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Eldritch Horror

  • Based on 1,153 reviews
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Arrives Wednesday, Nov 27
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Features

  • Inspired by the best selling board game, Arkham Horror
  • A fully cooperative game for up to eight players that also supports solo play
  • A fast paced, deeply thematic, story driven adventure game
  • Dedicated Mystery decks and unique victory conditions for each Ancient One ensure a versatile and highly replayable experience

Description

Eldritch HorrorAcross the globe, ancient evil is stirring. Now, you and your trusted circle of colleagues must travel around the world, working against all odds to hold back the approaching horror. Foul monsters, brutal encounters and obscure mysteries will take you to your limit and beyond. All the while, you and your fellow investigators must unravel the otherworldly mysteries scattered around the globe in order to push back the gathering mayhem that threatens to overwhelm humanity. The end draws near. Do you have the courage to prevent global destruction? Eldritch Horror is a cooperative game of terror and adventure in which one to eight players take the roles of globetrotting investigators working to solve mysteries, gather clues and protect the world from an Ancient One - an elder being intent on destroying our world. Each Ancient One comes with its own unique decks of Mystery and Research cards, which draw you deeper into the lore surrounding each loathsome creature. Discover the true name of Azathoth or battle Cthulhu on the high seas. With twelve unique investigators, two hundred-fifty tokens and over three hundred cards, Eldritch Horror presents an epic, world-spanning adventure with each and every game. From the Manufacturer Across the globe, ancient evil is stirring. Now, you and your trusted circle of colleagues must travel around the world, working against all odds to hold back the approaching horror. Foul monsters, brutal encounters and obscure mysteries will take you to your limit and beyond. All the while, you and your fellow investigators must unravel the otherworldly mysteries scattered around the globe in order to push back the gathering mayhem that threatens to overwhelm humanity. The end draws near. Do you have the courage to prevent global destruction? Eldritch Horror is a cooperative game of terror and adventure in which one to eight players take the roles of globetrotting investigators working to solve mysteries, gather clues and protect the world from an Ancient One - an elder being intent on destroying our world. Each Ancient One comes with its own unique decks of Mystery and Research cards, which draw you deeper into the lore surrounding each loathsome creature. Discover the true name of Azathoth or battle Cthulhu on the high seas. With twelve unique investigators, two hundred-fifty tokens and over three hundred cards, Eldritch Horror presents an epic, world-spanning adventure with each and every game.


Product Dimensions: 11.75 x 11.75 x 3 inches


Item Weight: 4.8 pounds


Domestic Shipping: Item can be shipped within U.S.


Item model number: EH01


Manufacturer recommended age: 13 - 15 years


Is Discontinued By Manufacturer: No


Release date: November 30, 2013


Language: English


Mfg Recommended age: 13 - 15 years


Manufacturer: Fantasy Flight Publishing


Frequently asked questions

If you place your order now, the estimated arrival date for this product is: Wednesday, Nov 27

Yes, absolutely! You may return this product for a full refund within 30 days of receiving it.

To initiate a return, please visit our Returns Center.

View our full returns policy here.

