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The Legend of Zelda: Twilight Princess

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Availability: Only 1 left in stock, order soon!
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Arrives Tuesday, Nov 26
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Platform: Nintendo Wii


Features

  • Combines the amazing new interface features of the Wii with the Zelda franchise
  • Amazing new horseback combat system
  • Attacks, moves, and even fishing, are controlled with the Wii Remote
  • Link transforms into different creatures as part of his quest

Description

Product description The Legend Of Zelda: Twilight Princess brings you back tot he land of Hyrule, as you uncover the mystery behind its plunge into darkness. Link, a young man raised as a wrangler in a rural village, is ordered by the mayor to attend the Hyrule Summit. He sets off, oblivious to the dark fate that has descended upon the kingdom. When he enters the Twilight Realm that has covered Hyrule, he transforms into a wolf and is captured. A mysterious figure helps him break free, and with the aid of her magic, they set off to free the land from the shadows. Link must explore the vast land of Hyrule and As he does, he'll have to enlist the aid of friendly folk, solve puzzles and battle his way through dangerous dungeons. In the Twilight Realm, he'll have to use his wolf abilities and Midna's magic to bring light to the land. Revisit classic and new characters - Link, Zelda, Midna and many others When an evil darkness enshrouds the land of Hyrule, a young farm boy named Link must awaken the hero and the animal within. When Link travels to the Twilight Realm, he transforms into a wolf and must scour the land with the help of a mysterious girl named Midna. Besides his trusty sword and shield, Link will use his bow and arrows by aiming with the Wii Remote controller, fight while on horseback and use a wealth of other items, both new and old. The most epic Zelda ever launches with the Wii. Link roams an entirely new land of Hyrule. View larger. Take control of your trusty horse as you travel from quest to quest. View larger. Link must solve a number of challenging puzzles to progress to boss battles. View larger. Fishing with the Wii Remote is a fun and worthwhile diversion. View larger.Link's journeys, reinvented Hailed by many as the best Zelda game since 1998's Ocarina of Time, Twilight Princess thrusts players into a troubled world ravaged by a dangerous magic. Sporting a new, more realistic visual style than the previous Zelda title, Link looks much more like an adult than in previous installments and fits well into an environment that provides Zelda fans with a much more gritty and grim environment to explore. The entirety of the quest fits this darker mood, as both Link and NPC's alike share the same concern for the changes about in Hyrule.More than just a spiritual successor to previous Zelda installments, Twilight Princess offers players a new way of controlling Link through dungeons, forests, towns, and the bizarre Twilight Realm: precise weapon controls with the Wii remote! Players can use the remote to control Links' weapons including the sword, arrows, and boomerang. This new control scheme allows for much faster and more accurate control than on previous Nintendo hardware. For example, waving the remote in the air will result in Link performing the same move with the sword. To fire off on arrow, players "pull back" on a virtual controller string as the Wii remote's speaker lets players know that the projectile is ready for release. It all works incredibly well and adds to the title's immersion and style- you feel more in the center of the action than in previous Zelda games.As impressive as the new control scheme is, the scope and size of the new land of the Hyrule is equally as impressive- truly the Wii's first epic adventure. Beautifully crafted and four years in the making, the land players travel through is vast and diverse as the dungeons and monsters that lie within. As players collect triforce pieces from the distant sections of the continent, they will get to know many different villages and foes. Thankfully, Link will be able to move over long stretches of land faster thanks to "Epona," your faithful horse. Epona also helps Link become a more effective fighter, as a number of powerful and impressive sword strikes can be launched while galloping through fields of enemies.The Twilight Realm awaits Like most games in the Zelda franchise, Link begins his adventure with little more than the clothes he has on an an inkling that something has gone awry. After an initial trip to the Twilight Realm, in which Link appears as a wolf, a friendly shadow dweller named Midna will meet up with players and give helpful advice on gameplay. Fortunately for players, this virtual assistant spells out ways to be a more effective adventurer in and out of the shadow world. Early stages of the game have Link spending a lot of time in the Twilight Realm, and outdoor areas of Hyrule, attempting to clear areas of the strange darkness that has seemingly fallen over every village, forest, and field. As the story progresses, players will learn the cause of the shadows, and what they must to do vanquish them for good.Puzzling puzzles Link once again finds himself in a number of classic Zelda-esque puzzle scenarios in which he must light torches to unlock doors, raise and lower water levels, and fight enemies to collect keys and open chests for valuable rupees. A number of the dungeons present unique puzzle challenges that rely on the player's ability to hone their Wii remote's control, such as an air castle in the sky that can only be accessed by an extremely accurate grappling hook toss.In general, Twilight Princess is more challenging than the average Zelda game, with a number of boss battles having protracted hit sequences with little support potions about, and even less warning. Still, there's never been an adventure experience such as this, wherein players can literally charge at a dungeon boss with their fists and punch the air to defeat an enormous foe. As the finest Zelda experience in almost ten years and the game fans have been waiting for, Twilight Princess will delight young and old gamers alike.

