murderous schemes, but the book also gives you plenty of ideas and guidance. It is also fun to have him identify particular players that he particularly likes or hates; I had him try to kidnap a player he fell in love with, and another player he tried to destroy above all others (after first charming that player and trying to chop off his hand, in full view of the others). 3) The basic structure is straightforward to run, and the players are never left to feel that they are wandering around pointlessly (as occasionally occurs in SKT); they have a clear objective, which is to escape from the valley controlled by Strahd, and which can be done only by killing Strahd. Such a simple plot, but so many twists along the way. To succeed the players have to (a) visit two towns, both of them fully brought to life and invested with dread in dozens of little ways, with great NPCs, (b) visit several locations to obtain magic items that will help them defeat Strahd, and then (c) go to Strahd's castle to kill him. The locations with the magic items are determined by a tarot card reading -- a really great and spooky thing in and of itself. Of course I rigged the card reading to pick my favorite locations, e.g., a mill where children's bones are ground up into pastries sold by night hags, or an abbey run by a lunatic, full of his gruesome Frankenstein-like creations, including a bride to be offered to Strahd and made from dead bodies.... 4) There are some great fun traps -- eg a doorway that can be opened only by mimicking the body positions of the stick figures etched into the lintel, in the order indicated by a line connecting the stick figures. Strahd's castle is just excellent in every way, full of wonderful NPCs, and far from the standard hack and slay D&D climax. 5) The writing is excellent. This adventure has gone thru multiple iterations, and it has the feel of a classic that has been improved and deepened and broadened several times. Chris Perkins is the writer for pretty much all the best D&D modules, and he said this one he wrote easily and quickly -- I think he really got in a groove and did a great job adding on to the older versions (which were justly celebrated in their own right). ... show more
Reviewed in the United States on February 24, 2018 by Anonymous

  • Phenomenal Module with Lots of Goodies
I would like to preface this review with saying to not take the user “Red Jaq”’s review with much regard; his perspective and review on the campaign is skewed and has much to do with the edition of DnD this campaign is made for rather than the module itself. The products inside this box set is great for players and it even includes handouts for them. The box itself is greatly designed and looks amazing. As far as the campaign itself, it’s phenomenal. The revisions within it from the old module are very welcome and have vastly improved the module and has made it connect much better and improved the flow overall. The campaign is very open world and not rail-roads; your players can go and do whatever. The only thing I don’t like about it is the module book itself is paperback rather than hardback. Great product, definitely buy it if you can. If you’d like to watch a series of the campaign being ran completely by the book, look up Twice Bittens Curse of Strahd play through ... show more
Reviewed in the United States on November 16, 2022 by tonia taylor

  • Got this at a great price.
Style: Physical Book
Cool story line and we love playing it. If you haven’t played it give it a shot.
Reviewed in the United States on November 27, 2023 by Starman8404

  • Awesome
Worth the money and the campaign is great. Can be run multiple different ways and always alot of laughs.
Reviewed in the United States on October 12, 2023 by Kimberly Cook

  • Great mysterious adventure.
Style: Physical Book
I played only the first few chapters of this adventure a few years ago and was disappointed that our group didn't finish it. I picked this up to add to my collection but, after reading a few pages, it sucked me in! This is such a great adventure! If you like dark and murky D&D adventures with vampires, ghosts, and witches than this is it! Come join us! ... show more
Reviewed in the United States on November 9, 2023 by Randall A Dettmer

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