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Top Amazon Reviews


  • I own both Arkham and Eldritch Horror...Eldritch wins
I've got to admit that I was very hesitant to buy Eldritch Horror as I own Arkham Horror with a couple of the expansions and heard this was a watered down version of the original game. I can firmly say that I was wrong and that I would highly recommend this game. Firstly, this game takes place all over the globe versus AH which only takes place in the town of Arkham. Now I've been a fan of Lovecrafts work since I was a teenager which is saying a lot as some of his works can be a challenge to some because of his style of writing. Now if you haven't read any of his work before, that is in no way something to take into consideration since it doesn't hinder any gameplay; this can be played by anyone regardless of knowing the origin of this creature or this place. But in the cthulhu mythos, many different things happen over different areas of the world and not just in one town. I will say a lot does happen in Arkham but not everything. Secondly, this games mechanics and rules are easier to learn. Don't take this for granted though, because it still has a more difficult learning curve than most board games out there. I'm saying opposed to AH, the rules are organized better, the rulebook is not a jumbled mess where one will have to constantly scour the book for this rule or that and that the rulebook goes more in order of the gameplay and doesn't jump around a lot; ie the scouring. There is one massive rulebook in AH and there are two books in EH; one is the primary rulebook and the second is mad for quick references and makes gameplay smoother. Third, gameplay is enhanced and makes the experience better. There's no messing around with stats on character cards as the characters have set stats that can be improved upon as you progress. The monsters aren't constantly moving about the board so the crowd control is easier to handle. Understand that they will move from time to time but that depends on the draw of the mythos cards. Also, there's no sneaking around monsters. Now it's more or less fight or move on. There's also several stages to players turns between moving, fighting monsters, etc. Fourth, the ancients ones seem to fit the mythos better. AH basically had it that if the ancient one awakens you had to fight the monster head on in an impossible battle that more time than not your are going to fail unless you spent the entire game only preparing for the final encounter. In EH, it fit more with the way the ancient ones are supposed to be like according to the Lovecraftian way. One cannot fight nor defeat such an evil in the conventional sense like with weapons and whatnot. Whenever I played AH I basically stated that if the ancient one would wake up, the game was over...period. EH made it so that you didn't fight the ancient one head on, but instead you continued playing and completing mysteries to end the horror and basically have them go away and go back to sleep. However, the conditions would escalate and make it a lot harder to complete this task. I'll leave that for you to see for yourself. Azathoth was my favorite because should he awaken, true with his lore as the destroyer, the game is over as he destroys the universe...basically. While there are other points I could add I'm going to end it with this final point. The expansions are more seemless than with AH. The expansions with AH added to the game and made a very difficult game into a horribly difficult game depending on the circumstances but my issue was that they just didn't blend into the game as easily as with EH. For example, the AH Innsmouth Horror expansion was fun but it felt like what was going on was it's own entity in itself. It was like trying to focus on two separate tasks with one goal being more important than the other, but even to ignore the secondary goal can make everything go to hell and make life miserable for you in an instant. Not to mention reaching the other game boards was more of a hassle than it needed to be where you made your way to a specific spot and had to pay for a ticket to get there and if you had no money left you were stuck there or couldn't even reach the location. With EH, the expansions will add to the gameplay a lot better by melding with the game without sticking out like a sore thumb. Reaching the new game boards is better as they are integrated to the original by just reaching this specific space or another and, look at that, I can just move right on into the new game board. If you do buy this game or already own it, then I do recommend adding an expansion or two at some point. All in all, this game is so much fun, even if I lose I have fun with this. My games last longer too than AH since I've had some conditions almost literally end my game within ten rounds (not kidding). I still love AH for what it is but this has pretty much replaced it when I'm in my Lovecraft mindset. I hope this helps if you're interested and believe me, this isn't a watered down version of AH...it is the refined version that it was always meant to be. ... show more
Reviewed in the United States on August 27, 2017 by Steven Thomas

  • Fun but challenging game!
I’m more or less a newbie to board gaming, but grew interested after playing Cataan and watching a few episodes of Table Top with Wil Wheaton. I purchased Eldritch Horror to play with a group of people who had about the same level of background with serious board gaming—which is to say that they had very little. It took me and a friend two hours to figure out the rules and set-up and maybe three to four games before we smoothed out any remaining confusion. While the learning curve was steep, we all enjoyed the game’s challenge, thematic flavor, and intricacy. The cooperative element of the game is rewarding and there’s a definite sense that you’re racing against a shared and impending doom. The artwork and theming is great and we all found a character we enjoyed. The price might seem steep to those used to purchasing board games like Monopoly or Scrabble, but it's actually better to think of Eldritch Horror like a video game (which are priced around ~%50-$60 I believe). In that sense, Eldritch is a good value as it has a great deal of replayability. Having said that, we still have not won a legit game after five tries against some of the weaker Old Ones (we only won once by “fudging” some of the rules). I’d say you could pick this game up without much prior experience in board games, but it might take you some time to learn (though probably not as much as it took us!). My biggest grievance is that much of the game relies on luck: you could have a character with the highest strength score and a number of strength increasing items, but still fail a strength test because of a dice roll. A series of failed dies can be frustrating—and likely damning—and is sort of hard to explain within the game’s storyline, especially as the game throws more obstacles in your path. Some additional mechanic that emphasized player strategy rather than luck would certainly improve the game. I’ve purchased Forsaken Lore, the next expansion, and will be looking forward to trying the game once more. ... show more
Reviewed in the United States on February 8, 2018 by Monsieur Mouton

  • We love this game!
Thrilling! My wife and I bought this game because of it's co-op nature. We have played at least 10 total plays with groups varying from 2-5 people. WE LOVE IT. Pros: 1. Detailed game play (flavor text/story text on the cards is fantastic) 2. High replay value. With the different ancient ones, different monsters and the variation in character abilities, this game will last you a long time. 3. Easy to learn (for a game of this magnitude). We understood almost everything with one full read through of the manual/rule book. 4. Awesome reference guide. As stated in 3. we understood ALMOST everything after reading the manual/rule book. The things that were confusing or not 100% clear is very well explained in the reference guide. 5. Visually appealing 6. FUN Cons: 1. Gets lengthy with more players. 2. You do have to fully read the rule book. (I know people who like to try and learn as you go, I wouldn't recommend that for this game) 3. Takes up a lot of table space to play. You need a fairly large table to play. I consider myself an intermediate gamer (only have 10 or so board games) and I would strongly recommend this to people in my same situation as well as people who are buying this as their first board game. Also, I would recommend checking out some sample playthroughs on YouTube. This is another good way to see if you will like the game. I hoped this review helped! Cheers, Shawn ... show more
Reviewed in the United States on March 1, 2016 by Shawn Jones

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