Publication Date: November 17, 2006


Computer Platform: Nintendo Wii


Global Trade Identification Number: 47, 14


UPC: 045496400453 150000552877 045496362461 605433010147 045496900014


Release date: November 17, 2006


Product Dimensions: 7.75 x 5.5 x 0.75 inches; 1.27 ounces


Type of item: Video Game


Rated: Teen


Item model number: BS161000


Is Discontinued By Manufacturer: Yes


Item Weight: 1.27 ounces


Manufacturer: Nintendo


Date First Available: January 12, 2007


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If you place your order now, the estimated arrival date for this product is: Tuesday, Nov 26

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Top Amazon Reviews


  • Twilight Princess is Worth the Money!
Platform: Nintendo Wii
Twilight Princess is the most recent installment in the Legend of Zelda franchise. It came out in 2006 for the Wii and the Game Cube. It follows the story of Link as he ventures in and out of the Twilight realms to save Hyrule. He has been chosen by the Gods; the sign of the Triforce on his hand proves that. He is the only human that can travel between the Light world and the Twilight. When his friends are captured by the Twilight fiends of darkness, he goes after them to save them-- and turns in Wolf-Link, his Twilight form. After escaping the dungeons he was trapped in, Wolf-Link meets Zelda and she tells him what has happened to his world. From there, he is set on a quest to gain power equal to the Master of Twilight, so that he may restore light to Hyrule, and thus save the world. I got it for my birthday a week ago and my opinion is that I am loving every second of it. Here's a quick overview: Graphics: The graphics aren't bad, however due to what other game systems have, you may notice that they could be better. Just remember that the game is a few years old and that technology usually improves every three years. And guys, lets face it: if we cared about graphics we would have gotten a PS3. The images are pretty smooth and there is a lot of detail put in to the background and characters. Like how Link's hand glows with the Triforce and his hair will blow in the wind. Of course, every now and then, you'll get the blocky straight lines that were meant to be a rounded edge, but I actually stopped really noticing after a few minutes of play. I'd have to say that the worst thing about the game graphics is that Link's eyes and the eyes of the other characters seem very much 2D. Look at the below picture and tell me they don't look drawn in. But honestly, from the pic, can you say that the graphics are unbearable? I got so caught up in the game, they no longer mattered to me. Yes, they could have been better, but they are good enough. Game Controls: One thing I hate in a game is when you have to go through very complex button combos to get certain attacks. In Twilight Princess, the attacks are easy to do and very fun. Swinging the Wiimote to the side will draw your sword and thrusting and swiping it will give you different attacks. You can lock onto a target with Z and as you go through the game, you learn simple combos to give you special moves, like the Finishing Move. Combat is fun and it's easy and it's also interesting to watch because some of Link's moves are just plain cool. For example, shaking the nunchuck will make Link spin a circle and attack all enemies that are near. Also, the moves are taught to you by characters in the game and for once they are good teachers. They make sure you master the move before you can go on, which is helpful, though potentially frustrating. Something that made me smile was how cleverly Nintendo managed to disguise teachers. When you get your slingshot, the kids beg you to show off, which allows you to practice. And once you get your sword they ask you to do a demonstration, and say things like, "You can do a stab, right? Just hold down A and thrust forward! I bet you can do it!" which tells you how to do a move, but makes it seem like you aren't learning. I liked that. Combat is fun and easy, and so is just moving around and doing stuff. If you walk up to something, A, your action button, will put a little message on the bottom of the screen that will tell you what you can do with the object/ person. So, say, if you walked up to speak to someone, it might say "Speak" and then you press and voila! Speech! Well, Link never talks, but... You get the idea. The control pad on the Wiimote allows you to set specific items, which is super helpful, as opposed to scrolling through a long list to find what you need. Gameplay: This game is great to play. It's full of quests and puzzles, but what makes it so fun is that everything is logical, so if you think for a second, you can solve anything the game puts forth. There lots of fun items and weapons that you can gather throughout the game that make a huge difference-- my advice: Break every pot and jar, talk to everyone, use your wolf senses often, dig where ever you see shiny spots, and if something doesn't open/ won't come down, come back and try it later. Anyways, the storyline is fun to follow. Sure, in the beginning, there are some mini quests you have to do, but they're really simple and exploring the town really comes in handy later on. Plus, if you just think for a moment and let the answers come to you, then those parts will be done in no time. If you don't like to think and logic and brains just aren't your deal, then this game definitely isn't for you. One really nice part of the game are the maps, which are so easy to use and much better than I've had in some other games. They tell you where you came from and what direction you are going in. When you find the compass, the map you get by pressing 1 tells you where the bosses and treasure chests are. Quite nice. Hearts are easy to get, they're all over the place. Which makes it kind of hard to die, but then, I'd rather it be easy to stay alive than die all the time and have the hassle of Game Over starting points and all that. There is a guide you will meet in the game called Midna. She'll tell you thing along the way, so never forget to talk to her. She's really is a big help when you forget what your supposed to do. It's nice to be reminded once in a while. One of the best parts of this game is that it has a great plot. Much better than shoot the zombies or steal that car. It's very easy to lose yourself and in Hyrule, and frankly, quite enjoyable to do so. Everything, from meeting Zelda for the first time to the cut scenes are exciting and I'm having so much fun playing. Pros: -The game is fun with a great plot -Lots of thinking puzzles which make you feel smart when you get it -Easy gameplay and combat moves -Good teachers to tell you how to do complex stuff -Graphics aren't too bad -Huge map! So many places to go! -Good music -Monsters aren't always attacking you and you don't get whirled away into battle scenes (like Pokemon, or Kingdom Hearts) Cons: -Rumor has it, once you finish the game, you can't go back and explore -Graphics could be better -Players need to adjust screen brightness. This isn't really a con, but the dungeons will be way darker than they're supposed to, so try messing with your TV's brightness so you can see everything well. -Dungeons and quests can be annoying if you don't like thinking. Overall, I'd say this is a great game, totally worth the money and time. So far, I am completely satisfied with my purchase. P.S: Make sure, if you buy online, that you get it for the correct system; I almost bought the Gamecube version. I think it's more fun on the Wii so that's my preference. Ri's Rating: QQQQQ/QQQQQ 5/5 ... show more
Reviewed in the United States on October 5, 2009 by S. Yhann

  • Beautiful, breathtaking and bold
Platform: Nintendo Wii
Ocarina of Time for the n64 was my favorite game of all time. I grew up with it and I just grew to love the puzzles, action and the world. Played that game so much I have to consider it a big part of my childhood. Fast forward to the gamecube/wii era. Graphics have been overhauled and motion is introduced. I saw they were making a new Zelda, and well it got marked on my calendar lets just say that! To be honest, the first day I got this game I played for 13.5 hours and I don't regret a minute. I regret I needed to stop because the human body isn't meant for that hahaha. Utterly a beautiful game, writing, environment and action sequences. It's different from ocarina of time, but you just get the feeling that this game pays tribute to it's predecessor, ie the first dungeon is forest, then fire, water etc. And yet, there are so many differences. Hyrule is bigger and far more expansive. There's a sense of a dark world which reminded me of A link to the past(the greatest snes game of all time fyi). The biggest change is the addition of the wolf. Early on link gains these powers similar to the power of the deku scrub in Majoras Mask (amazing game). In traditional Zelda fashion these powers open up new doors to new places. Gone is Navi/tael from the n64 days and enter Midna. Cocky yet caring imp who aids you in your journey. She helps you understand your new powers and puts you on the path to save the kingdom; similar ideology but writing does it no justice as to how you two work together. Ok so new Zelda that means one thing....new toys! And I am happy to report Link just got the 007 treatment for new toys. The new clawshot(s) just make the hookshot feel foolish, that's all I can say. Gamecube/vs wii version. I had this originally on gamecube and the controller combo felt perfect. The wii holds up but starts off a little sluggish because I wasn't used to motion control. But I really feel that it isn't gimmicky at all like some people thought; this is a game that works well with motion control. It involves you with Link more and who wouldn't want to be in that action??? Bottom Line: Twilight Princess is just an amazing game from start to finish. The world is fleshed out beautifully, the combat is tighter than it's ever been, the toys are great and good ole' Zelda side questing that we love is alive and well. Gamecube or wii is really preferential, I liked them both. If your really familar with motion control then give the wii one a shot, but if your not into it the game itself will treat you right on gamecube. side note: the dungeons are backwards on the wii vs the gamecube. No real difference, just really neat! ... show more
Reviewed in the United States on July 14, 2013 by Scoobysnax

  • came in perfect condition with original case and manual
Platform: Nintendo Wii
came in perfect condition with original case and manual
Reviewed in the United States on May 12, 2024 by zelda fan... or something

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